Here ya go
Having a separate issue with animations in battle being in thewrong positions when Passages is enabled. But one issue at a time lol
OcRam MZ -plugins
● ARCHIVED · READ-ONLY
-
-
For me that map didn't have any cliffs from A sheet, but anyways bridge worked as supposed to.Here ya go
Having a separate issue with animations in battle being in thewrong positions when Passages is enabled. But one issue at a time lol
When player passed bridge above/beneath bridge was atop of player and when player passed bridge from left/right player was above bridge.
This might have something to do with tileset setup... Example that path marked as "above player"?
Edit:
-
Is this an observation from the map I sent you, or are your trying to have me investigate?Example that path marked as "above player"?
On my end the path is marked with the O to be walked on.
-
It was just an example for what might be different in your tileset compared to default ones.Is this an observation from the map I sent you, or are your trying to have me investigate?
On my end the path is marked with the O to be walked on.
View attachment 325145
And since your map works fine for me, it is not map related issue. My strongest guess is another plugin or tileset, what is causing issues for you. So you must close these options one by one. -
ill test it on a blank project and see what i can do. Thanks for your time @OcRam
ITS MULTITWEAKS!! LOL
MultiTweaks: general, map, zoom, battle, enemies, audio, options, efficiency, etc.
disabled that on a whim and suddenly the bridge stopped disappearing lol
Now to figure out the battle conflict and we're good to go lol -
hello guys, i have a problem with visustella plugin "events move core"
It conflicts with ocram_evenst plugin.
When i use plugin command,
visustella spawn event
it only works if ocram plugin is disabled.
Does anyone have a solution? -
hello guys, i have a problem with visustella plugin "events move core"
It conflicts with ocram_evenst plugin.
When i use plugin command,
visustella spawn event
it only works if ocram plugin is disabled.
Does anyone have a solution?
Why do you need both? -
If I have the ocram plugin disabled and I try to change the map via teleportation it gives me this error
I managed to find the problem,
In the Ocram_Time_System plugin
if I disable the day phase variable and the night switch,
Everything works correctly.
But I need them to be active
and I can't understand the error
-
Hi,I managed to find the problem,
In the Ocram_Time_System plugin
if I disable the day phase variable and the night switch,
Everything works correctly.
But I need them to be active
and I can't understand the error
View attachment 326043
Based on your previous post - error comes from GALV_CFStepSEMZ plugin? What happens if you turn that off?
Edit: Or was it from VisuMZ Core... it's getting late and I should go to sleep :D -
hi ocram, thank you for your reply, but even disabling the galv plugin gives me the error page when I try to change the map
-
This whole message chain is confusing to me ...so what plugin is causing causing conflict with what plugin?hi ocram, thank you for your reply, but even disabling the galv plugin gives me the error page when I try to change the map
And check your plugin order (OcRam plugins order is shown in https://ocram-codes.net).
If you don't know for sure you need to turn off plugins 1 by 1 to see which plugins are conflicting each other. -
I solved it!!!
I am deeply mortified,
The ocram_core plugin
was not in the right position...
I had checked the order several times and yet something had escaped me...
That said I wanted to thank you Ocram because all your plugins are fantastic and have been very useful to me in my small past projects.
I promise, that as soon as I publish this game that I have been working on for 2 years now, I will make a small and important donation through your page to thank you for your hard work, in addition to the great availability in responding and solving small problems of the users. -
I'm really confused by the diagonal character file format! Do you have a sprite sheet example I could use to see how it's supposed to work so that I can build my sprite sheet properly!
-
I'm really confused by the diagonal character file format! Do you have a sprite sheet example I could use to see how it's supposed to work so that I can build my sprite sheet properly!
You mean like this:
I can see how the text version could confuse someone. Instead of one square of characters, it's two per character. The first is their normal four-way walking, and the second is their diagonals.
Hope that helps you! -
Hi OcRam! I'm trying out your battle core plugin and just wanted to ask something.
During battle, if an actor uses guard, is there a function where it automatically chooses the actor that used guard? Instead of having the battle cursor show up and having to click it again.
Idk if I missed something but I just thought it might be more user-friendly having to click one less button.
Thank you for your time! And for the plugins, they're really neat! -
Thank you for the message,Hi OcRam! I'm trying out your battle core plugin and just wanted to ask something.
During battle, if an actor uses guard, is there a function where it automatically chooses the actor that used guard? Instead of having the battle cursor show up and having to click it again.
Idk if I missed something but I just thought it might be more user-friendly having to click one less button.
Thank you for your time! And for the plugins, they're really neat!
You can set "Confirm All Scopes" plugin parameter to false/OFF to work it with less confirmations. This will also effect "ALL enemies/allies" scope. -
Thanks that works!
-
Hello, I have many problems with the plugin time system, first, in the top right I do not see the clock, like I see the number of the time, but the clock and the date do not appear, and secondly when I want to enter the menu I get ‘TypeError: Cannot read property “_icon” of undefined’, do you know why this happens? I have put all the images of the folder ocram in its place and the order of load would swear that this well, although it is true that I use a lot of plugins and several of them are of visustella, but I do not believe that this is the problem.
EDIT: I solve the "typeError" is a problem of the variables, but i still with the problem with the elements of the clock.
-
Thank you for the report!Hello, I have many problems with the plugin time system, first, in the top right I do not see the clock, like I see the number of the time, but the clock and the date do not appear, and secondly when I want to enter the menu I get ‘TypeError: Cannot read property “_icon” of undefined’, do you know why this happens? I have put all the images of the folder ocram in its place and the order of load would swear that this well, although it is true that I use a lot of plugins and several of them are of visustella, but I do not believe that this is the problem.
EDIT: I solve the "typeError" is a problem of the variables, but i still with the problem with the elements of the clock.
View attachment 331757View attachment 331758View attachment 331759
'_icon' of undefined must be related to weather system ...more specifically undefined weather - which probably means miss configured weather id variable or similar issue. -
you are right, it was a problem of the variables and the switches, that I configured them wrong, but what I have not been able to solve is, how do I make the elements of the clock to be seen?
The clock like it must be:Thank you for the report!
'_icon' of undefined must be related to weather system ...more specifically undefined weather - which probably means miss configured weather id variable or similar issue.
The clock in my project: