MV3D - 3D rendering for RMMV with Babylon.js

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Started by Cutievirus 1560 posts Page 73 of 78 View original ↗
  1. Thank you, Dread Nyanak, for continuing to work on the plugin!

    If anyone can help, I was wondering how to stop the camera panning up from the bottom of the map/under the map whenever I turn the plugin on. I don't get why the camera views starts at the bottom of or underneath the map.


    Hunters12 said:
    any idea how to completely disable diagonal camera in first person ?
    What's diagonal camera? The camera settings I use for first person view are, they might help:

    [ISPOILER] pov.PNG[/ISPOILER]
  2. Is there a way to go in a 3D Mode via Action Sequence from yanfly?
    The Camera go 5-10% (enough to create a room effect) down.

    greetz
  3. greetings, today I would like to know if it's possible to transfer saved and edited projects from one computer to another. and which graphic will GTA render to the exportation?

    because to be more precise, the main idea that I had in mind was to record a bunch of scenes, edit them on my crappy computer and then export them and render those with a better graphic on a more powerful computer of a friend.

    so the main idea would be to use the more powerful computer for rendering due to its a superior graphic card ( 3070. )

    is that possible?

    or it will be rendered with the graphic that has been shot ( crappy computer )?

    ( P.S. no, I can't work on the powerful computer to the get-go for a few reasons. the first one being, I don't own that computer. second of all, for the first reason, ( which it's kinda linked ) I can't use it that much because my friend it's busy working on others aspects. so that's why I'm recording and editing stuff on my end. so that he can work on something else.)
  4. Hi, is there any tutorial for texturing tiles? I've havent been able to find one... I want to give tiles textures from the tileset, but not an entire tile, I want to use the pixel inputs to give a certain zone of the tileset as a texture, but I dont understand how to do it.
    Thanks
  5. Hunters12 said:
    any idea how to completely disable diagonal camera in first person ?
    You are trying to prevent the player from turning to left and right in 45 degrees while forcing a 90 angle instead, right?
    Check the Turn Increment and Turn Speed inside the plugin configurations
  6. It says now loading :((

    edit: I managed to get it work but everythings on the floor
  7. Sorry if this has been asked before, but would it be possible to make a WYSIWYG map editor, at least for the premium version?
  8. shokteenik said:
    Is there a way to increase the amount of light sources on a map from eight? Whenever I add more than eight, the rest of the lights seem to not appear.
    Do you have a demo or a full verion? I think it's a limit for demo version.
  9. Hey, sorry if it's a repeated question but I've been seeing the work that many have done with this plugin and I feel that someone could advise me, I'm a little new with rpgmv3d but does anyone have any tips on making furniture? I only have the non-premium version and so far I've used the a2 tables to make beds and
    counters but I have difficulty with cabinet etc. How do you guys make your furniture? Or would I need the premium version for the desired effect?
  10. If this topic is still alive: the test models don't seem to work in the model test: they just don't appear.
    Does someone else have the same problem?
    -ELE
  11. Has anyone successfully uploaded this and played on a web browser? I'm having issues on chrome and edge. In firefox, it came up and then crashed.

    1643835439365.png
  12. Just wanted to add some information. I'm using 0.7.2 and I think it's the skybox function. I'm still hunting the issue down.
  13. How can it be made so I can fall down a pit of a tile is located in the A-Tileset?
    I have bigger sprites and graphics so 1height is passable but I can't fall down in pits that are for example 6 depth? any suggestion?

    EDIT: Solved
  14. I need a little help with this plugin...

    I ONLY want it to display in 3D (in first person) within dungeons. Otherwise, I want it to use the normal RPG Maker MZ 2D view. I've figured out how to get it to display in first person in the dungeon, but I can't figure out how to use the normal 2D view outside of dungeons. I tried a couple different things but either they didn't work, or it caused the game to lock up... so... not sure what I'm doing wrong... How do I achieve the effect I want?

    Second question: Within the first person dungeons, is there a way to make events not turn with the player's view? Like if I have a treasure chest at the end of a hallway, I don't want the flat chest image to spin around when the player begins to turn back the other way.

    Third question: Is there a way to force the player to commit to their turning in first person view? Like I don't want you to have full rotation control, where you could wobble the camera back and forth by turning side to side. I want it where if you press Left for example, your character will be forced to make the full turn to the left side before you can turn another direction. Is there any way to achieve this effect?

    Lastly: Can I control the scale of events? As it stands, a chest will take up almost the entire view of the player. Is there a way I can make an event appear as half it's normal size?
  15. TakumaGao said:
    I need a little help with this plugin...

    I ONLY want it to display in 3D (in first person) within dungeons. Otherwise, I want it to use the normal RPG Maker MZ 2D view. I've figured out how to get it to display in first person in the dungeon, but I can't figure out how to use the normal 2D view outside of dungeons. I tried a couple different things but either they didn't work, or it caused the game to lock up... so... not sure what I'm doing wrong... How do I achieve the effect I want?

    Second question: Within the first person dungeons, is there a way to make events not turn with the player's view? Like if I have a treasure chest at the end of a hallway, I don't want the flat chest image to spin around when the player begins to turn back the other way.

    Third question: Is there a way to force the player to commit to their turning in first person view? Like I don't want you to have full rotation control, where you could wobble the camera back and forth by turning side to side. I want it where if you press Left for example, your character will be forced to make the full turn to the left side before you can turn another direction. Is there any way to achieve this effect?

    Lastly: Can I control the scale of events? As it stands, a chest will take up almost the entire view of the player. Is there a way I can make an event appear as half it's normal size?
    1. Just disable by using disable() at your point of exit.
    2. You're probably using a sprite()as the object. Either use the object as a wall, or better yet, use a 3D object.
    3. Not sure about that one.
    4. Use scale(#,#).

    Most of this information is in the documentation.
  16. SloppyJoeStudios said:
    How can it be made so I can fall down a pit of a tile is located in the A-Tileset?
    I have bigger sprites and graphics so 1height is passable but I can't fall down in pits that are for example 6 depth? any suggestion?
    Use a jump event and "jump" down to the next tile.
  17. cuzisaidso said:
    1. Just disable by using disable() at your point of exit.
    2. You're probably using a sprite()as the object. Either use the object as a wall, or better yet, use a 3D object.
    3. Not sure about that one.
    4. Use scale(#,#).

    Most of this information is in the documentation.

    Well, when I load into the game, it loads into 3D mode instead of 2D mode. How do I stop that from happening? And like I said, when I tried to disable it, it caused the game to lock up. Maybe I'm doing the event wrong somehow? How should it be? And what are those () you mentioned for? Is that part of the command?

    How do I make a chest into a 3D object?
  18. TakumaGao said:
    I ONLY want it to display in 3D (in first person) within dungeons. Otherwise, I want it to use the normal RPG Maker MZ 2D view. I've figured out how to get it to display in first person in the dungeon, but I can't figure out how to use the normal 2D view outside of dungeons. I tried a couple different things but either they didn't work, or it caused the game to lock up... so... not sure what I'm doing wrong... How do I achieve the effect I want?
    I have a similar setup and I'm doing it this way:

    In the Plugin Manager -> MV3D -> Map defaults, I globally disable MV3D. Then in the note tags of the Dungeon Map, I add

    Code:
    <mv3d>enable(true)</mv3d>

    to enable it.

    I'm not on my laptop so typos might occur.
  19. Is it possible to be able to walk through some 3D objects even if events aren't walkable.
    I made a 3D object like high grass and put it on "o" but I can't walk through the grass and I don't want the player to be able to walk on all events like chests, signs and stuff. only through high grass.

    EDIT: Solved, had to change the height to under my passable settings. the model will visually still stay as it is but the height in code is height(0.05). Might turn it down to 0 as well.
  20. I tried turn all plugins off and one by one on again and still won't work.
    It have worked for the whole time but encountered it yesterday and then suddenly it worked again today but just now after a full day of working, it appeared again.
    What could be causing this?

    I have a big map and use 3d models(premium).

    What more info do you need to help me out with this?

    #help #mv3d

    Untitled-2.png