MV3D - 3D rendering for RMMV with Babylon.js

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Started by Cutievirus 1560 posts Page 54 of 78 View original ↗
  1. Eliyud said:
    My God! This looks so difficult to use.

    Eliyud from Condado Braveheart? Greetings! :thumbsup-right:
  2. What you like Always easy When you try

    Eliyud said:
    My God! This looks so difficult to use.
  3. Eliyud said:
    My God! This looks so difficult to use.
    it is a bit confusing at first, until you learn it. Then it get much easier.
    That is how it is with many things though.
  4. Hey, I was trying to download the demo project file but I can't seem to find it. I was trying to figure out these doors and figured that the demo might give me some guidance lol.
  5. @Yevn125 go to the github lin on the first post, https://github.com/Dread-chan/MV3D
    click on the green button, "clone or download", and then "download ZIP"
    inside the zip, the demo is the "project" folder.load it somewhere in your computer to open, opening projects still on the zip usually gives errors and they don't run.
  6. Hey Dread, is it planned to fix the FPS issue with Yanfly's "Event Chase Player" Plugin? When the events are chasing the player, it drops the FPS to 6-25!

    Event Chase Player (YEP) - Yanfly.moe Wiki
  7. @palatkorn in your video you posted, how do you get your trees to look that way? I've been struggling for so long trying to figure out how to get large trees to stand up like that! They look so good. How do you do that?
  8. @Arvalis seems like an event to me.
  9. YoraeRasante said:
    @Arvalis seems like an event to me.
    That's quite likely, but where would I get character sprites that are just large trees? I've looked to no avail!
  10. I got some from dlcs for vx ace I could use, but those seem like copied from a tileset as a character, reminds me of some by pandamaru...
  11. It was an event
    I suggest that the movement of trees should be closed.
    Arvalis said:
    That's quite likely, but where would I get character sprites that are just large trees? I've looked to no avail!
  12. Who can help suggest a way to check for events for matching locations? Because I placed overlapping events
  13. palatkorn said:
    Who can help suggest a way to check for events for matching locations? Because I placed overlapping events
    Code:
    $gameMap.eventsXyNt(x, y);
    That will return an array of events at that x, y.
  14. palatkorn said:
    Who can help suggest a way to check for events for matching locations? Because I placed overlapping events

    Use variables to check the event coordinates and put this check in a parallel proccess.

  15. so I did this with the same result.
    x.JPG
  16. @palatkorn so you want the chest to not open when the rock is on top of it, right?

    by the way, what was the previous video about? the one of your character going up and down slopes? you seemed to have put some event screenshots but I didn't get it?

    speaking of it, seeing this new video, @Dread_Nyanak is there a way to make an event, or even the player, be able to fall from ledges or not mid-game instead of an one-time setting in the plugin parameters? for example in palatkorn's video the rock could be dropped from the ledges, is there a way to make it be able to be dropped but not the player?
    the github page doesn't say anything, or at least I couldn't find it...
  17. c.jpg
    The stone event fell over the treasure chest.
    Then it opens because It's an overlapping event.
    Previous video I did to test the climb to the top. After that I placed a stone on top to do this.
    YoraeRasante said:
    @palatkorn so you want the chest to not open when the rock is on top of it, right?

    by the way, what was the previous video about? the one of your character going up and down slopes? you seemed to have put some event screenshots but I didn't get it?

    speaking of it, seeing this new video, @Dread_Nyanak is there a way to make an event, or even the player, be able to fall from ledges or not mid-game instead of an one-time setting in the plugin parameters? for example in palatkorn's video the rock could be dropped from the ledges, is there a way to make it be able to be dropped but not the player?
    the github page doesn't say anything, or at least I couldn't find it...
  18. wait, so you wanted it to only open after getting a rock to the "head"?
  19. Yes, I wonder if it will open the chest by checking the position, so I ask everyone and tell me what to do.
    YoraeRasante said:
    wait, so you wanted it to only open after getting a rock to the "head"?