OcRam - Local Coop plugin (MZ/MV)

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Started by OcRam 325 posts Page 7 of 17 View original ↗
  1. I'm not able to get the other players to drop out no matter what button I press on my gamepad.
  2. Tuomo L said:
    I'm not able to get the other players to drop out no matter what button I press on my gamepad.
    Thank you for the message,

    If you are using default plugin parameters (start=9 and select=8) then: keep select pressed while pressing start.
  3. OcRam said:
    Thank you for the message,

    If you are using default plugin parameters (start=9 and select=8) then: keep select pressed while pressing start.

    Would it be possible to just make dropout one button? That sounds really hard, like simply pressing select to drop out would make more sense, me thinks.
  4. Tuomo L said:
    Would it be possible to just make dropout one button? That sounds really hard, like simply pressing select to drop out would make more sense, me thinks.
    Yes it is possible. I will add this feature to next version.
  5. Is this plugin compatible with ABS like QuasiABS or MOGHunter's?
  6. thecatinpurple said:
    Is this plugin compatible with ABS like QuasiABS or MOGHunter's?
    This plugin is designed for turn based battle systems. So Active (or Action) Battle Systems are not supported.
  7. When I use yanfly region restriction plugin for whatever reason player 2-4 can't move around region restricted area for event. Is there workaround for this problem?
  8. BagasW said:
    When I use yanfly region restriction plugin for whatever reason player 2-4 can't move around region restricted area for event. Is there workaround for this problem?
    I can confirm this I will fix this ASAP (including few other fixes and 1 new feature).
  9. I have now released OcRam_Local_Coop v2.06 with following changes:

    New plugin parameters:
    • All parameters are now typed and at least "Block player join switch ids" and "Player drop confirm button (gamepad)" should be re-defined
    • New parameter "Player drop confirm button (gamepad)" set this to 0 if you want that pressing [select] alone will drop player. Set this param to 9 if you want it to work like before (requires [select]+[start])
    Other changes:
    • Compatible now with Yanfly Region Restrictions (P2-4 won't be blocked by event restricted regions)
    • Compatible with Olivia Victory Sequence UI (no more double rewards)

    Happy RPG Making!
  10. Is it possible to disable the shared keyboard?
  11. MegamanOmega said:
    Is it possible to disable the shared keyboard?
    Thank you for message,

    It should be possible by entering dash character (-) to "Keyboard2" plugin parameter.
  12. Thanks for the info. ...Um, you wouldn't happen to know what this error is about would you?

    TypeError: Cannot read property 'pressed' of undefined YEP_CoreEngine.js:1094
    at Function.Input._updateGamepadState (OcRam_Local_Coop.js:1567)
    at Function.Input._pollGamepads (rpg_core.js:3308)
    at Function.Input.update (rpg_core.js:3074)
    at Function.SceneManager.updateInputData (rpg_managers.js:1966)
    at Function.SceneManager.updateInputData (YEP_CoreEngine.js:1352)
    at Function.SceneManager.updateMain (YEP_X_CoreUpdatesOpt.js:7879)
    at Function.SceneManager.update (YEP_X_CoreUpdatesOpt.js:7860)

    I get it, whenever I press a button on the controller I'm using to test.
  13. MegamanOmega said:
    Thanks for the info. ...Um, you wouldn't happen to know what this error is about would you?

    TypeError: Cannot read property 'pressed' of undefined YEP_CoreEngine.js:1094
    at Function.Input._updateGamepadState (OcRam_Local_Coop.js:1567)
    at Function.Input._pollGamepads (rpg_core.js:3308)
    at Function.Input.update (rpg_core.js:3074)
    at Function.SceneManager.updateInputData (rpg_managers.js:1966)
    at Function.SceneManager.updateInputData (YEP_CoreEngine.js:1352)
    at Function.SceneManager.updateMain (YEP_X_CoreUpdatesOpt.js:7879)
    at Function.SceneManager.update (YEP_X_CoreUpdatesOpt.js:7860)

    I get it, whenever I press a button on the controller I'm using to test.
    Thank you for the message,
    1. Make sure that you are using latest version RMMV and plugins.
    2. Plugin order matters a lot (local_coop should be after supported plugins)
    3. If these won't help try to replicate problem in new project
  14. Immagine.png

    ???
  15. cisba said:
    Immagine.png

    ???
    Thank you for the message,

    In this case ??? = What is Your project RMMV version? What plugins are in use (and versions)? What is OcRam_Local_Coop version? :wink:
  16. OcRam said:
    Thank you for the message,
    1. Make sure that you are using latest version RMMV and plugins.
    2. Plugin order matters a lot (local_coop should be after supported plugins)
    3. If these won't help try to replicate problem in new project

    Did all those steps, my MV and plugins are up to date. I put local_coop at the end of my plugin order, and I created a new project to see if it would work that way. I just used the plugins that it mentioned in the error yep core and yep core updates opt. and still get the error. In fact I also tried with just coop turned on by itself and it still gave me the same type of error.

    TypeError: Cannot read property 'pressed' of undefined rpg_managers.js:1949
    at Function.Input._updateGamepadState (OcRam_Local_Coop.js:1567)
    at Function.Input._pollGamepads (rpg_core.js:3308)
    at Function.Input.update (rpg_core.js:3074)
    at Function.SceneManager.updateInputData (rpg_managers.js:1966)
    at Function.SceneManager.updateMain (rpg_managers.js:1981)
    at Function.SceneManager.update (rpg_managers.js:1907)
    SceneManager.catchException @ rpg_managers.js:1949

    Should I give you a copy of the test project?
  17. MegamanOmega said:
    Did all those steps, my MV and plugins are up to date. I put local_coop at the end of my plugin order, and I created a new project to see if it would work that way. I just used the plugins that it mentioned in the error yep core and yep core updates opt. and still get the error. In fact I also tried with just coop turned on by itself and it still gave me the same type of error.

    TypeError: Cannot read property 'pressed' of undefined rpg_managers.js:1949
    at Function.Input._updateGamepadState (OcRam_Local_Coop.js:1567)
    at Function.Input._pollGamepads (rpg_core.js:3308)
    at Function.Input.update (rpg_core.js:3074)
    at Function.SceneManager.updateInputData (rpg_managers.js:1966)
    at Function.SceneManager.updateMain (rpg_managers.js:1981)
    at Function.SceneManager.update (rpg_managers.js:1907)
    SceneManager.catchException @ rpg_managers.js:1949

    Should I give you a copy of the test project?
    I tried to replicate described issue, but everythig just worked....

    So... yes please send me the copy of your test project.
  18. OcRam said:
    I have now released OcRam_Local_Coop v2.06 with following changes:

    New plugin parameters:
    • All parameters are now typed and at least "Block player join switch ids" and "Player drop confirm button (gamepad)" should be re-defined
    • New parameter "Player drop confirm button (gamepad)" set this to 0 if you want that pressing [select] alone will drop player. Set this param to 9 if you want it to work like before (requires [select]+[start])
    Other changes:
    • Compatible now with Yanfly Region Restrictions (P2-4 won't be blocked by event restricted regions)
    • Compatible with Olivia Victory Sequence UI (no more double rewards)

    Happy RPG Making!

    If I have Blocker player turn on, I get constanyt "player 2 has left!" message.

    Also getting the same update_gamepad state problem too during battles
  19. Tuomo L said:
    If I have Blocker player turn on, I get constanyt "player 2 has left!" message.

    Also getting the same update_gamepad state problem too during battles
    I'll try to check this out ASAP
  20. @MegamanOmega and @Tuomo L

    I can't replicate this error "TypeError: Cannot read property 'pressed' of undefined rpg_managers.js:1949
    at Function.Input._updateGamepadState (OcRam_Local_Coop.js:1567)"

    I would bet on plugin order… Can I have demo project or something?

    Also released update where constantly shown player left / joined is now fixed.