I've made several quality of life changes to the demo and uploaded the new version. Changes include:
- New ability: Conviction. Heals 15% max HP and increases max HP by 15% for 4 turns.
- New ability: Sanctuary. Raises defense and magic defense by
70 40%, lowers attack and magic attack by
70 60%, and provides 5% HP regen for 3 turns. Removes protective aura.
- New ability: Rapid Strikes. Deals 80% weapon damage and costs half an action, allowing the user to act again sooner. Requires altered form.
- New ability: Quick Strikes. Deals 80% weapon damage, cannot be evaded. Should help Marion build TP against hornets.
- Moved infusion to level 4, down from level 7.
- Moved tendon slash to level 4.
- Protective aura now raises magic defense by 30% and defense by 15%, down from 40% and 20%. Removes sanctuary.
- Purify now also removes burn and chill, in addition to poison.
- Cleanse now heals the target for 5% max HP for each state removed (thanks to ShadowLurk for help with the mechanics of this ability).
- Ben's motivate ability and Rick's taunt ability no longer cost TP and instead generate 7. Taunt no longer draws enemy attention - instead, it increases enemy miss chance by 30%.
- "Broken" debuff should now wear off after 3 turns instead of 2 actions. This should cut back on the issue of having both party members under the broken status at the same time, effectively preventing the use of offensive skills.
- Marion no longer applies taunt to the werewolf and vice versa (funny though that would now be). She still taunts her with cheesy lines of superiority.
- Increased the girl's defense growth rate slightly.
- Increased hide armor's defense from 3 to 8.
- Flash powder, ice stone, and thunder stone now deal 5% HP + 30 damage, up from 5% HP + 15 damage.
- Made several color corrections to guilt, despair, and rage sprites.
- You can now enter Aylan's item shop before going into the forest, after Marion joins your party.
- The empty Aylan house has been renamed to Marion's House, and you can find her there just before you leave Aylan.
Overall, this should give Ben, Rick, Marion, the cleric, and the girl a wider variety of ways to build TP, as well as make a couple more frustrating or tedious fights less so.
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I've updated the transform ability a bit. Previously, transform would be greyed out until you had at least 25 TP. Transform would then cost 10 TP to activate, and it would wear off when you fell below 15 TP. Altered form was a new ability that appeared at level 6 in your Special menu that worked like a mini-transform, lasting 3 turns and unlocking a couple abilities while increasing attack by 15%.
Now, both Altered Form and Hybrid Form (the new name for transform) are skills that can be selected from the Transform skill menu. That is, when you select Transform, now you will see this:
Hybrid Form now refunds 15 TP when used, so it still only effectively costs 10 TP to activate - but you must have at least 15 TP leftover after activation to use a skill.
Using Transform also used to grey out the transform skill - now Hybrid Form simply seals the use of Hybrid Form and Altered Form. Altered Form also seals both skills. The only change this causes is that now you cannot go directly from Altered Form to Hybrid Form, you will need to use revert first. However, revert has a 0% turn cost, so you can immediately act again after using it. It only means the use of an additional action to go from one form to the other.
To alleviate the drawback of this, Hybrid Form now refreshes lunar strength and lycanthropic regen if you have them applied when you use it.
If you happen to come across any bugs with the new way Hybrid Form and Altered Form are activated (such as skills appearing in your menu when they shouldn't, or skills not appearing when they should), please let me know.