OcRam - Passages plugin (MZ/MV)

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Started by OcRam 528 posts Page 7 of 27 View original ↗
  1. Hello @OcRam
    First Sorry for bad English
    I have a similar problem as Hayden but my tiles with the Regions 19 & 21 (I use Default) are moving one pixel to the left
    When I reach the right side of the map by scrolling.
    I use RMMV 1.6.1, OcRam_passages v2.10 and Yanfly Core Engine (v1.31) for the screen resolution (1280x720)

    As an an example:
    I have built a wall left.
    There is a passageway like a door (I have placed boxes to mark the place)

    Screenshots
    https://i.imgur.com/h1aHR8s.png
    How i set the regions

    https://i.imgur.com/NnBbeVJ.png
    The Scrolling is on the left side all is fine

    https://i.imgur.com/rCcD2bc.png
    The Scrolling ends on the right side

    https://i.imgur.com/OfI5PCh.png
    and if the map is too small to scroll left / right

    I hope it helps to find the problem
  2. Ushanti said:
    Hello @OcRam
    First Sorry for bad English
    I have a similar problem as Hayden but my tiles with the Regions 19 & 21 (I use Default) are moving one pixel to the left
    When I reach the right side of the map by scrolling.
    I use RMMV 1.6.1, OcRam_passages v2.10 and Yanfly Core Engine (v1.31) for the screen resolution (1280x720)

    As an an example:
    I have built a wall left.
    There is a passageway like a door (I have placed boxes to mark the place)

    Screenshots
    https://i.imgur.com/h1aHR8s.png
    How i set the regions

    https://i.imgur.com/NnBbeVJ.png
    The Scrolling is on the left side all is fine

    https://i.imgur.com/rCcD2bc.png
    The Scrolling ends on the right side

    https://i.imgur.com/OfI5PCh.png
    and if the map is too small to scroll left / right

    I hope it helps to find the problem
    Thank you for the report!

    I'll try to take a look at this issue ASAP (this weekend).
  3. No Problem :)

    Don't worry, it does not look nice, but it not bother me right now. Just thought I'll let you know that this problem exists.
    I am grateful that you wrote such a plugin, I Love it <3
  4. Ushanti said:
    No Problem :)

    Don't worry, it does not look nice, but it not bother me right now. Just thought I'll let you know that this problem exists.
    I am grateful that you wrote such a plugin, I Love it <3
    Hi,

    I have tried to replicate this, but I do not have problem you described. I also tried it with RMMV 1.6.1, Passages 2.10 and Yanfly Core 1.31 (with screen resolution 1280 x 720).

    I was wondering if you could send me your map JSON (in case map needs to be exact same as yours to replicate described problem).
  5. OcRam said:
    Hi,

    I have tried to replicate this, but I do not have problem you described. I also tried it with RMMV 1.6.1, Passages 2.10 and Yanfly Core 1.31 (with screen resolution 1280 x 720).

    I was wondering if you could send me your map JSON (in case map needs to be exact same as yours to replicate described problem).

    Hey, Sorry.
    I have not had internet for the last 2 days.
    I have now tested it on some maps and even created a new project with the same conditions. Problem is still there, I can gladly send you the demo project.
    Since I do not know which Map Json I have to send you from my main project D:
    EDIT: I send you the download link as Privat Massage :)
  6. Ushanti said:
    Hey, Sorry.
    I have not had internet for the last 2 days.
    I have now tested it on some maps and even created a new project with the same conditions. Problem is still there, I can gladly send you the demo project.
    Since I do not know which Map Json I have to send you from my main project D:
    EDIT: I send you the download link as Privat Massage :)
    Hi, :kaohi:

    I have now done some research…
    1. The bug you mentioned persisted in your demo project. That was good thing, otherwise I wouldn't have discovered this solution ever...

    2. After I turned off Yanfly_Core everything worked, but this couldn't be the problem. (Because when I copied Yanfly core from my working project the problem still persisted when this plugin was turned on)

    3. I also tried to copy Passages + RMMV core files to your demo project ...Problem still persisted

    4. I was figuring it must tilesets… No luck with that...:kaocry:

    5. FINALLY spotted difference in plugins

    SOLUTION: YEP_CoreEngine must be TOP plugin and Community_Basic must be second. Both plugins MUST BE enabled (if Yanfly_CoreEngine is used) :kaojoy:
  7. OcRam said:
    Hi, :kaohi:

    I have now done some research…
    1. The bug you mentioned persisted in your demo project. That was good thing, otherwise I wouldn't have discovered this solution ever...

    2. After I turned off Yanfly_Core everything worked, but this couldn't be the problem. (Because when I copied Yanfly core from my working project the problem still persisted when this plugin was turned on)

    3. I also tried to copy Passages + RMMV core files to your demo project ...Problem still persisted

    4. I was figuring it must tilesets… No luck with that...:kaocry:

    5. FINALLY spotted difference in plugins

    SOLUTION: YEP_CoreEngine must be TOP plugin and Community_Basic must be second. Both plugins MUST BE enabled (if Yanfly_CoreEngine is used) :kaojoy:

    So happy that you're looking into this bug!

    I did what you said in my project, putting Yep Core at the top and Comm Basic second. It didn't work for me. I still get the tiles shifting out of place when moving around. In my case, I am using Galv Cam Control as well. Turning that off fixed the problem, but I don't really want to turn it off.
  8. Hayden said:
    So happy that you're looking into this bug!

    I did what you said in my project, putting Yep Core at the top and Comm Basic second. It didn't work for me. I still get the tiles shifting out of place when moving around. In my case, I am using Galv Cam Control as well. Turning that off fixed the problem, but I don't really want to turn it off.
    Camera control plugins are not supported ATM. I will update first page of this thread if I add support for any "Cam Control" -plugin.
  9. OcRam said:
    Camera control plugins are not supported ATM. I will update first page of this thread if I add support for any "Cam Control" -plugin.

    Yeah, sorry if it seemed like I was making it out like this was a bug in your plugin. It all works pretty much perfectly without Galv's Cam Control activated. And yeah, would love if one day you can add support for those sorts of plugins, though I imagine comparability fixes aren't a priority.
  10. OcRam said:
    Hi, :kaohi:

    I have now done some research…
    1. The bug you mentioned persisted in your demo project. That was good thing, otherwise I wouldn't have discovered this solution ever...

    2. After I turned off Yanfly_Core everything worked, but this couldn't be the problem. (Because when I copied Yanfly core from my working project the problem still persisted when this plugin was turned on)

    3. I also tried to copy Passages + RMMV core files to your demo project ...Problem still persisted

    4. I was figuring it must tilesets… No luck with that...:kaocry:

    5. FINALLY spotted difference in plugins

    SOLUTION: YEP_CoreEngine must be TOP plugin and Community_Basic must be second. Both plugins MUST BE enabled (if Yanfly_CoreEngine is used) :kaojoy:
    Hi ! I really love your plugin and it works pretty good for me, but I still have this kind of problem, even after trying what you said.
    The events sprites are sometimes kinda blurred and half offset of one pixel to the bottom, allowing to see a line of pixels of the feet from the !$Character above when it's moving on the side.
    I don't know what's causing that bug since it does not appear on every map and could work on one and then not anymore on the same map after a reset.
    Would you know what could be the problem ? Do you want me to send anything to you ?

    Again, thank you for this plugin, that's a great add to RPG Maker MV !

    (And sorry for my bad english, I'm still working on it)
  11. OcRam said:
    Hi, :kaohi:

    I have now done some research…
    1. The bug you mentioned persisted in your demo project. That was good thing, otherwise I wouldn't have discovered this solution ever...

    2. After I turned off Yanfly_Core everything worked, but this couldn't be the problem. (Because when I copied Yanfly core from my working project the problem still persisted when this plugin was turned on)

    3. I also tried to copy Passages + RMMV core files to your demo project ...Problem still persisted

    4. I was figuring it must tilesets… No luck with that...:kaocry:

    5. FINALLY spotted difference in plugins

    SOLUTION: YEP_CoreEngine must be TOP plugin and Community_Basic must be second. Both plugins MUST BE enabled (if Yanfly_CoreEngine is used) :kaojoy:

    Hello :) and Happy New Year! <3
    Now I have time to answer, so much real life stuff to do qwq

    First Thanks for Testing and Stuff

    So if I do that as you write, it works.
    but then the game window is scaled to 1280x720 but not the content (title screen, the game itself and so on).
    this only happens if I deactivate "Community_Basic" or if I also set 1280x720 there as well.
    and if I do the one or the other is the problem again that the tiles are moved.
    Maybe it's also a problem on Yanfly_Core.
    I do not know, I will probably have to work without window scaling.

    EDIT: I have just tested a bit and have found that if I set the resolution in Yanfly Core not on 1280x720 but on 1224x936, then there are no problems with the tiles. even if I deactivate "Community_Basic".
  12. Ushanti said:
    Hello :) and Happy New Year! <3
    EDIT: I have just tested a bit and have found that if I set the resolution in Yanfly Core not on 1280x720 but on 1224x936, then there are no problems with the tiles. even if I deactivate "Community_Basic".

    Happy New Year ! :XP1D:

    True, I tested 1224x936 and it worked ! But I really didn't make my game to work on this resolution... :blush:

    I truly hope something can be done.
  13. Swagazaki said:
    Happy New Year ! :XP1D:

    True, I tested 1224x936 and it worked ! But I really didn't make my game to work on this resolution... :blush:

    I truly hope something can be done.

    I hope too.
    I've tested a little bit around now and found that mostly a 17:13 resolution works,
    but not all 17:13 resolutions.
    1632x1248 works fine
    1280x979 don't work (and it not only shifts the tiles to the left but also upwards)
    942x720 works. without problems.
    785x600 don't works. (the tiles shift to the left in the moment when the screen reaches the right end of the map)
    but 1920x1080, 1440x1080 and 960×720 also looks like it works

    I don't understand what the Problem is, it is very confusing
  14. Great Plugin! Wish I had seen this before I made non-auto tiles to allow pass-behind of ceiling tiles. Sadly Mog's event sensor plug-in seems to hate this one. https://atelierrgss.wordpress.com/rmv-event-sensor/

    When transfering the party with Mog's active the game throws a TypeError: undefined is not a function;

    Mog Error
    Mog_Error.JPG
  15. Swagazaki said:
    Hi ! I really love your plugin and it works pretty good for me, but I still have this kind of problem, even after trying what you said.
    The events sprites are sometimes kinda blurred and half offset of one pixel to the bottom, allowing to see a line of pixels of the feet from the !$Character above when it's moving on the side.
    I don't know what's causing that bug since it does not appear on every map and could work on one and then not anymore on the same map after a reset.
    Would you know what could be the problem ? Do you want me to send anything to you ?

    Again, thank you for this plugin, that's a great add to RPG Maker MV !

    (And sorry for my bad english, I'm still working on it)

    Ushanti said:
    Hello :) and Happy New Year! <3
    Now I have time to answer, so much real life stuff to do qwq

    First Thanks for Testing and Stuff

    So if I do that as you write, it works.
    but then the game window is scaled to 1280x720 but not the content (title screen, the game itself and so on).
    this only happens if I deactivate "Community_Basic" or if I also set 1280x720 there as well.
    and if I do the one or the other is the problem again that the tiles are moved.
    Maybe it's also a problem on Yanfly_Core.
    I do not know, I will probably have to work without window scaling.

    EDIT: I have just tested a bit and have found that if I set the resolution in Yanfly Core not on 1280x720 but on 1224x936, then there are no problems with the tiles. even if I deactivate "Community_Basic".

    Swagazaki said:
    Happy New Year ! :XP1D:

    True, I tested 1224x936 and it worked ! But I really didn't make my game to work on this resolution... :blush:

    I truly hope something can be done.

    Ushanti said:
    I hope too.
    I've tested a little bit around now and found that mostly a 17:13 resolution works,
    but not all 17:13 resolutions.
    1632x1248 works fine
    1280x979 don't work (and it not only shifts the tiles to the left but also upwards)
    942x720 works. without problems.
    785x600 don't works. (the tiles shift to the left in the moment when the screen reaches the right end of the map)
    but 1920x1080, 1440x1080 and 960×720 also looks like it works

    I don't understand what the Problem is, it is very confusing

    Hello @Swagazaki and @Ushanti sorry for a late reply,

    OK it seems that resolutions with even width and height digits (ends with 0, 2, 4, 6 or 8) are working, but odd pixels (ends with 1, 3, 5, 7, 9) are not. I try to take a look at this as soon as I can (it might take awhile).
  16. Selaena said:
    Great Plugin! Wish I had seen this before I made non-auto tiles to allow pass-behind of ceiling tiles. Sadly Mog's event sensor plug-in seems to hate this one. https://atelierrgss.wordpress.com/rmv-event-sensor/

    When transfering the party with Mog's active the game throws a TypeError: undefined is not a function;

    Mog Error
    View attachment 106602
    Thank you for the message,

    Have you tried different plugin order?
  17. OcRam said:
    OK it seems that resolutions with even width and height digits (ends with 0, 2, 4, 6 or 8) are working, but odd pixels (ends with 1, 3, 5, 7, 9) are not. I try to take a look at this as soon as I can (it might take awhile).

    No problem, my message was also quite late, just take as much time as you need: D I hope it works and if not then I simply use a resolution in which it works because I love your plugin
  18. OcRam said:
    Thank you for the message,

    Have you tried different plugin order?

    I have, yes. I decided to go with Yanfly's Event Proximity plug-in instead. It works just fine with the Passages plug-in.
  19. Great plugin, It's one of the ways you can actually add "depth" to your maps, alongside Yanfly's Grig Free Doodads.

    but I think it's got a problem with
    YEP_X_CoreUpdatesOpt.js because when it's on, any tile that was marked with region 19 will still show the player above it, regardless if the last tile that was stepped on was 16.

    So keeping it off will allow the player to be above any tile that was marked with region 19. so long as the last tile with a region that you stepped on was marked 16.
    Edit: re-entering the map will solve this issue, but the 1 pixel offset to the left will persist.

    But the problem is that keeping it off will show a 1 pixel offset to the left.

    EDIT: OH MY GOD, I have the exact same problem as Ushanti, haha.
    Screenshots
    Ushanti said:
    Hello @OcRam
    First Sorry for bad English
    I have a similar problem as Hayden but my tiles with the Regions 19 & 21 (I use Default) are moving one pixel to the left
    When I reach the right side of the map by scrolling.
    I use RMMV 1.6.1, OcRam_passages v2.10 and Yanfly Core Engine (v1.31) for the screen resolution (1280x720)

    As an an example:
    I have built a wall left.
    There is a passageway like a door (I have placed boxes to mark the place)

    https://i.imgur.com/h1aHR8s.png
    How i set the regions

    https://i.imgur.com/NnBbeVJ.png
    The Scrolling is on the left side all is fine

    https://i.imgur.com/rCcD2bc.png
    The Scrolling ends on the right side

    https://i.imgur.com/OfI5PCh.png
    and if the map is too small to scroll left / right

    I hope it helps to find the problem

    Same Resolution, default region no., only 2 plugins active and plugin versions.
    Here's my screenshots.


    If you look closely, the regions which were marked were shifting to the left by 1pixel.

    EDIT: well I did the community_basic plugin method, but that didn't work.
    EDIT: the 1224x936 trick worked for me! so it's a resolution related issue huh...

    Other than that issue, this plugin works great! thank you and please take your time.
  20. Any chance you can make it work with srd smooth camera? Tiles marked with region 19 are moving 1px off.