Octopath Traveler Battle System

● ARCHIVED · READ-ONLY
Started by Archeia 43 posts Page 3 of 3 View original ↗
  1. Lots of big changes made to the sample project and OctoPack Battler today!

    Bug Fixes!
    • Weakness Display: Hidden enemies at battle start will have the weakness display hidden instead of fading out.
    • Battle System OTB: Hidden enemies at battle end will no longer cause the battle to error
    New Things!
    Let's first start with the Victory Sequence UI.

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    Two changes have been made to the victory UI. The first is that the gauges now fill up smoothly with smaller numbers. During a previous version, if the numbers gained were too small, they would update in only segments. Now, they update based on timing. The second update is now, you can use the mouse button to click the victory UI and advance forward instead of needing to rely on the keyboard for Z or X.

    The next update is for the Boost Point System. This plugin is made to be compatible with the newest plugin:

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    Item Concoctions is added to the OctoPack Battler Sample Project, too!

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    Added to the database are 8 primary concoction components, 8 secondary concoction components, and 64 result effect item combinations that they can result into!

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    The Apothecary class in the sample project now has the Concoct ability, too.

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    You can buy Concoction components from this new NPC added into the sample project.

    Take your time exploring the new features!
  2. Some more content has been added into the sample project and OctoPack Battler today! Original Topic.

    An update has been made to Order Turn Battle. I've received some reports of certain Yanfly's Buffs & States Core Lunatic Mode codes failing to work properly with Order Turn Battle. I don't know why this happens, but I suspect it has to do with turn order calculation. This comes as a big surprise to me because I use a lot of Lunatic Mode notetags inside the sample project, too, and they have been working fine as far as I can tell. But since I cannot know how every single user is placing their notetags inside their projects, I have made a fail safe to organize it properly to prevent future problems with it.

    That is the only major change I have done to the plugin code itself. Now, I will explain the new content added to the sample project!

    The Trickster is the newest class I've added to the sample project. It has 8 new skills added to it!


    This is Yanfly's Jump Tips & Tricks added into the sample project to show it does indeed work with OTB despite what many people claim otherwise. This skill makes the user jump into the air for 2 turns, becoming untargetable. After 2 turns is up, the user falls down from the sky and lands on the selected enemy, dealing critical damage to it.


    The Trickster is a class that brings in a lot of mechanics from the Persona series. It can give an ally a state that makes a special effect: if the ally hits an enemy's weakness, that ally will gain an extra action immediately after, as long as the enemy's weakness hasn't been exploited already during that turn.

    There is a hidden passive effect, too: if all enemies become stunned by having their Break Shields reach 0, the Trickster will ask you if you want to do an All-Out Attack, which brings in the total ATK power of the party to deal damage to the enemy.

    If you want to add the Trickster to your party, you can find him in the bar in the sample project!

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    This is a pretty unique class! It also shows the type of potential gameplay that can happen with different mechanics added to it like Persona's 1-More system and All-Out Attack. Please take your time exploring the the new features!
  3. Some Big Updates!

    Order Turn Battle System Script Updates
    • OTB's turn order now flashes across all selected battlers in synchronized fashion. Before, if you selected one, then selected another, with a certain delay, they can become unsynchronized. Now they should flash at the same time!
    • OTB has also been updated for compatibility with KEL YEP Dragonbones Integration.


    • This is thanks to working with Yanfly and Ækashics on making GreenKel's Dragonbones Integration work with the OctoPack Battler plugin. The video shown above also showcases Ækashics' beautiful work: the Crab King Karkinos! Watch it fight against the heroes of RPG Maker MV! If you are using Dragonbones, you can download the crab king from here! It's so big and tasty!
    New Scripts!
    The Battle Effects Pack 2 plugin adds some new functionality to the battle system, including a more visible critical hit effect and rolling numbers. There are also lots of new notetag effects, inspired by Granblue Fantasy, added with it! Also some of the passive effects from Octopath Traveler have been added here, too, like overflow for HP and MP and switching ATK and MAT. I have some classes planned for the future that I may add to the sample project to utilize these new effects.

    Sample Project Update
    A new shop option is also added to the sample project! You can talk to the armor shop keeper and selected Accessories II to get a list of the new items with the Battle Effects Pack 2 notetags to test out. The Stamina Rings will give more ATK and MAT power depending on how high the wearer's HP percentage is while the Enmity Rings do the opposite: lower HP percentage means more power. The Vitality Ring allows the wearer to heal more than their MaxHP and the Capacity Ring lets the wearer recover more than their MaxMP. The Reversal Ring swaps ATK and MAT and the Switcher Ring swaps DEF and MDF!