MV - Nevaryth(on hold)

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Started by Vance Raehart 51 posts Page 1 of 3 View original ↗
  1. This game is still Highly under development, but I've decided to release a very small demo showing what i have so far.





    an open world rpg where mages combine runes called Xymbols. These mages are known as Xymbologists. you begin as a novice where you learn to become a Xymbologist that will choose to Become a loyal Xymbologist of the Order of Xym, or Embrace the evil of The Rogue Nation.

    The key features on full release.

    • Start as a novice then branch into 6 other mage classes.
    • 4 kingdoms to explore. Aeostora the surface kingdom, Oceara the sea kingdom, Garuheim the sky kingdom. and the mysterious hidden kingdom, Nevaryth.
    • Create Spells by using Xymbols. Different spells in different order creates an all new spell
    • 2 separate stories. Official and Rogue(Good and Evil) choose wisely for this will be your destiny, as well as your fate.
    • much much more.

    Novice


    KdS9rPJ.png


    this is a Novice Xymbologist, learning to master the art of Xymbology


    Official(left) Rogue(right)


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    1. Red Xymbologist: The most balanced and the most popular in the Aeostoras Capital of Gran Vaolys. They are used to Raid Dungeons
    2. Blue Xymbologist: Founded by the The King of Al Terzech to stop the Terzech Uprising. Used as bounty hunter to hunt Criminals
    3. Green Xymbologist: In tune with Nature and can be found in the Forest of Centoria. Used to make Items and medicines
    4. Brown Xymbologist: Near the Sands of Terzech is the Rocky Wastlands of Raga, where Xymbologist Gladiators duel for honor. used for Bodyguards and the Ragar Arena
    5 .Black Xymbologist: in the Snowy Mountains of Ishtoras are Hunters of evil creatures. used to Hunt Monsters to cull the monster population
    6.White XYmbologist: Xymbologists of Oceara, the only Xymbologist class that isn't native to Aeostra. used for exorcising demons and exploring



    Gameplay and Demo TBA.






    Art and Pixel done by eadgear
    Combat system FPTB(first person turn based combat system) by Gamefall Team
    Enterbrain

    give me your thoughts.
  2. *Looks at the logo, features and the characters' art* SOLD!!


    There's gotta be an overarching plot/conflict rite, I'm wondering about that, I know it's very early to tell, maybe, but would you like to tell us about it? Aha


    File size is OVEERRR NINNEE THOUSSSAANNNNNDDD, but seriously 1GB download and my mobile quota would be drained to the last molecular byte. xD


    I'll keep an eye on this project, whenever I'm able to, I'll download it and playtest it and will letcha know what I think of it.


    Keep us posted!
  3. I LOVE IT!!!!! The characters are so cute! The graphics are so pretty! Those battles look so awesome! Please don't think I'm just overexerting this, I really like it!
  4. Stanley said:
    *Looks at the logo, features and the characters' art* SOLD!!


    There's gotta be an overarching plot/conflict rite, I'm wondering about that, I know it's very early to tell, maybe, but would you like to tell us about it? Aha


    File size is OVEERRR NINNEE THOUSSSAANNNNNDDD, but seriously 1GB download and my mobile quota would be drained to the last molecular byte. xD


    I'll keep an eye on this project, whenever I'm able to, I'll download it and playtest it and will letcha know what I think of it.


    Keep us posted!

    keep in mind not to expect much from the demo, after all its a tech demo.
  5. Vance Raehart said:
    keep in mind not to expect much from the demo, after all its a tech demo.

    Okay. Is the tech demo consist of basic exploration and combat system only?
  6. Yes combat and exploration only. I will post updates on the project as well
  7. Update: I plan on releasing a real demo sometime in the future with small quests and a couple other features
  8. Concept looks neat and the artwork seems really good. Good luck! Look forward to seeing a demo!
  9.   UPDATE: I have some house tiles done below


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    each monster has a stronger variant to itself, and i don't mean change its hue either


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    these monsters are more powerful than the original, and harder to defeat or tame.


    heres also a pic of a boss battle 


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    stay tuned for more
  10. Ooooh! That boss battle looks really cool! I love artstyle!
  11. The art and style in this looks really cool! Hope to see more!
  12. The game logo is really cool. I like the features, the mage classes look interesting and I appreciate their concept, too. I'm waiting to see more, good luck for the development!
  13. hey guys I'm putting a temporary halt to Nevaryth. Ive decided to work on a much smaller project. I do however intend to finish this project due to the amount of money,time and effort put into this. so stay tuned
  14. welp back to this project, ill be making some changes to the battle system.

    WIzVCGk.png

    and i have npcs here so im just updating on progress
  15. funding didn't work out too well, if you want to help and support it, plz donate to paypal.me/Alpha13 i need help more than ever now since my hopes just got shot down, though expected.
  16. ziFvVxw.png
    Blue Xymbologist(rogue)

    if you become rogue then you are exiled from the main cities and bounty hunters including Xymbologists will hunt you. however there are safe havens for criminals such as Bandit outposts, certain cities, etc.

    Guilds
    Guilds have two different categories, Official and Rogue. to put it simply good and evil guilds. Guilds also have sub categories so it would be what your guild specializes in. Official guilds can be
    • Dungeon Running
    • Bounty hunting
    • Crafting
    • trading
    • Honorable dueling
    • Monster hunting
    Rogue guilds can
    • Assassination
    • Contraband Crafter
    • Contraband Dealer(basiclly a drug cartel)
    • Capturing innocents
    • Arena
    so that is a breakdown of guilds for you guys
  17. The artwork is wonderful! o_O and the different "classes" and specialisation for each is super neat. Looks like you're going for a more open world kind of deal? It looks fun and very explorative. Hopefully I'll try this sometime too c: Your mapping style is also really cute. (I'm a sucker for graphics huehuehuehue~)

    I'm sorry to hear that your funding project didn't really work out D: But please don't be too upset! I'm sure you'll still be able to create a wonderful game, you just need the motivation and effort :) good luck!
  18. Tsarmina said:
    The artwork is wonderful! o_O and the different "classes" and specialisation for each is super neat. Looks like you're going for a more open world kind of deal? It looks fun and very explorative. Hopefully I'll try this sometime too c: Your mapping style is also really cute. (I'm a sucker for graphics huehuehuehue~)

    I'm sorry to hear that your funding project didn't really work out D: But please don't be too upset! I'm sure you'll still be able to create a wonderful game, you just need the motivation and effort :) good luck!

    tyvm all the artwork was done by eadgear so alot of the credit (or most of it) goes to him. without him this project would to cease to exist



  19. showing off some gameplay
  20. here are some desert scenery snapshots

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    as you can see each region of the world is gonna have its own npcs, architecture and lore