@Dee_Law Don't worry about it, glad I could help! it's good to know that google is your friend though xD
Non-Combat Menu
● ARCHIVED · READ-ONLY
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This is a wonderful script! Thanks for sharing it with the community.
Even if the intention was meant for games without combat, you can actually apply it to any sort of game — for example, it works perfectly if you want something MMO-esque with clickable UI elements on screen or custom button presses to bring up common evented menus. -
Thank you kindly for this pluggin. I'm using it in my next game. I know it's not meant for combat but this menu worked best for my type of game. This is how I used it at 1:55 :D
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A few questions about this plugin. I really like the Omori Menu and was wondering how to produce something similar. I am using SRD's Super Tools Engine which helps to an extent, but there are some things I'm not sure how to fix.
1. Is there any way to keep the Menu List always visible? As you can see in the screenshot linked below of Omori, when you click on something like Item for example (in this screenshot it is Pocket), the menu always stays visible.
2. Another thing is the ability to choose which windows appear when. When I choose Item in my menu, multiple windows show up - the item type window, the item name/ icon window, and the item description window. Is there anyway to manipulate this so when I choose Item in the menu, one window becomes visible after another? Only when I choose which type of item I'm looking for would I want the windows for the items & item description to become visible. As you can see in the first screenshot of Omori the windows for the items + item description are not visible until you click on which type of item.
Here is what it looks like after you clicked on a type of item (toys here). The other windows show up.
This is an example of what choosing Item looks like in my game, every window is visible from the get-go.
3. In my game there is only one party member. In fact, the combat is not turned based - the items do specific things for a bullet hell engine I have. Anyways, I don't want there to be an extra step when I choose a consumable item (i.e choosing the party member to give item to). I just would like to choose one of the items and have a choice window that says "Use Item? Yes or No", which I can use a switch/variable to apply the desired effect.
This is an example of the party member choice window that comes up when I choose a consumable item. I do not want this.
4. Font Size. I find that despite each window having plenty of room, the font sizes can be quite different for each window. In what way can I ensure the font stays a consistent size for all windows?
5. I'm using Vector's Engine Arrow Cursor. When I set text alignment to center in the parameters of your plugin, I need to offset the cursor to ensure it aligns to the text. This works fine to an extent for the initial menu as you can see here.
However, when I go into the item menu the cursor is obviously way out of place on the actual item (friendly mask).
How would I go about changing the offset of the cursor depending on which window I'm currently on in the menu?
Sorry if this is a lot of stuff, I've just been scouring the internet for a proper menu plugin and this one has the most potential for my game. I don't know anything about scripting. If any of these things can be done within this plugin let me know, and if not, any suggestions for a different plugin would be greatly appreciated. -
@cokes1999 Hi! The short answer to all of your questions is that no, this plugin doesn't support customization in the way that you want. Since it sounds like you're looking for a very specific look & feel, I highly suggest either the plugin requests forum, commissioning a menu plugin, or learning scripting -- you are free to do whatever you'd like with my plugins, including modifying them or asking someone else to modify them, as long as you credit me :)
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Hi mjshi,
that's exactly the plugin I was looking for. However I was wondering if it would be possible to change the gold window to some kind of status window? I tried it myself but honestly I really don't know what I am doing in regards of coding :'D
I thought of something like this: