MV - New Fairy Tale

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Started by MobileSuitSonic 20 posts View original ↗
  1. STORY
    The Vei Empire, in its later years, was rocked by debt, plagues, and civil war. The country finally met its demise when King Tarquin of Galma sacked and burned the Veii capital of Glaucus.

    This marked the start of the Feudal Age: where the lands of the former Vei Empire formed their own countries. Castles are everywhere and monsters roam the wild.

    In FA 1224, a sorcerer named Vespion took control of the country of Itoi. Claiming to be from another world, he set out to build his own empire. No matter where the wizard-king's legions went, they imposed ridiculous clothing and electronic music on the territory occupied. Force of arms could only keep Vespion contained at best.

    Ironically, it took ten men to foil Vespion's aspirations of conquest: the knight Tobias, his eight squires, and the mage Atlas. They penetrated deep into Itoi and stormed his fortress.

    The great battle that followed saw the death of Tobias and the weakening of Vespion. Unable to kill the wizard, Atlas sealed him away within an aluminum cylinder with the words "New Coke" inscribed on it (Vespion seemed fond of drinking
    its contents).


    Predicting that he would be released from his prison within 1,000 years, Atlas enhanced the sword of the fallen Tobias into a stronger weapon: the magic sword Zelc. It would only be wielded by a Chosen One who would find a Slime Core five years after Vespion's
    release.


    1,000 years after his defeat, an asteroid slammed into the forests of Itoi and the shock broke Vespion free of his prison, allowing him to mount another bid at world domination. His castle has been rebuilt and a new army has been formed.

    It is now FA 2229...


    CONCEPT
    The idea for New Fairy Tale goes back over a decade. Intending a story with a comedic bent to it, I thought it would have been fun to poke at the conventions of your generic role-playing game, mostly JRPGs. Things like 99-of-one-item caps and NPCs who are stuck saying the same stuff over and over again in the same place, that kind of stuff. Originally, it was going to be made with RMVX, which I had on my old laptop. The laptop died on me last autumn and I'd just gotten around to replacing it. I was able to get a feel with the trial version of RMMV, which blows VX out of the water (More than five tilesets? Heck yeah!).

    In
    NFT, two worlds exist: the Realm of Science (our universe) and the Realm of Magic, which occasionally overlap. Many historical events in the Realm of Magic's history crossed over to the Realm of Science as fairy tales, and vice versa. For instance, the events of Cinderella and Sleeping Beauty occurred at separate points in the timeline of the RoM and stuff like George Washington crossing the Delaware and the destruction of the Spanish Armada are pretty much bedtime stories. The aforementioned overlap happened when some residents of either reality crossed over into the other, which is how such folk tales were even known about in the first place.

    Vespion, which is an alias, was originally from the RoS and, after mastering the art of magic, wanted to remake the RoM the way he wanted it to be: a world where the 1980's never ended.

    You control a mute farm boy who just so happens to be the Chosen One to stop Vespion and is told to find Zelc. The thing is, Atlas placed a deadly spell on the sword to prevent people from stealing it. Before you can claim the blade, you have to find eight gems Atlas had given to each of Tobias' students, which are scattered across the world. Once united, the spell will be lifted and Zelc can be removed from its pedestal.

    There is still a LOOOOONG way to go with this and I am going to need a bit of a hand at times.


    SAMPLE ENEMIES
    The following are a few enemy battlers I'd had commissioned by an awesome young artist called Rosettecapricorn, who sadly had to back out after these four were made due to a struggle with depression (Some of these were scaled down prior to my learning the standard size range of MV's battlers).

    http://sta.sh/0az18ad0afc
    http://sta.sh/01js0gj1r6hg
    http://sta.sh/09e6ncfiqpg
    http://sta.sh/01tyr9kiombo


    I had a gut feeling of what the default enemies would be, so I went with stuff I was pretty sure wouldn't be among them. I still have quite a bit to go, an alchemy of creatures derived from Greco-Roman mythology, the Arabian Nights, and Japanese folklore among others.


    There will be more to come. I promise.
    I hope you enjoyed and I hope to keep it going.
  2. UPDATE 2/12

    Still in the mapping portion of the early parts of the game. Discovered Avy and Maru's stuff on here. Will prove useful later.

    In need of a battler for the Giant Slime, the first boss in the game.
  3. MobileSuitSonic said:
    UPDATE 2/12

    Still in the mapping portion of the early parts of the game. Discovered Avy and Maru's stuff on here. Will prove useful later.

    In need of a battler for the Giant Slime, the first boss in the game.
    Would this work, credit to Thalzon


    I don't know why the background looks weird click on it and it looks fine.
  4. UPDATE: 2/15/17

    + Mapping for overworld started:

    http://sta.sh/01jpunbbgws6

    Still on the continent to the west (Tajiri). Mapped your house, two towns, the first dungeon, and most of the forest areas, save for the route southward.

    + Purchased the Tarot Battlers set to get more enemies for the bestiary. Some success in that regard, but at others, I'm not sure what to do with a muscle-bound humanoid flower or a floating fuzz ball in a hat.

    That's the problem I have with bundles like that: 1/3 of the time you find what you're looking for, another third you find some stuff that surprises you, and the other third leaves you confounded about what to do with what you got.

    + On the verge of doing the Tajiri capitol of Aeolus (where the green-roofed castle is), but am planning on getting a new tileset from the store to make it with.

    Speaking of tilesets, a big shout-out to @Shaz. I was disappointed at first that the Arabian Nights tileset was an RMVXAce exclusive, but it had only come to my attention recently that he had made a plugin to allow it to become usable in RMMV. It's a good thing, as I've been planning on including an Arabian-themed kingdom in my game alongside a Far Eastern-influenced land.

    (If I could only find some Greco-Roman and Russian-influenced tiles, things would be smooth as glass)

    cyberwaffle said:
    Would this work, credit to Thalzon

    Thank you, I'll think about it.
  5. UPDATE 2/19/17:

    Purchased the Arabian Nights, Medieval town, and RMMV Essentials tilesets on Friday. Difficulty with one plugin has led me to have to resize the first of these to meet the requirements of the system.

    Working on a new town, Aeolus, using the Medieval town tileset. Wishing I knew what else to do with it.
    Needs some trees, I think. If only the R Tab worked like the E Tab in RMVX, I'd be able to put something other than buildings in.
    As a matter of fact, I'm not totally sure what the R Tab is for, as I've never used it.

    I've included an image of Aeolus as it looks at appears at the of this update.

    Map025.png

    The topmost buildings are cut off due to it being the top of the map. Personal rule of thumb: if you can't wall off an area, make a transparent outline of the map with an exit leading to another area. Need to narrow it down to two squares and add the road.

    Got the castle (Center), inn/tavern (South), weapons shop (Northeast), and government office (West). Trying to figure out a place for the library and item shop...
  6. UPDATE 2/22/17:

    Disaster.
    Corrupted files resulted in rebooting the my laptop. After the system recovery, I lost RMMV and my progress. Thankfully it was only 25 maps and some enemies, whose stats haven't been completed. Still have my old downloads I purchased.
  7. UPDATE 2/27/17

    Steadily rebuilding my file. Got the Time Fantasy Elves vs. Dwarves set due to the need for a Dwarf civilization later in the game. Will need to resize the sheet for the sprites to be smaller than the default ones.

    Also needing a quiver of arrows added to one sprite.
  8. R tab is for drawing regions. Not really a tileset then. Yes, add some trees, plants, flowers, etc.
  9. UPDATE 3/11/17

    Thanks to MVFU, desert cities are now possible.
    Going to need a Far-Eastern themed country in the future, possibly a Russian-themed one as well.

    Trying to world build, as well.
  10. UPDATE 3/14/17:

    Joy, joy, joy! The Arabian tileset is set up at last. A few graphical hiccups with the buildings, maybe, but everything else is fine.

    Wondering about what to do next. Wondering about my next dungeon.
    Should I discuss some of the places in the game?
    Would anyone care?
  11. UPDATE 3/19/17:

    At a crawl. No thoughts to the immediate future of the game, just distant episodes.
    I really want to get to Cham soon...
  12. UPDATE 6/25/17

    After a HUGE standstill, I have finally figured out the next point in the plot. I've figured out a new boss and how to get the second Saint Gem!
  13. UPDATE 7/7/17

    Total enemy files has reached 51. Will flesh them out later. Need to learn the name of the default RTP designer.


    EDIT
    Bestiary entries has increased from 45 to 51 as of 2:23 AM, 7-8-17 EST.
  14. UPDATE 7/14/17

    Total bestiary files at 67.
    Debating buying the Samurai resources and running it through MVFU for when I get to Cham later.

    Needing battler for a gnome.
  15. UPDATE 7/17/17

    Total bestiary files at 103.
    Purchased and modified (with some trouble) the aforementioned Samurai resources. Opened up a world of ideas for that part of the game.
    After looking over @Thalzon's stuff (which REALLY helped me out as well), the enemy roster has blossomed further. Still a ways off from being ideal, though...

    Still seeking a battler for the gnome and the Big Bad Wolf.
  16. The second town in the game, Subsolanus... for all one of you following this thread.
  17. New location from my game, the Acropolis of Notus, where you meet Kain, your rival.

    It was one an important city during the time of the Veii Empire.

    Map040.png

    HUGE thanks to Avy for the ruins tiles.