OcRam - Passages plugin (MZ/MV)

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Started by OcRam 528 posts Page 5 of 27 View original ↗
  1. @OcRam
    I believe I emailed you about some stuff quite some time ago…
    If you would be so kind to get back to me?

    According to GMail, I sent the message on March fourth…
    I also paid for the commercial use of the script for "Rintsunaji Koma"\"Rintsunaji Koma One", if it helps identify the email.
  2. @Izimori Anahuyu
    I'm really sorry that you had to wait this long... Your email must have got burried over other mails I got back then - this was a human error. I have now sent you an answer. - With my sincere apology -
  3. I see that you're already working on support for larger character sprites, but I had another issue to raise. I've tried using the plugin command to manually set the floor level of the player, but in my specific instance it doesn't seem to work. Perhaps it's just the syntax of the plugin command itself, so it'd be nice to have an example.

    I think the issue might also be that I'm trying to use the plugin command while transferring the player from one map to another. I'm assuming the floor level is reset during map transfers, so while the transfer-destination tile is a roof tile with a Region ID of 19 over it, I need to set the player to a lower floor for this to work visually. However, the plugin command seems to be ignored, and the player actually gets set to a high floor as the plugin itself detects that they're standing on a roof and set this automatically.
  4. QuietBoutique said:
    I see that you're already working on support for larger character sprites, but I had another issue to raise. I've tried using the plugin command to manually set the floor level of the player, but in my specific instance it doesn't seem to work. Perhaps it's just the syntax of the plugin command itself, so it'd be nice to have an example.

    I think the issue might also be that I'm trying to use the plugin command while transferring the player from one map to another. I'm assuming the floor level is reset during map transfers, so while the transfer-destination tile is a roof tile with a Region ID of 19 over it, I need to set the player to a lower floor for this to work visually. However, the plugin command seems to be ignored, and the player actually gets set to a high floor as the plugin itself detects that they're standing on a roof and set this automatically.
    Thank you for the report.

    You are assuming correctly: Floor level will reset on transfer and must be set manually (if player must be on "lower" floor level when tranferred to "roof" tile). Just remember to set floor level AFTER player has been transfered to roof tile.

    FYI: ATM I'm strugling on graphical bug when player enters or leaves higher floor level. Otherwise "bigger chars" update is already working.
  5. Yup, I was putting the plugin call after the transfer, just messing up the syntax.

    "floor_level -1 low" is the correct call with the appropriate parameters, but I initially tried "floor_level[-1][low]" and "floor_level -1, low". Might be helpful to put something like that as an example in the readme just to avoid any confusion.

    Good luck with the graphical bug.
  6. OcRam said:
    Thank you for the report.

    You are assuming correctly: Floor level will reset on transfer and must be set manually (if player must be on "lower" floor level when tranferred to "roof" tile). Just remember to set floor level AFTER player has been transfered to roof tile.

    FYI: ATM I'm strugling on graphical bug when player enters or leaves higher floor level. Otherwise "bigger chars" update is already working.

    Hi. Were you able to fix the bug with the tiles shifting? I put some pictures up on the last reply to the previous page.

    Would save me a ridiculous amount of time if that got fixed.
  7. Hayden said:
    Hi. Were you able to fix the bug with the tiles shifting? I put some pictures up on the last reply to the previous page.

    Would save me a ridiculous amount of time if that got fixed.
    I have taken a look at it, and it seems like the layers are not drawn same time with tilemap… I try to take deeper look into this, but my time is going for my family (with 2 babies) and job and I do not have almost any spare time at the moment.
  8. Im having an issue where tile 19 allows you to go through. I set up a cliff like your image with 16 on lower and 19 on the cliff top edge.
    If you look at yours the place where you chest is, if im on the upper level I can walk down right though it.
  9. Icenick said:
    Im having an issue where tile 19 allows you to go through. I set up a cliff like your image with 16 on lower and 19 on the cliff top edge.
    If you look at yours the place where you chest is, if im on the upper level I can walk down right though it.
    Thank you for the message. I think this is caused by tile passability settings.

    4-dir passability settings
    support_passage_4dir.jpg
  10. OcRam said:
    Thank you for the message. I think this is caused by tile passability settings.

    4-dir passability settings
    View attachment 98245

    Thats what I thought but I set it up to yours and it did not change anything. Here is my map, if I go up from this ill go right through and under the cliff...

    Great plugin btw, I really hope to get it to work it looks awesome.
  11. Icenick said:
    Thats what I thought but I set it up to yours and it did not change anything. Here is my map, if I go up from this ill go right through and under the cliff...

    Great plugin btw, I really hope to get it to work it looks awesome.
    I can't see region Id 16 (change to lower floor level) or 17 (change to higher floor level) any where? Those are used to control player/event "floor levels" (if parameters are not changed). You can also use plugin commands to force players/events to change "floor level".

    Just make sure that player is on higher floor level (and if you need it to pass under make sure that event/player is on lower "floor level").
  12. OcRam said:
    I can't see region Id 16 (change to lower floor level) or 17 (change to higher floor level) any where? Those are used to control player/event "floor levels" (if parameters are not changed). You can also use plugin commands to force players/events to change "floor level".

    Just make sure that player is on higher floor level (and if you need it to pass under make sure that event/player is on lower "floor level").

    Ohhh Okay I just did not understand the plugin instructions or how to use it. If I put 17 the character wont just go through it. I think I understand now thanks!
    Amazing!!
  13. OcRam I have a question for you, I just realised the shadows are off when I put an upper layer (19). I made cliffs and added some shadows but when I run the game the spots where you can walk under have a blank space.
    Any suggestions? Should I remove it or can it be fixed??
  14. OcRam said:
    I can't see region Id 16 (change to lower floor level) or 17 (change to higher floor level) any where? Those are used to control player/event "floor levels" (if parameters are not changed). You can also use plugin commands to force players/events to change "floor level".

    Just make sure that player is on higher floor level (and if you need it to pass under make sure that event/player is on lower "floor level").

    Upon further use im noticing a ton of issues. I have touch encounters and when I go into combat it seems to place me on the lower floor again even if I was on the higher so I can clip through cliffs. Enemies also chase me in weird positions where they should not be able to. Not sure if this is a me issue or if has been addressed but I can't really proceed with every battle changing the floor level :(
  15. Icenick said:
    OcRam I have a question for you, I just realised the shadows are off when I put an upper layer (19). I made cliffs and added some shadows but when I run the game the spots where you can walk under have a blank space.
    Any suggestions? Should I remove it or can it be fixed??

    Icenick said:
    Upon further use im noticing a ton of issues. I have touch encounters and when I go into combat it seems to place me on the lower floor again even if I was on the higher so I can clip through cliffs. Enemies also chase me in weird positions where they should not be able to. Not sure if this is a me issue or if has been addressed but I can't really proceed with every battle changing the floor level :(

    Thank you for the messages @Icenick !

    I will release HotFix ASAP for "floor level issue(s) after battle". I can also take a look at that shadow bug, but if it has notable performance impact I have to take a closer look at it later.
  16. Hello everybody! :kaohi:

    Support for bigger characters and any camera plugins isn't in this patch. I hope that I find time to do it in future (maybe next year).

    But, I will continue to support this plugin of course and fix any major bugs found ASAP (like the bugs fixed in patch).

    I have released latest version v2.06 where following changes are made:
    • Added new plugin parameter "Use automatic floor level"
    • Fixed issue where floor level was changed after battles
    • Fixed issue where shadows didn't work on cover tiles
    Thank you very much for all who have reported bugs and given ideas for this plugin!
  17. OcRam said:
    Hello everybody! :kaohi:

    Support for bigger characters and any camera plugins isn't in this patch. I hope that I find time to do it in future (maybe next year).

    But, I will continue to support this plugin of course and fix any major bugs found ASAP (like the bugs fixed in patch).

    I have released latest version v2.06 where following changes are made:
    • Added new plugin parameter "Use automatic floor level"
    • Fixed issue where floor level was changed after battles
    • Fixed issue where shadows didn't work on cover tiles
    Thank you very much for all who have reported bugs and given ideas for this plugin!

    Wow your great very quick work! Nice support.
    I found something I don't know if its just for me or really why it is happening but when I teleport it seems to put me on the higher level, I can walk over events and cliffs(that I put 19 under), as well as not being able to go teleport back to location. Do you need more info or does this make sense?
  18. Icenick said:
    Wow your great very quick work! Nice support.
    I found something I don't know if its just for me or really why it is happening but when I teleport it seems to put me on the higher level, I can walk over events and cliffs(that I put 19 under), as well as not being able to go teleport back to location. Do you need more info or does this make sense?

    Thank you! Well these fixes were easy to do about 15 mins all together (quite opposite to bigger player character(s) and camera plugin support. Tried to do those for days with out good results…)

    Anyway solution for your issue is propably plugin command after transfer. Following plugin command will force player to lower floor level: floor_level -1 low
  19. OcRam said:
    Thank you! Well these fixes were easy to do about 15 mins all together (quite opposite to bigger player character(s) and camera plugin support. Tried to do those for days with out good results…)

    Anyway solution for your issue is propably plugin command after transfer. Following plugin command will force player to lower floor level: floor_level -1 low

    It is still nice to see such support, your one of the few who is constantly supporting and helping.
    It did not work here is what I put. I noticed the following:
    Teleporting within the same map does not change levels but leaves after images.
    However if I have to change map I go though; events, tile 19 no longer places me under but above, does not reset I could walk over a tile 16 but it still places me above everything except for region restricts(yanfly plugin) and rocks and stuff I placed on map.

    Edit: Correction any sort of teleporting causes weird issues.
    If you look at the pic I uploaded what I circled were tiles I went under in previous segments of the map. It seems to glue them on the map and as you see my character is over the tiles when he should be under.
    If I use ctrl while testing to clip through tiles each segment works just fine, its only when I teleport.
  20. Icenick said:
    It is still nice to see such support, your one of the few who is constantly supporting and helping.
    It did not work here is what I put. I noticed the following:
    Teleporting within the same map does not change levels but leaves after images.
    However if I have to change map I go though; events, tile 19 no longer places me under but above, does not reset I could walk over a tile 16 but it still places me above everything except for region restricts(yanfly plugin) and rocks and stuff I placed on map.

    Edit: Correction any sort of teleporting causes weird issues.
    If you look at the pic I uploaded what I circled were tiles I went under in previous segments of the map. It seems to glue them on the map and as you see my character is over the tiles when he should be under.
    If I use ctrl while testing to clip through tiles each segment works just fine, its only when I teleport.
    @Icenick Thank you for the report (again)! I tested "player transfer" and got same results. I will fix this ASAP I think it's not a big deal. Maybe later today or tomorrow.