@glaphen
I just tested, and I can still load tilesets with Japanese characters fine. Strange.
I'm also not experiencing the loading bug you describe, even if I open the load menu from the map.
@CoopNinjask
Animations are already ignored by camera collision. I couldn't reproduce any issues with animation frames being larger than normal, so I'm not sure what you mean about that.
The animations are offset incorrectly when using resolution scale. Only the regular animations though, the ones produced by the plugin command are fine. I'll have to fix that.
The zoom plugin command is
mv3d camera zoom <n> <t>
where <n> the value and <t> is time. Values larger than 1 will zoom in and values smaller than 1 will zoom out. I'll put this in the help text later.
I just tested, and I can still load tilesets with Japanese characters fine. Strange.
I'm also not experiencing the loading bug you describe, even if I open the load menu from the map.
@CoopNinjask
Animations are already ignored by camera collision. I couldn't reproduce any issues with animation frames being larger than normal, so I'm not sure what you mean about that.
The animations are offset incorrectly when using resolution scale. Only the regular animations though, the ones produced by the plugin command are fine. I'll have to fix that.
The zoom plugin command is
mv3d camera zoom <n> <t>
where <n> the value and <t> is time. Values larger than 1 will zoom in and values smaller than 1 will zoom out. I'll put this in the help text later.
Ok I downloaded the newest demo and tried and loading didn't work recorded exact process.
File names doesn't happen though don't know why it does in my project, turned off all plugins but mv3d and still fails to load, I'll just change the names.


