In regard on the last update.
My game looks like this:
View attachment 133780
Before this update, the characters was messy., now it's the map that looks this way, an d the sprites is ok.
My game looks like this:
View attachment 133780
Before this update, the characters was messy., now it's the map that looks this way, an d the sprites is ok.
This is excellent news. I made a very small change in the part of the code where I get the texture's size. I switched from using getBaseSize to getSize. According to the documentation, they sometimes return different values, and that's the cause of the bug. So I just need to revert the change for the tiles and keep the change for the characters.
Though, the characters do look a bit vertically stretched.
@Waterguy
The mv3d-regions block is actually for the next major update. Rpg maker ignores when I switch branches unless I close the project, so changes I make to the map accidentally get pushed out with bugfixes.
@Poppie360
To overwrite the function you would need
JavaScript:
mv3d.Character.prototype.updateCharacter=function(){
}

