I have now debugged this issue and reason was "old" version of OcRam_Local_Coop -plugin. Project you sent got v2.07 >> I updated it to v2.08 and it fixed the problem (like described in patch notes).
I have released v2.08 2018/12/16, but for some reason it has been rolled back to v2.07? Or more likely my changes to this thread wasn't saved at all (some silent error in my browser)… :kaosigh:
I have now (2019/01/24) re-released version 2.08.
I'm really sorry for any inconvience this may have caused. :kaoswt:
Additional players (P2-P4) are always assigned in joining order.
Thanks for the answer!
Actually I would like to determine the X and Y coordinates where player two appears as soon as he enters the match. I do not want him to start the match next to player 1.
Actually I would like to determine the X and Y coordinates where player two appears as soon as he enters the match. I do not want him to start the match next to player 1.
In theory you could do this with JS in common event on player join.
ATM I have no current plans to make this plugin compatible with any ABS (nor tactical battle systems), this plugin is designed for turn based battle system (listed 1st page of this thread).
Hi, I love what all you have done with this plugin. I was just wondering if you are going to implement a split-screen function so that the actor tether is unlimited on the the same map and/ or players can have menus open at the same time. (I also wanted to know if there was a demo project out for this plug-in or an faq)
Hi, I love what all you have done with this plugin. I was just wondering if you are going to implement a split-screen function so that the actor tether is unlimited on the the same map and/ or players can have menus open at the same time. (I also wanted to know if there was a demo project out for this plug-in or an faq)
Thank you for your time.
Thank you for mesage,
I have thought about split screen (players in same map), but it is too big project for me ATM.
I'm working on my master demo which will introduce every plugin I've got and I'm hoping it's ready this summer.
FAQ = this thread. Here are mainly all the questions that are asked and answered (+few questions in youtube, but I have tried to re-direct all questions here).
I have thought about split screen (players in same map), but it is too big project for me ATM.
I'm working on my master demo which will introduce every plugin I've got and I'm hoping it's ready this summer.
FAQ = this thread. Here are mainly all the questions that are asked and answered (+few questions in youtube, but I have tried to re-direct all questions here).
Thank you very much for the reply. I'm looking forward to updates this is great plugin. I hope you consider making so that both players can have a menu open at the same time. Have a great day
I was with my friend's place playing with the multiplayer so I think we've found some new bugs related to the co op.
If one player that's not the main hero in the list gets incapacitated as in paralyzed or killed it jumps into the next player's already targetting an action and skipping their start turn phase.
Co op people are immune to floor damage
Would it be possible to get compability with http://yanfly.moe/2015/10/21/yep-20-event-chase-player/ ? At the moment, the chaser doesn't recognize the other players and if used for touch based fights, these don't occur with anyone but the main player
In the rare case that two events trigger at the exact same time; multiple people access two things like open two chests at the same time, the game freezes and doesn't response to any commands at all.
I was with my friend's place playing with the multiplayer so I think we've found some new bugs related to the co op.
If one player that's not the main hero in the list gets incapacitated as in paralyzed or killed it jumps into the next player's already targetting an action and skipping their start turn phase.
Co op people are immune to floor damage
Would it be possible to get compability with http://yanfly.moe/2015/10/21/yep-20-event-chase-player/ ? At the moment, the chaser doesn't recognize the other players and if used for touch based fights, these don't occur with anyone but the main player
In the rare case that two events trigger at the exact same time; multiple people access two things like open two chests at the same time, the game freezes and doesn't response to any commands at all.
Thank you for the message,
I need more info about "skipping their start turn phase" which battle system is in use ( CTB/ATB/STB/DTB )? Any other info about other plugins would also help debugging.
Co op people are immune to floor damage - Will fix this asap
Yanfly Event chase player - I'll take a look at this
Two events at same time - I'll fix this (if I can simulate this somehow, but I'm pretty sure that I can with scripts ;p) EDIT: I have now simulated this... and best I could do is that sometimes if P1 and P2 started same event EXACTLY same time both events were triggered as P1 - so can you send screen capture of event which is causing game to freeze?
I need more info about "skipping their start turn phase" which battle system is in use ( CTB/ATB/STB/DTB )? Any other info about other plugins would also help debugging.
Co op people are immune to floor damage - Will fix this asap
Yanfly Event chase player - I'll take a look at this
Two events at same time - I'll fix this (if I can simulate this somehow, but I'm pretty sure that I can with scripts ;p) EDIT: I have now simulated this... and best I could do is that sometimes if P1 and P2 started same event EXACTLY same time both events were triggered as P1 - so can you send screen capture of event which is causing game to freeze?
It's DTB, but I do use Moghunter for the HUD. But this happens say, P1 has characters Harold (slot 1) and Terrie (Slot 3) with P2 having Geroge (slot 2) and Marisa (slot4). During the enemy turn George got paralyzed. P1 starts his turn and does Harold as usually, however upon skipping George's turn, it is at the selecting a target phase with Terrie.
I was able to replicate this two events issue with Yanfly event chase player; if the chaser notices the P1 just as P2 opens a door, the game locks itself. From what I've seen this issue with two events at the same time seems to be extremely precise to get the engine to soft lock but it's still a possibility if two seperate events are activated at exact same precise moments and the engine gets confused.
It's DTB, but I do use Moghunter for the HUD. But this happens say, P1 has characters Harold (slot 1) and Terrie (Slot 3) with P2 having Geroge (slot 2) and Marisa (slot4). During the enemy turn George got paralyzed. P1 starts his turn and does Harold as usually, however upon skipping George's turn, it is at the selecting a target phase with Terrie.
I was able to replicate this two events issue with Yanfly event chase player; if the chaser notices the P1 just as P2 opens a door, the game locks itself. From what I've seen this issue with two events at the same time seems to be extremely precise to get the engine to soft lock but it's still a possibility if two seperate events are activated at exact same precise moments and the engine gets confused.
Thank you for the clarifications,
I'll start debugging these issues.
FYI: I have made changes to core turn/move away/towards player -methods so that it will target nearest PLAYER for real this time =) ...I hope this effects Yanfly event chase -plugin also, but I will test this plugin more... Also that damage floor bug is taken care of.
Thank you very much for the reply. I'm looking forward to updates this is great plugin. I hope you consider making so that both players can have a menu open at the same time. Have a great day
Hi,
After I have given serious thought about this: This might seem little thing to do, but it is quite complicated to do. I would almost compare it to split screen feature... So this has same answer with split screen feature: "it is too big project for me ATM".
Hello.
I need to be able to have two different players make choices at the same time (basically trigger two choice events at the same time, each one bound to a different player).
Does this plugin provide this function?
Hello.
I need to be able to have two different players make choices at the same time (basically trigger two choice events at the same time, each one bound to a different player).
Does this plugin provide this function?
Thank you for the message,
To make choices at the same is not possible by default (I think it would require multiple game interpreters and not sure how RMMV core engine likes this).