[MV & MZ] Custom Main Menu UI using WYSIWYG Editor

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Started by Aerosys 162 posts Page 4 of 9 View original ↗
  1. Aerosys said:
    Fixed now in version 1.4.2!

    You can now choose whether the custom parameter should be displayed in other menus. Consider this an interim solution until I find a good way to manage the "Target Actor window".
    Hi @Aerosys ! Very quick, but related question -- Update 1.4.2 made me update the RPG Maker MZ version to 1.9 (I was on 1.8), and now with your Summon_Deck version I get the following error:

    TypeError
    Cannot use 'in' operator to search for 'faceSize' in null

    If I revert back to 1.8 the Summon_Deck works fine, but then I cannot use the CustomUI 1.4.2!
  2. orgint said:
    Hi @Aerosys ! Very quick, but related question -- Update 1.4.2 made me update the RPG Maker MZ version to 1.9 (I was on 1.8), and now with your Summon_Deck version I get the following error:

    TypeError
    Cannot use 'in' operator to search for 'faceSize' in null

    If I revert back to 1.8 the Summon_Deck works fine, but then I cannot use the CustomUI 1.4.2!
    I uploaded a patch for the Summon Deck to support Core RPG Maker Scripts 1.9, please try again.

    If the problem persists, let's continue discussing in the summon thread :)
  3. Was messing around with the plugin and go this when I tried to open the items and skills tab. Any ideas on how to remedy so I can use those tabs? 1750446168682.png
  4. MusicLibrary said:
    Was messing around with the plugin and go this when I tried to open the items and skills tab. Any ideas on how to remedy so I can use those tabs?View attachment 343306
    Should have been fixed with the latest version (1.4.3). Can you please verify that you have it?
  5. Aerosys said:
    Should have been fixed with the latest version (1.4.3). Can you please verify that you have it?
    I downloaded it and it fixed it. Thanks!
  6. Hello! Hate to bother you, but I'm trying to enable a menu action that will call a common event if a game variable is equal or below 3... And it's simply not working. I'm not getting an error or anything, it's just always greyed out, even though the variable is currently at 1.

    I set it in Menu Options -> Menu Commands and replaced Formation with a custom "Skip Time" command.

    Is something wrong with my super duper basic JS? I have never programmed anything in my life so excuse me if this is a really basic mistake, but I've used scripts like these in Conditional Branches and they worked fine.

    Code:
    $gameVariables.value(1) <= 3;
  7. Adlerlitz said:
    Hello! Hate to bother you, but I'm trying to enable a menu action that will call a common event if a game variable is equal or below 3... And it's simply not working. I'm not getting an error or anything, it's just always greyed out, even though the variable is currently at 1.

    I set it in Menu Options -> Menu Commands and replaced Formation with a custom "Skip Time" command.

    Is something wrong with my super duper basic JS? I have never programmed anything in my life so excuse me if this is a really basic mistake, but I've used scripts like these in Conditional Branches and they worked fine.

    Code:
    $gameVariables.value(1) <= 3;
    Recently noticed the same, it will be fixed with the next update!

    In the meantime you can bind your menu action to a switch.
  8. Aerosys said:
    Recently noticed the same, it will be fixed with the next update!

    In the meantime you can bind your menu action to a switch.
    Thank you! It's such a cool plugin. Couldn't make my game without this :D
    EDIT. Another observation - I seem to be unable to push a scene or call a common event if a scene is not defined. Is this intended behavior?
  9. Adlerlitz said:
    Is something wrong with my super duper basic JS? I have never programmed anything in my life so excuse me if this is a really basic mistake, but I've used scripts like these in Conditional Branches and they worked fine.
    Fixed.

    Adlerlitz said:
    EDIT. Another observation - I seem to be unable to push a scene or call a common event if a scene is not defined. Is this intended behavior?
    I cannot follow. If you choose "jump to scene" then you must define which scene you want to go to.
  10. Aerosys said:
    Fixed.


    I cannot follow. If you choose "jump to scene" then you must define which scene you want to go to.
    Thanks for the fix!
    As for your question... I just realized that I still had "Jump to" selected after 4 hours of trying to find alternative solutions. XD Sorry!
  11. Hi Aerosys! Awesome plugin!


    Just a noob question though-- which part of the parameters can I edit this part? I'd love for the windows/border thingy to disappear, for instance.
    1751125196607.png
  12. CeaCeaCea said:
    Hi Aerosys! Awesome plugin!


    Just a noob question though-- which part of the parameters can I edit this part? I'd love for the windows/border thingy to disappear, for instance.
    View attachment 343840
    This window is coming from Visustella. I remember there's an option to disable it in the plugin manager -> Visustella Core.
  13. Hello Aerosys, nice plugin :)

    However in encountering the next error:

    1751186292831.png

    After I click F9 in the menu, it doesn't open index.html. I had to manually create the uicustom folder in the root of my project as it wasn't created by the plugin. I am using RPG Maker MV
  14. jmcamacho said:
    Hello Aerosys, nice plugin :)

    However in encountering the next error:

    View attachment 343881

    After I click F9 in the menu, it doesn't open index.html. I had to manually create the uicustom folder in the root of my project as it wasn't created by the plugin. I am using RPG Maker MV
    It could happen that some process blocks RPG Maker of writing files. Unfortunately, there isn't much I can do right now.
  15. jmcamacho said:
    After I click F9 in the menu, it doesn't open index.html. I had to manually create the uicustom folder in the root of my project as it wasn't created by the plugin. I am using RPG Maker MV
    this might be caused by browser or virus scanner, you need to either whitelist it or
    allow it to ignore, so close/open can work out.

    so if you use win10 or others, it should work with the latest browsers or check your
    security software if its blocking it or not.
  16. hello first time commenting. hope im doing this right. but i had a question. i just want to double check
    with credit of course are we allow to use this plugin for free for commercial use? thanks in advance !
  17. Goldencraft1 said:
    hello first time commenting. hope im doing this right. but i had a question. i just want to double check
    with credit of course are we allow to use this plugin for free for commercial use? thanks in advance !
    Yes you can.
  18. Aerosys said:
    Yes you can.
    thank you so much ! i always like to double check when im interested in using awesome plugins for commercial projects thanks again <3 have a great day or night !
  19. Hi, I would like to report that your plugin seems to be affecting the word wrapping of text boxes when using plugins like GALV MessageStylez MZ or GabeMZ MessagePlus.

    I think these plugins are quite popular, so it would be great if you could take a look at this. :^)
  20. Version 1.5.2 is out and comes with a highly wished feature:

    Spaces between the boxes !

    1758449367860.png

    In other news: I already started working on the Equipment Menu!