OcRam - Local Coop plugin (MZ/MV)

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Started by OcRam 325 posts Page 5 of 17 View original ↗
  1. Erne said:
    I'm having a problem when any other player interacts with anything, or even opens up the menu I get an error message saying
    "Uncaught reference: Resource Handler is not defined."
    I'm not sure what I'm doing wrong but any help would be much appreciated
    Hello @Erne and thank you for trying out this plugin.

    Make sure you got latest versions of RMMV core (or at least 1.5.x) don't remember exact version where Resource Handler was declared... Just remember to take backups before updating your project files.
  2. Aluroth said:
    When I try this plugin it says TypeError Cannot read property 'pressed' of undefined when I try to press a controller. Start does not seem to do anything on the controller. I'm very new to rpgmaker is there more setup required then just install and use?

    Did it work for you? Because i have the same problem and i dont know how to fix it :'(
  3. Erne said:
    I'm having a problem when any other player interacts with anything, or even opens up the menu I get an error message saying
    "Uncaught reference: Resource Handler is not defined."
    I'm not sure what I'm doing wrong but any help would be much appreciated

    zarasrage said:
    Did it work for you? Because i have the same problem and i dont know how to fix it :'(

    Please check ..\js\rpg_core.js in your project folder and open it (for example in notepad) it should have version info like:
    //=============================================================================
    // rpg_core.js v1.x.x
    //=============================================================================

    Just make sure that it is 1.5.2 or later. And remember backups (at least before updates).
  4. This is an amazing plugin! So many possibilities! Is there anyway to call the player 2-3 controls in a script? So if player 2 presses left for example, it returns true and performs the required action? Thank you for any help on this :)
  5. Thank you for the message @curiositycore!

    At the moment I havn't implemented that kind of -easy to use- functionality in this plugin. You can only check touchinput, input (keyboard) and input (gamepad), but you have check them all individually and also check if it is used by player X (all followers should have _deviceIndex_OC property which will tell you device index of that player).

    I try to do this this more easier to use in next version of this plugin. I will post more info on the 1st page of this thread when I have schedule on this.
  6. How i can make the player 2 use the mouse to move?
  7. Navy Goku said:
    How i can make the player 2 use the mouse to move?
    You have to swap player1 and player2 controls via plugin command: swap_players 1 2
  8. @OcRam Very nice Plugin!

    Is it possible to lock this system to max 2 Players?
    And btw to trigger a common event, if a player is switch or get off the game?

    I wanna open a menu, if a new player joins the party, where the players can choose the actors, they want to play.

    Thanks for this cool plugin :)
  9. styx92 said:
    @OcRam Very nice Plugin!

    Is it possible to lock this system to max 2 Players?
    And btw to trigger a common event, if a player is switch or get off the game?

    I wanna open a menu, if a new player joins the party, where the players can choose the actors, they want to play.

    Thanks for this cool plugin :)
    Thank you for the message!

    I will add "Max players" parameter and Common Events for player enter / leave to next version. I will update first page of this thread when I have Schedule on this.
  10. OcRam said:
    Thank you for the message!

    I will add "Max players" parameter and Common Events for player enter / leave to next version. I will update first page of this thread when I have Schedule on this.

    Wow thanks you! Love it!

    If you are already working on it, would it also be possible to replace the font "player 2s turn" in the fight with his own font or picture?

    Thank you very much for your support! :)
  11. I'm totally new to all things RPG Maker (have some JS knowledge, though), but this plugin intrigues me so much! In fact, I'm wondering if it could be modified with Local Multiplayer functionality that when combined with a more action oriented battle system, could work similarly to say Grand Class Melee 2.
  12. Zayriel said:
    I'm totally new to all things RPG Maker (have some JS knowledge, though), but this plugin intrigues me so much! In fact, I'm wondering if it could be modified with Local Multiplayer functionality that when combined with a more action oriented battle system, could work similarly to say Grand Class Melee 2.
    Thank you for the message!

    I'm sorry to say, but I have no future plans to support any action (or tactical) battle system(s).
  13. Hello! I am testing this out with my project and I am wondering if there is a way I can have it to where the second player does not spawn in when a controller is connected. Is there a way where I can have it to where player 2, 3, an and so on only connects IF there is a switch turned on?
  14. Hiraeth_Interactive said:
    Hello! I am testing this out with my project and I am wondering if there is a way I can have it to where the second player does not spawn in when a controller is connected. Is there a way where I can have it to where player 2, 3, an and so on only connects IF there is a switch turned on?

    Yeah thats good, too.
    More control about the player join is very usefull :)
  15. Any plugins or future additions to this plugin that will allow the camera to zoom out to fit both players on screen at all times?
  16. ferny said:
    Any plugins or future additions to this plugin that will allow the camera to zoom out to fit both players on screen at all times?
    Thank you for the message, ATM I have no future plans to do split screen / or zoom out to fit players.
  17. I downloaded this plugin which is amazing and I would like to start making a game for multiple players.
    So while I was testing it around I think I found a small bug. When player 2 interacts with an event using the action button and the event ends, then he can't interact again unless he presses another button first.

    The event I had was a simple event saying "Hello"
  18. Simply incredible ...: D
    Someday if I have money I will certainly buy the license with you.
    In case of being non-commercial. If I made an android game and put it on google play for free, no ads and no purchases within the app. Would it still will be considered as non-commercial to you?
  19. Eliaquim said:
    Simply incredible ...: D
    Someday if I have money I will certainly buy the license with you.
    In case of being non-commercial. If I made an android game and put it on google play for free, no ads and no purchases within the app. Would it still will be considered as non-commercial to you?
    Thank you for the message!

    To sum it up: If you don't get money with your game, then this plugin is free to use with credits in your game for using "OcRam Local co-op plugin".
  20. Dude, i loved this plugin!
    I don't know if you will see this comment... but!
    I need your help!
    Is there any way to make something happen when a NPC touch the second player?