I was wondering, is there was a way to make enemies spawn on the map while the game is in progress? like a summoning skill or enemies that multiply themselves for example.
RPG Maker MZ natively does not support just randomly spawning events on the map, and thus neither does JABS. However, I have heard that Galv's Event Spawner works with this? I have not tested it nor officially supported it as a tool to use with JABS, but it might be something you could look into?
- The enemies I can see their emoji (happy, sad, angry, etc...), how I can remove it?
I couldn't figure out how to disable the balloons if that's what you mean by emojis but if you go into the game folder under img/system you can replace the balloon image with a blank image so you won't see them in game anymore but that probably isn't the best way to go about it.
There presently is no way to disable these, and I'd only recommend following the advice of
@Weatherlight01 if you have zero use for the "balloon" functionality in your project- that is an effective solution, but would effectively disable balloons entirely.
- Can I remove the window (red arrow) for not showing me?
The action log can be turned off in the plugin manager, it's called j/J-LOG.
This is 100% accurate. That window is my log window. If you do not want it, you can disable the plugin. If you are looking at the sample project, there are a large number of other plugins you may want to review. Many should have details in the plugin description as to what they do and how they work.
- The black ghost has name, I don't want to appear the black ghost name. How I can do that?
If you right click the plugin called j/jabs/J-ABS and click edit you can turn on/off a bunch of stuff like enemy HP bar, enemy name etc.
While you can follow
@Weatherlight01 's advice, that would globally disable it for all enemies. If you want to selectively disable it, you can put:
in the enemy event you wish to hide the name from, and it'll hide the name only for that enemy. There are a number of tags like this that disable various visual aspects and manipulate many things, and someday I'll have them documented.
Thank you kindly sir for stepping in and helping your fellow JABS users!
I am not always able to respond, so I appreciate your diligence!
:XP1C: