Hey, I was trying to download the demo project file but I can't seem to find it. I was trying to figure out these doors and figured that the demo might give me some guidance lol.
@Yevn125 go to the github lin on the first post, https://github.com/Dread-chan/MV3D
click on the green button, "clone or download", and then "download ZIP"
inside the zip, the demo is the "project" folder.load it somewhere in your computer to open, opening projects still on the zip usually gives errors and they don't run.
Hey Dread, is it planned to fix the FPS issue with Yanfly's "Event Chase Player" Plugin? When the events are chasing the player, it drops the FPS to 6-25!
@palatkorn in your video you posted, how do you get your trees to look that way? I've been struggling for so long trying to figure out how to get large trees to stand up like that! They look so good. How do you do that?
@palatkorn so you want the chest to not open when the rock is on top of it, right?
by the way, what was the previous video about? the one of your character going up and down slopes? you seemed to have put some event screenshots but I didn't get it?
speaking of it, seeing this new video, @Dread_Nyanak is there a way to make an event, or even the player, be able to fall from ledges or not mid-game instead of an one-time setting in the plugin parameters? for example in palatkorn's video the rock could be dropped from the ledges, is there a way to make it be able to be dropped but not the player?
the github page doesn't say anything, or at least I couldn't find it...
The stone event fell over the treasure chest.
Then it opens because It's an overlapping event.
Previous video I did to test the climb to the top. After that I placed a stone on top to do this.
@palatkorn so you want the chest to not open when the rock is on top of it, right?
by the way, what was the previous video about? the one of your character going up and down slopes? you seemed to have put some event screenshots but I didn't get it?
speaking of it, seeing this new video, @Dread_Nyanak is there a way to make an event, or even the player, be able to fall from ledges or not mid-game instead of an one-time setting in the plugin parameters? for example in palatkorn's video the rock could be dropped from the ledges, is there a way to make it be able to be dropped but not the player?
the github page doesn't say anything, or at least I couldn't find it...