1) The character sprites bugs has back!
The blink problem is here again and it shows some strange white squares sometimes.
Besides that, there seems to be a new bug due to the way that MV3D reads character sprites in version 0.5.1. Sometimes a miniature version of the entire sprite file appears, it is very strange.
There is also a glitch that reads the wrong sprite index at certain times. In the video I recorded, this happens when the character reloads the weapon in the last frame of the animation.
I activated version 0.4.8 on the same project to see how it would work and that was perfect.
The blink problem is here again and it shows some strange white squares sometimes.
Besides that, there seems to be a new bug due to the way that MV3D reads character sprites in version 0.5.1. Sometimes a miniature version of the entire sprite file appears, it is very strange.
There is also a glitch that reads the wrong sprite index at certain times. In the video I recorded, this happens when the character reloads the weapon in the last frame of the animation.
I activated version 0.4.8 on the same project to see how it would work and that was perfect.
Yep 0.4.8 characters sprites and qsprite is working , but 0.5 and up we have a few issues with sprite animations, and frame pulling wrong.
