OcRam - Local Coop plugin (MZ/MV)

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Started by OcRam 325 posts Page 17 of 17 View original ↗
  1. repay said:
    Can local-coop allow the controller and keyboard input to overlap, so that WASD and controller 1 both control 1P.
    Because on console platforms such as Xbox, players do not have keyboards, and Xbox allows js code to execute.
    Thank you for the message,

    This is default behavior of this plugin. Not sure what you mean?
  2. OcRam said:
    Thank you for the message,

    This is default behavior of this plugin. Not sure what you mean?
    not default
    At least I didn't find it, I only saw 1p forced keyboard
  3. repay said:
    Can local-coop allow the controller and keyboard input to overlap, so that WASD and controller 1 both control 1P.
    Because on console platforms such as Xbox, players do not have keyboards, and Xbox allows js code to execute.
    Unless there's no forced devices to any players in your project... WASD, Arrow keys and all gamepads will move P1 until some else joins the game (presses "start" button) - This is how plugin should work when installed in new project.

    ...what am I missing here?
  4. Hi Ocram. Have bought some of your plugins a couple of times.
    I wonder if you would be able to make it possible to use the local coop plugin together with mv3d.
    And since it's a 3D view when using mv3d. Player 2 needs its own camera. Like split screen. Horizontal or Vertical Option.
    If possible. make it 4 player coop with 4 cameras.
    I'd pay for it if you made it possible. Game is already done but I'd love to see it work in coop as well.

    Keep safe!
  5. SloppyJoeStudios said:
    Hi Ocram. Have bought some of your plugins a couple of times.
    I wonder if you would be able to make it possible to use the local coop plugin together with mv3d.
    And since it's a 3D view when using mv3d. Player 2 needs its own camera. Like split screen. Horizontal or Vertical Option.
    If possible. make it 4 player coop with 4 cameras.
    I'd pay for it if you made it possible. Game is already done but I'd love to see it work in coop as well.

    Keep safe!
    Hi!

    Thanks for the kind words and for supporting my plugins.

    Unfortunately, what you’re describing would require major architectural changes to both MV3D and the co-op system. Multiple simultaneous 3D cameras and split-screen support aren’t something MV/MZ or MV3D are designed to handle, and implementing this would essentially mean rewriting large parts of the engine.

    Because of that, this isn’t something I can realistically offer or support - even as paid work.

    I appreciate the suggestion though, and I’m glad to hear you’re enjoying the plugins!

    Keep safe!