I had a ton of time between samples today so I took the time to play your demo. The concept intrigued me, but I think you need some more polishing before it's a solid introduction.
Jon, to me, is a very one-note character. I want to understand why he's so upset all the time, but when the game starts with his own dad commenting that Jon wishes "Richard" was dead, it's difficult to figure out. At the very end of the demo, it makes sense that Jon's off the wall with power and rage, but in the other parts, it just makes me not care about him as a character.
I don't mind the use of RTP resources and animations, but please try to make them match the skills you're trying to execute. Whistle is a roar - completely off base. With regard to skills and balancing, I think you should take a little more care to give the player some interesting ones to play with. Jon only ends up with Whistle and Lesser Curse (I think that was the name?) throughout the playthrough and LC is nearly unusable. With the number of simple battles, the player needs something to keep them interested in them otherwise it's just a grind fest.
Some grammar and spelling needs to be tweaked, but overall the characters spoke well. The swearing felt gratuitous in places, so maybe tone it down to just a few notes when the situation really demands it. And the shouting. Oof. There's a lot of it. You can use YEP's text plugin to do bold, italics, or even just increase the font size when your characters are getting emotional. Because of the capslock, Jon (and even the antagonists) feels like he has 2 settings - neutral and ENRAGED.
Why is there literally only one female character who is immediately murdered? No other side characters could be women? I know there aren't many side characters overall, but it's an important consideration to take into account as you continue to work on this project.
Your concept overall has merit. Playing as a character stuck in an eternal loop intrigues me, so seeing how Jon's story (or the story of the mages overall) morphs over the ages is what really stuck with me about this game. The gameplay needs work to better sell that story, but again, the game has promise.
More notes and bugs under the tag.
Review notes / bugs
- "WHY ARE YOU TALKING LIKE YOU'RE GOING TO DIE TODAY" "Wouldn't you like that" felt very out of place for the kind of serious direction that your lore implies
- Second Jon shows up after spotting Gemy right before fight
- Item popups are nice, a little small
- Jon isn't looking at his dad while they're talking after the Gemy fight
- "Where are you going? Home is that way" The direction indicated was nice, but the scroll took forever
- "UNTIL YOU TRIED TO BETRAYED ME IN THOSE CAVES" 'betray' not 'betrayed'. Or, take out the 'tried to'
- BGM overall very soft compared to other SEs
- Jon does not in fact run after his dad tells him to; he's moving at standard speed and stops to wait for the player to click. You should move him a few more blocks up past the camera before the black out
- "GOTHCA" 'gotcha'
- Was unclear that the player had control again to begin running as Jon
- Question marks cut off at edges of speech bubbles
- Jon's house is ENORMOUS. Mapping could be improved by limiting the amount of open space
- What happened to the danger of the forest burning?
- Get a lot of elixers in boxes but have yet to need any --> a moment later, I am inundated with fights so I used a few. Still, it was odd to be accruing them with no fights inbetween.
- Swearing is alright, but it feels a little over the top throught the entire game. Same with the CAPSLOCK.
- Why do I have magic points but I can't use Whistle with them? Whistle is displayed in the Magic screen. May be adventagous to put "tp" and "mp" after the costs because the color difference is subtle between green and blue.
- Whistle sound appears to be a roar rather than, well, a whistling noise
- Whistle should make an icon appear to tell the player how long the defense debuff is going to last.
- TP gain rate may be a little high. Plus, I only ever spend 5.
- Chest that I had opened isn't showing up as open after the fight -> make sure you're using self switches
- If you don't click the dialogue box when Jon yells "DIE!" the bandits downstairs just move around randomly. Looks odd... Oh, so they just randomly walk around? Thought it was scripted that Jon was being attacked. Unclear again that the player had control to move around.
- Hits from bandits take out nearly half of Jon's health, even after levelling up.
- 3 identical fights in a row gets boring
- Possible bug: one of the bandits disappears after being defeated and Jon cannot walk through that square. If you didn't move from the stairs (like I didn't move) you can appear to be stuck between all three and the stairs
- Can't go back upstairs with no explanation as to why
- Walk speed seems slower than when in the forest?
- "...after his daughters death at those caves" - daughter's or daughters' (if multiple died)
- "OH I AM GOING TO HAVE SO MUCH FUN MURDERING YOU ALL" We've only known this protag for like... five minutes and he needs to take about eighteen chill pills.
- Dad's friend's house has shadows that do not make sense. Pick one side of the wall to have shadows. They can't be cast in every single direction.
- Cannot enter the bedroom with the trees? Would be nice to have text pop up to explain.
- Also, why are there trees in a bedroom? This entire map confuses me. There is no ground outside but there are trees and other objects?
- You block off the player's ability to walk around the home when there are the Shadows with invisible blockages. At that point, maybe just have the event auto run when you walk into the room
- "...and The six mages realized that their need for power and drew them mad" I can't tell what this is trying to say
- You use a lot of unecessary commas overall >.<
- "because he died for of me" ??
- I don't know if it's an artifact of the map looping, but the bald guy will eventually be way in front of Jon
- Walk speed super slow again
- The large purple wall is inconsistent with how you use corners or don't
- With the Gemy you typed out their weird speech pheonetically. When Arach destroys the wall, you just say *unknown language* and it's jarring for the player
- "JESUS!" So Christianity exists in this world?
- "THIS IS NOT THE TIME, LUKE" Why is Jon being called Luke?... oh okay it's some kind of storyline thing.
- "I wish to teach you the spell....." should have some kind of visual there to indicate that, yes, it was learned. Or audio cue.
- Cannot walk on cracked tiles
- The "edge of the alliance" map overall is way, way too big
- You gotta fix this walk speed thing. It's killing me to move around, even "dashing".
- "I love you, and be carefull" Only one l in careful
- "LETTER FROM DAD ADDED TO INVENTORY" shows up in red. Not necessary with little popup
- MP cost on Lesser Curse is a little high. I wasted it on the first fight with a Shadow and with how low Jon's total MP is, even with the MP recover items I would only get to use it maybe 3-4 times.
- Jon seems to miss when attacking the Shadows a LOT. Unclear if it's a balancing issue or a design choice for the enemy
- Has the BGM changed at all this entire time? I can't remember but if it has, it hasn't been significantly different. A little bland after 30+ minutes playing.
- Cannot equip Amrour of the Stone? Unclear if storyline related or not
- Rare adventurer's armor may be too OP. No longer taking damage from Shadows
- Not a lot of strategy in these fights. Hoping there will be more as the game goes on.
- I literally was JUST prompted to save as I entered the room with the tent. Now being prompted again.
- Careful on that switch/fadeout. The screen dimmed, came back, and the battleback shows the knocked out enemy and a new person to Jon's right. Spoils the scene for the player.
- Guy with the tail seems REALLY large despite his map sprite being standard size
- Suddenly FIREBALLS
- "It was nessesary" - necessary
- "I FEEL POWER FLOWING TROUGH EVERY VEIN!" - through
- "Your dad you be" - would be?
- Arach doesn't collapse until the raider guy turns away.
- Every time that Jon yells "I'll kill you!" I get a little less interested in him as a character.
- Why can't I follow after Tom/Raiderguy?
- Why does Jon suddenly have a moustache?
- If all of these shadows have no chance against mega-Jon, just have it be a map event for him to slash them and let the player move on instead of starting and finishing 1-hit fights. This would let me see all the one liners without forgetting them inbetween the fight screens.
- "So magnifecent" - magnificent
- at the very end of the map, the bandits can cross over into the center lava?
- "Wy did I call him master?" - Why
- "YOUR ONE OF THE MAGES?" - You're