OFF battle script?

● ARCHIVED · READ-ONLY
Started by Purple-Inukshuk 4 posts View original ↗
  1. Hi, I'm looking for a battle script resembling or identical to the game OFF's battle system (which is sideview and timed meter based turns) and as well a sideview script that doesn't use the character's field sprites in battle if that makes sense, thank you in advance!
  2. If timed meter based turns means active time battle, then the below combinations may help you:

    VE - Active Time Battle: http://forums.rpgmakerweb.com/index.php?/topic/7031-ve-active-time-battle/

    VE - Animated Battle: http://forums.rpgmakerweb.com/index.php?/topic/426-ve-animated-battle/

    Or

    Battle Engine Symphony: http://forums.rpgmakerweb.com/index.php?/topic/6037-battle-engine-symphony/

    Plus

    YSA Battle System - Classical ATB: http://www.rpgmakervxace.net/topic/865-ysa-battle-system-classical-atb/?hl=%2Bysa+%2Bcatb

    Or

    Customisable ATB/Stamina Based Battle System: http://www.rpgmakervxace.net/topic/467-customisable-atbstamina-based-battle-system/

    Or

    Moghunter's ATB System: http://www.atelier-rgss.com/RGSS/Battle/ACE_BAT02.html

    However, they all uses character's field sprites in their default settings. I don't know if snippets are needed to change that as I'm not familiar with those sideview systems :)
  3. Ah! Thank you much! I guess for now I'll have to work with field sprites until I come across that option. Thank you so much!
  4. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.