ODW - Plugins Collection Releases

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Started by r66r 54 posts Page 3 of 3 View original ↗
  1. r66r said:
    Title Map System Plugin v1.0.0

    This plugin enhances the basic features of maps by adding the ability to declare a map as a title scene, and displaying / customizing the scene commands.

    Key features
    • Use all the map features to create a stunning title scene.
    • Display an on-demand control window via events.
    • Customize the command window to suit your needs (width, position, background, skin, item alignment, fonts and colors).
    • Customize command item scripts, or use the default ones.

    Links
    I'm trying to put the default settings in as I'm really Coding illiterate And it seems like it's not registering anything. Where do I put the "newGame" at??
  2. Tsuriom said:
    Is the menu altered due to VisuStella? Should I add the ${} keys in the plugin configuration and treat it as a normal menu?
    Exactly. You have to add the ${} key for all plugins settings where a text is displayed in the game to let them be translated. It's can be tedious, seeing all the plugins you have enabled... but it's the only solution with my plugin now.

    Hi @Lionbarrel

    You have to set the following plugin settings: Commands => Items => Add a new Item, and then set the name (text to display) and symbol (newGame) of this command item.
  3. r66r said:
    Hi @Lionbarrel

    You have to set the following plugin settings: Commands => Items => Add a new Item, and then set the name (text to display) and symbol (newGame) of this command item.
    Sorry I didn't realize I had another title menu plug in attached. Also I thought the symbols meant like the icons... My bad, it works great and simple enough for me to add some flare on the map! Love ❤️
  4. Hello, I really like your translation plugin, but the core plugin gives me some troubles

    My game uses stealth in several parts, and for some reason when I have the ODW_Core plugin activated, the enemies chasing the player don't dash, they just walk slowly. I don't know if it's a compatibility issue. I use the EncounterEffects plugin by Visustella just in case.
  5. Hi @MetalGearPearl

    By default, there is no “dashing” flag for events. Movement speed is managed either by event page parameters, or by the “Set Speed” command in move routes.

    Without knowing how you set up your events, or how the VS plugin works, here's an example of the event page I set up for one of my games with a proximity sensor system that explain how you can do it with my ODW Core plugin.

    Spoiler
    The initial parallel event page, during which the event moves slowly and checks whether the player is nearby.

    1746476331837.png

    The parallel event page, during which the event approaches the player more quickly and tries to touch him.

    1746476472101.png

    The parallel event page, during which the event returns to its initial position, because the player has left the detection zone.

    1746476634708.png

    Note that I'm using the functions this.enableDashing() and this.disableDashing() in a move route that are specific to the ODW Core plugin, which enables/disables a dashing flag for the event. But this flag doesn't manage the move speed. I just use it to tell one of my other plugins to display a sprite of the event running rather than moving.
  6. That's awesome, thank you so much!
  7. Okay using the multi-language plugin and I have my plugins ordered as:

    ODW Core
    VisuStella Core
    ODW Multi lang
    VisuStella tier 1 plugins
    ODW Multi lang VisuStella Patch

    The help text in the patch also has a list of changes to make, since I'm using the VisuStella Options Core, but I have no idea where I'm supposed to go to make those changes.

    The plugin itself is working great! Just trying to get the change language option to show up in VS's OptionsCore menus
  8. Hello, I use your multilingual plugin, everything works very well, but I have a problem, also using visuslla "options core" if you active the choice of language from the menu, tells me to create a translation file linked to the visuslla plugin, how can I avoid it?

    The changes you have transcribed on the plugin I made them

    Thank you

  9. Just came here to say thanks! Started using your multi-language system yesterday and it's awesome. It solves a huge problem, thank you so much!! :ahappy:
  10. Hello, love your plugins! I use most of them, but I just found a bug with the Advancedpicturesystem after a long time using it. If the plugin is active and any picture is shown, mouse inputs stop working.
  11. Hi, about Advanced Picture System plugin, is it possible to set pitcure ID number more than 100, i tested with both number and variable but its not working when i set the number greater than 100.
  12. Hi, regarding the Multi-Language Plugin:

    I would like the startup language selection screen to show up only when no save data is detected (first boot), as I don't want to ask the player the language every time they boot up the game.

    Could this feature be implemented?
  13. Hi everyone.

    As I'm taking a long break, I won't be able to respond to this thread for the time being. Feel free to fork or copy the original code from my plugins and modify them as you see fit (no need to credit us).

    Happy coding!
  14. Closing at OP's request. Please report the thread if you would like it re-opened.