Hi, I'm looking for a battle script resembling or identical to the game OFF's battle system (which is sideview and timed meter based turns) and as well a sideview script that doesn't use the character's field sprites in battle if that makes sense, thank you in advance!
OFF battle script?
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If timed meter based turns means active time battle, then the below combinations may help you:
VE - Active Time Battle: http://forums.rpgmakerweb.com/index.php?/topic/7031-ve-active-time-battle/
VE - Animated Battle: http://forums.rpgmakerweb.com/index.php?/topic/426-ve-animated-battle/
Or
Battle Engine Symphony: http://forums.rpgmakerweb.com/index.php?/topic/6037-battle-engine-symphony/
Plus
YSA Battle System - Classical ATB: http://www.rpgmakervxace.net/topic/865-ysa-battle-system-classical-atb/?hl=%2Bysa+%2Bcatb
Or
Customisable ATB/Stamina Based Battle System: http://www.rpgmakervxace.net/topic/467-customisable-atbstamina-based-battle-system/
Or
Moghunter's ATB System: http://www.atelier-rgss.com/RGSS/Battle/ACE_BAT02.html
However, they all uses character's field sprites in their default settings. I don't know if snippets are needed to change that as I'm not familiar with those sideview systems :) -
Ah! Thank you much! I guess for now I'll have to work with field sprites until I come across that option. Thank you so much!
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