ODW - Plugins Collection Releases

● ARCHIVED · READ-ONLY
Started by r66r 54 posts Page 2 of 3 View original ↗
  1. r66r said:
    Hi @ap9lsyn

    Just like that it's difficult to say. Can you please send me a screenshot of the event commands, and of the error in the console (f8 or f12) as well? And maybe your plugin list as well.
    Hello! I created a new event on clean map and the problem still remained. (That 'picture.fade is not a function' occurred when preforming a common event after using a skill so i though maybe it just doesn't work well in battle.) It gave me a 'TypeError _0x2dae5b[_0x53df0d(...)] is not a function' error. I don't know if that is important, but my corescript version is 1.9.0 (the latest one). Since it changed the limit of pictures, maybe this is why this error happens?
    Debug Info and Event
    Знімок екрана 2025-03-07 о 7.10.28 дп.pngЗнімок екрана 2025-03-07 о 7.08.27 дп.png
    Plugin List
    Знімок екрана 2025-03-07 о 7.08.51 дп.pngЗнімок екрана 2025-03-07 о 7.09.03 дп.pngЗнімок екрана 2025-03-07 о 7.09.15 дп.png
  2. Thanks for the screenshots. As far as I can see, there are conflicts with some of the Visustella plugins (even with my multilanguage plugin), which overload certain functions used by my plugins, thereby creating problematic behavior.

    I've tried to minimize the integration of my code with RMMZ's basic functions, for example by creating my own javascript objects, but it doesn't seem to have been enough this time.

    Unfortunately, I can't guarantee the compatibility of my plugins with those of VS, nor can I offer a patch without access to their plugin code. I'm sorry. :kaocry:
  3. After exporting, this error appears, everything is fine in the game test, how to fix this?1741515612283.png
  4. Hi @KekOriginal

    Can you please explain which plugins you're using, and also send me a screenshot of the error in the console (f8 or f12)? Because this error message can say anything and everything. Thank you for your understanding.
  5. r66r said:
    Hi @KekOriginal

    Can you please explain which plugins you're using, and also send me a screenshot of the error in the console (f8 or f12)? Because this error message can say anything and everything. Thank you for your understanding.

    How to make console available in already exported game?1741516993156.png
    1741516975186.png
    к1741516951630.png
    1741517011909.png
  6. If you press F12 while you're in the game window, doesn't it show the console? (I'm on my phone now, so can't test it.)

    Edit: whithout any more information, we can't say which plugin is causing this error, because lots of plugin can declare a files property in their javascript objects.
  7. r66r said:
    If you press F12 while you're in the game window, doesn't it show the console? (I'm on my phone now, so can't test it.)
    No, when I press f8 or f12 on the error page the console does not appear
  8. r66r said:
    If you press F12 while you're in the game window, doesn't it show the console? (I'm on my phone now, so can't test it.)

    Edit: whithout any more information, we can't say which plugin is causing this error, because lots of plugin can declare a files property in their javascript objects.
    I checked, if I disable the OWD multi-language plugin, the game starts working, if I enable it, then this error appears
  9. So you tested a deployed game with and without the ODW multilanguage plugin, and could reproduce the error, right? What if you play test it with and without (so you can see the console)? Did you play test it with the "save" folder empty?

    Another suggestion: do you have the languages folder with the JSON files in your deployed game?
  10. r66r said:
    So you tested a deployed game with and without the ODW multilanguage plugin, and could reproduce the error, right? What if you play test it with and without (so you can see the console)? Did you play test it with the "save" folder empty?

    Another suggestion: do you have the languages folder with the JSON files in your deployed game?
    1741518400439.png1741518332615.png
    1741518354814.png
    1741518373627.png
  11. Try to delete the config file in your save folder and restart the game. Do you have the error?
  12. r66r said:
    Try to delete the config file in your save folder and restart the game. Do you have the error?
    Strange, everything worked only with the save folder where the configs are located
  13. The config file saves your previous game options, and load them at every play test. It's a best practice to remove all saved files before playtesting for the final deployment, because when you start a deployed game the first time, there are no saved files.

    What I mean is that by deleting the config file, you start your game with the default options... and so with my plugin, the default language.
  14. Hello, I have a great interest in the ODM multilanguage plugin, but when I add it to my game and run it, it doesn't load the JSON files—it simply doesn't load anything (as observed in the console). I would like to ask if there is something I might have missed in the plugin configuration or if I have made any mistake. I look forward to your response. Thank you.

    I will upload several files showing the situation.

    1741713811571.png
    1741713849629.png1741713869971.png1741713895862.png
    1741713922375.png
    1741713939985.png



    1741713984734.png

    1741714002376.png
    1741714050483.png

    1741714261307.png
  15. Hi @Tsuriom

    At first glance, I think your plugin and files configuration are correct. And if there where to have a fail in loading the JSON file, the error in the console would be different.

    Did you have set the text to translate in your game with the ${}? For example, in your JSON files try to translate the game title like "title":"The game title to be translated", and in the RMMZ editor, in the system tab, put the title code in the dedicated input field like ${title}. Then play test the game and go to the options menu to change the language => the game title must change.

    On a side note, the first error in the console is a recurrent error with RMMZ that has nothing to do with the plugins.
  16. r66r said:
    Hi @Tsuriom

    At first glance, I think your plugin and files configuration are correct. And if there where to have a fail in loading the JSON file, the error in the console would be different.

    Did you have set the text to translate in your game with the ${}? For example, in your JSON files try to translate the game title like "title":"The game title to be translated", and in the RMMZ editor, in the system tab, put the title code in the dedicated input field like ${title}. Then play test the game and go to the options menu to change the language => the game title must change.

    On a side note, the first error in the console is a recurrent error with RMMZ that has nothing to do with the plugins.
    I’m sending you images of my JSON content. I think the structure is correct, but the error can be here.
    1741733943090.png1741734003179.png1741734020123.png
  17. The JSON are correct too. What do you have in the RMMZ editor? And in your test play, when you change the language in the options, do the menu labels change?
  18. r66r said:
    The JSON are correct too. What do you have in the RMMZ editor? And in your test play, when you change the language in the options, do the menu labels change?
    At this moment, I’m only testing changes to the names of weapons and enemies, so I haven’t changed the menu names yet.
  19. Tsuriom said:
    At this moment, I’m only testing changes to the names of weapons and enemies, so I haven’t changed the menu names yet.
    As your JSON files already have the menu.command.* translated, you could try to just set these commands in the editor sytem tab and check if the plugin works fine. It's the easiest way for testing it, I think.
  20. r66r said:
    As your JSON files already have the menu.command.* translated, you could try to just set these commands in the editor sytem tab and check if the plugin works fine. It's the easiest way for testing it, I think.




    1741838523844.png
    1741838631930.png



    Very good plugin! I found the problem and fixed it, so it translates correctly. However, part of the options menu is not translated. Is the menu altered due to VisuStella? Should I add the ${} keys in the plugin configuration and treat it as a normal menu?