MV - Nevaryth(on hold)

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Started by Vance Raehart 51 posts Page 2 of 3 View original ↗
  1. Your art, sprites and tilesets look great, but the mapping leaves some room for improvement. You are mapping things with to much empty space. A lot of that space could be cut out.
  2. Arcmagik said:
    Your art, sprites and tilesets look great, but the mapping leaves some room for improvement. You are mapping things with to much empty space. A lot of that space could be cut out.
    I just hired a mapper so it's getting cleaned up
  3. demo now ready!!!

    Things changed in the demo
    COMBAT SYSTEM has been changed to save money
    intro senquence-
    after the intro another novice will tell you to see master ignai(he does not exist yet)
    new desert town you can travel to.
    fight a xymbologist in neuborne(of u want to die)

    if you want to donate copy the link below my sig
  4. Snow area under devolopment
    a0TlIHX.png
  5. new intro here
  6. A couple of things you might want to deal with now, rather than leave until the problem becomes unmanageable.

    Sentences begin with capital letters, and I is always a capital.
    Your placing on cupboards etc near walls needs adjusting. At the moment it looks as if they are on the wall instead of next to it. I suggest you move your objects down half a tile, then they should sit neatly - more realistic than the default full tile.
  7. Yeah, there are some pretty egregious spelling and grammatical errors from everything I've seen in the topic so far. The game looks interesting but RPGs are a narrative genre and if your writing isn't up to scratch then it's going to massively impact your game. Definitely look into finding or hiring an editor before it gets out of hand.
  8. I will give the demo a try, assuming I can manage to make it work because WindowsSmartScreen keeps showing your file as a virus and doesn't even let me open it, but I agree with @Kes here about the grammar of the thread and the furnitures being glued to the walls.
    Also just a hint, put the character images under spoilers, mainly to avoid your main post to be unnecessarily big and painful to scroll.

    I can already tell from the video that some maps are too big and with empty spaces, so you might want to reduce their size too, that being said, the custom art is nice. You should have used placeholders first though like I suggested you long ago (instead of going all the way with custom art), the RTP is there for a reason.

    Let me know if you need any help with the maps.
  9. I appreciate the feedback guys, I'll address this problems when I get home
  10. Just for the sake of clarity, the grammar issues I wrote about are not in the thread, which I have not read, but in the demo. A demo is meant to showcase your game. It needs to be up to scratch.
  11. Kes said:
    Just for the sake of clarity, the grammar issues I wrote about are not in the thread, which I have not read, but in the demo. A demo is meant to showcase your game. It needs to be up to scratch.
    I'll look over everything, thank you
  12. Kes said:
    Just for the sake of clarity, the grammar issues I wrote about are not in the thread, which I have not read, but in the demo. A demo is meant to showcase your game. It needs to be up to scratch.

    My bad if my post made it seem like I was referring to foum posts, I did mean the screenshots and videos posted so far (like you said, capitalisation errors in screenshots, "Acadme" which I presume is meant to be "Academy" etc.)
  13. yep, still working on this. I'll also be heavily updating the main post and make a demo thats not completely half assed

    it will start with something like this
  14. upload_2017-12-8_20-23-40.png

    is this a little big? or just right :)
  15. The arts are very cool! You have to improve also your mapping and the sprites! will it be playable online?
  16. Freank said:
    The arts are very cool! You have to improve also your mapping and the sprites! will it be playable online?
    the mapping has been compressed into smaller maps. As for multiplayer, that will be a no
  17. right now im using soulpour777s lotus battle engine as a placeholder(unfortunately he was banned for plagiarism) so i requested a new combat system. it will look much better i guarantee it
  18. wow, I really like this first person view, never see this in any other place, but i think that smaller hands or some kind of animation that the hands are lower in the screen and just go up when is time to cast or attack would be better, because i think the hands cant be the focus of the fight, the player have to look at the enemies and the hands are getting to much screen space
  19. well here it is