Has anyone else experienced a pretty sever drop in performance when upgrading to a newer version of MV3D? And, if so, how did you get around/solve the framerate issue?
In my case, it was a pretty big upgrade. I have been using MV3d ver. 0.6.3 for a very long time because I had already invested so much time into my mapping before the .OBJ model flipping was fixed, and I didn't want to have to go through dozens of maps to fix the events and maps if I upgraded, so I just kept using 0.6.3, which had been totally fine up until recently. Using 0.6.3, I was stuck with only being able to use 8 total light sources/events on any map, no matter how large or small. So I finally decided with the latest update 8.2.2 to go ahead and put in the time to upgrade and then go through and 'fix' my entire game with the models now all being reversed/mirrored. The problem is that now the performance is just horrendous, pretty much on any sized map.
Here is the performance of the game using MV3D ver. 0.6.3 on a 251x251 map with various other buildings and assets to load, AND fog/rain running:
Clarion Call - 0.6.3
And here is the game running with MV3D ver. 8.2.2 on a 50x50 map with no weather effects running. I took a chunk of the OG map and made a smaller version after the performance tanked so badly, but even on a 50x50 map it doesn't seem to have helped.
Clarion Call - 8.2.2
Did anyone else experience this? If there's no way around this issue then I can roll back to 0.6.3 but since smaller dark areas do look so much nicer with the real-time shadows and also being able to use more than 8 total lights in an area, I would prefer to be able to just use 8.2.2
:p - any help would be greatly appreciated!