MPP_ActiveTimeBattle (with ATB bar on battle status window)

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Started by ovate 2 posts View original ↗
  1. MPP_ActiveTimeBattle- 2017/12/01 (ver. 1.11)

    Creator name: Mokusei Penguin

    Overview
    Change battle system into active time battle

    Features-
    ・ATB bar on battle status window
    ・Help Window Position, it can be top of the status window
    ・Options for ATB Mode [Active, Wait] and Battle Speed

    More information can be found in the plugin.

    Screens
    3knjQ6.gif

    3Dnz2C.png

    Credit and Thanks:
    Mokusei Penguin

    Terms of Use- Free for commercial and non-commercial use.

    License - MIT License: http://opensource.org/licenses/mit-license.php

    You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/gyjtvznvz7abjyx/MPP_ActiveTimeBattle.js?dl=1

    =========================
    edit-
    For Pretty Sleek Gauges compatibility:
    Change these lines


    Window_BattleStatus.prototype.drawAtGauge = function(x, y, width, rate, color1, color2) {
    var height = MPPlugin.atGaugeHeight;
    var fillW = width * rate;
    var gaugeY = y + this.lineHeight() - height - 2;
    this.contents.fillRect(x, gaugeY, width, height, this.gaugeBackColor());
    this.contents.gradientFillRect(x, gaugeY, fillW, height, color1, color2);
    };

    to this:

    Window_BattleStatus.prototype.drawAtGauge = function(x, y, width, rate, color1, color2) {
    var height = MPPlugin.atGaugeHeight;
    var fillW = width * rate;
    var gaugeY = y + this.lineHeight() - height - 2;

    this.contents.drawTrap(x, gaugeY, width - 2, height, this.gaugeBackColor(), true);
    this.contents.drawTrap(x, gaugeY, fillW, height, color1, color2, "atop");
    this.contents.drawTrap(x, gaugeY, width - 2, height, "#FFFFFF");
    };
  2. Is there a way to config this to get closer to charge turn battle (CTB )?