OcRam MZ -plugins

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Started by OcRam 404 posts Page 17 of 21 View original ↗
  1. Here ya go


    Having a separate issue with animations in battle being in thewrong positions when Passages is enabled. But one issue at a time lol
  2. Puppet Knight said:
    Here ya go


    Having a separate issue with animations in battle being in thewrong positions when Passages is enabled. But one issue at a time lol
    For me that map didn't have any cliffs from A sheet, but anyways bridge worked as supposed to.

    When player passed bridge above/beneath bridge was atop of player and when player passed bridge from left/right player was above bridge.

    This might have something to do with tileset setup... Example that path marked as "above player"?

    Edit:
    sc.png
  3. OcRam said:
    Example that path marked as "above player"?
    Is this an observation from the map I sent you, or are your trying to have me investigate?

    On my end the path is marked with the O to be walked on.

    1733781838739.png
  4. Puppet Knight said:
    Is this an observation from the map I sent you, or are your trying to have me investigate?

    On my end the path is marked with the O to be walked on.

    View attachment 325145
    It was just an example for what might be different in your tileset compared to default ones.

    And since your map works fine for me, it is not map related issue. My strongest guess is another plugin or tileset, what is causing issues for you. So you must close these options one by one.
  5. hello guys, i have a problem with visustella plugin "events move core"
    It conflicts with ocram_evenst plugin.
    When i use plugin command,
    visustella spawn event
    it only works if ocram plugin is disabled.
    Does anyone have a solution?
  6. Robrambo890 said:
    hello guys, i have a problem with visustella plugin "events move core"
    It conflicts with ocram_evenst plugin.
    When i use plugin command,
    visustella spawn event
    it only works if ocram plugin is disabled.
    Does anyone have a solution?


    Why do you need both?
  7. If I have the ocram plugin disabled and I try to change the map via teleportation it gives me this error



    PROBLEM1.pngPROBLEM2.png

    I managed to find the problem,
    In the Ocram_Time_System plugin
    if I disable the day phase variable and the night switch,
    Everything works correctly.
    But I need them to be active
    and I can't understand the error


    PROBLEM3.png
  8. Robrambo890 said:
    I managed to find the problem,
    In the Ocram_Time_System plugin
    if I disable the day phase variable and the night switch,
    Everything works correctly.
    But I need them to be active
    and I can't understand the error


    View attachment 326043
    Hi,

    Based on your previous post - error comes from GALV_CFStepSEMZ plugin? What happens if you turn that off?

    Edit: Or was it from VisuMZ Core... it's getting late and I should go to sleep :D
  9. hi ocram, thank you for your reply, but even disabling the galv plugin gives me the error page when I try to change the map
  10. Robrambo890 said:
    hi ocram, thank you for your reply, but even disabling the galv plugin gives me the error page when I try to change the map
    This whole message chain is confusing to me ...so what plugin is causing causing conflict with what plugin?

    And check your plugin order (OcRam plugins order is shown in https://ocram-codes.net).

    If you don't know for sure you need to turn off plugins 1 by 1 to see which plugins are conflicting each other.
  11. I solved it!!!
    I am deeply mortified,
    The ocram_core plugin
    was not in the right position...
    I had checked the order several times and yet something had escaped me...
    That said I wanted to thank you Ocram because all your plugins are fantastic and have been very useful to me in my small past projects.
    I promise, that as soon as I publish this game that I have been working on for 2 years now, I will make a small and important donation through your page to thank you for your hard work, in addition to the great availability in responding and solving small problems of the users.
  12. I'm really confused by the diagonal character file format! Do you have a sprite sheet example I could use to see how it's supposed to work so that I can build my sprite sheet properly!
  13. momokolove said:
    I'm really confused by the diagonal character file format! Do you have a sprite sheet example I could use to see how it's supposed to work so that I can build my sprite sheet properly!

    You mean like this:
    Actor1_1!.png

    I can see how the text version could confuse someone. Instead of one square of characters, it's two per character. The first is their normal four-way walking, and the second is their diagonals.

    Hope that helps you!
  14. Hi OcRam! I'm trying out your battle core plugin and just wanted to ask something.

    During battle, if an actor uses guard, is there a function where it automatically chooses the actor that used guard? Instead of having the battle cursor show up and having to click it again.

    Idk if I missed something but I just thought it might be more user-friendly having to click one less button.

    Thank you for your time! And for the plugins, they're really neat!
  15. Christoffer said:
    Hi OcRam! I'm trying out your battle core plugin and just wanted to ask something.

    During battle, if an actor uses guard, is there a function where it automatically chooses the actor that used guard? Instead of having the battle cursor show up and having to click it again.

    Idk if I missed something but I just thought it might be more user-friendly having to click one less button.

    Thank you for your time! And for the plugins, they're really neat!
    Thank you for the message,

    You can set "Confirm All Scopes" plugin parameter to false/OFF to work it with less confirmations. This will also effect "ALL enemies/allies" scope.
  16. Thanks that works!
  17. Hello, I have many problems with the plugin time system, first, in the top right I do not see the clock, like I see the number of the time, but the clock and the date do not appear, and secondly when I want to enter the menu I get ‘TypeError: Cannot read property “_icon” of undefined’, do you know why this happens? I have put all the images of the folder ocram in its place and the order of load would swear that this well, although it is true that I use a lot of plugins and several of them are of visustella, but I do not believe that this is the problem.




    EDIT: I solve the "typeError" is a problem of the variables, but i still with the problem with the elements of the clock.
    Captura de pantalla 2025-02-16 215614.pngCaptura de pantalla 2025-02-16 214255.pngCaptura de pantalla 2025-02-16 215551.png
  18. Omar_RPG_1000 said:
    Hello, I have many problems with the plugin time system, first, in the top right I do not see the clock, like I see the number of the time, but the clock and the date do not appear, and secondly when I want to enter the menu I get ‘TypeError: Cannot read property “_icon” of undefined’, do you know why this happens? I have put all the images of the folder ocram in its place and the order of load would swear that this well, although it is true that I use a lot of plugins and several of them are of visustella, but I do not believe that this is the problem.




    EDIT: I solve the "typeError" is a problem of the variables, but i still with the problem with the elements of the clock.
    View attachment 331757View attachment 331758View attachment 331759
    Thank you for the report!

    '_icon' of undefined must be related to weather system ...more specifically undefined weather - which probably means miss configured weather id variable or similar issue.
  19. you are right, it was a problem of the variables and the switches, that I configured them wrong, but what I have not been able to solve is, how do I make the elements of the clock to be seen?
    OcRam said:
    Thank you for the report!

    '_icon' of undefined must be related to weather system ...more specifically undefined weather - which probably means miss configured weather id variable or similar issue.
    The clock like it must be:
    OcRam said:
    Captura de pantalla 2025-02-17 160423.png

    The clock in my project:
    OcRam said:
    Captura de pantalla 2025-02-17 160646.png