Quick question: Can mouse be used with isometric mode to move the characters around and click on crates and such? I haven't used MV yet at all.
Mouse System Ex
● ARCHIVED · READ-ONLY
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So I have a question. I'm using a custom title screen and it seems to be the only thing that doesn't get highlighted when I hover over with the mouse. Is it possible to integrate that into the custom title screen? I'm using MOG Custom Title Screen.
Thank you! -
On RMV 1.5.0 this plugin seems to sporadically stop the game from loading.
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Very nice, however, is there any chance to support generic, system dependent cursors? I mean, like as in cursor: pointer; or cursor: help; and not only cursor: url(../path_to_file/someFile.png) ??
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Hello I have a Problem.
I am packing the script file into the folder.
activate it in rpg maker.
set to true---
make a default.png cursor in the folder cursor
and when I start the game I see the cursor.. and
the screen flashes "Now LOADING"
but the cursor has my img!
but the game will not start :-( Anybody can help? -
Right :-(On RMV 1.5.0 this plugin seems to sporadically stop the game from loading.
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is there any way to set the size of the area of a event in which clicking will do something?
and is it possible to make the events image changed when you mouse over it? -
Hello I have a Problem.
I am packing the script file into the folder.
activate it in rpg maker.
set to true---
make a default.png cursor in the folder cursor
and when I start the game I see the cursor.. and
the screen flashes "Now LOADING"
but the cursor has my img!
but the game will not start :-( Anybody can help?
Same problem here. Please update this plugin. -
Hello I have a Problem.
I am packing the script file into the folder.
activate it in rpg maker.
set to true---
make a default.png cursor in the folder cursor
and when I start the game I see the cursor.. and
the screen flashes "Now LOADING"
but the cursor has my img!
but the game will not start :-( Anybody can help?
I have the same problem :S, Anybody can help please? thanks! -
this plugin work fine.
just check your plugin list to find who make crash.
this plugin also replace
Game_Event and Spriteset_Map.
check thats -
Hello, there is still a problem with this plugin : if i put one custom icon .png in img/cursors, when i start the game it stuck on a screen with "now loading...". I try to put a icon lower than 3kb, the cursor is loaded but the game still on "now loading..". If i delete the .png from folder it work again. Great work anyway, i realy need this. Thanks!
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Help please :(
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I also suffer from the same problem. When starting the game rarely does not proceed from Now Loading ....
Help me -
Now Loading Error from Icon Loading Problem.
Delete 234~366 line it cleared but don't use custom mouse cursor -
Don't think this plugin has worked for a while now. Recommend using the QTouch plugin instead, it essentially does the same thing.
https://forums.rpgmakerweb.com/index.php?threads/qplugins-latest-qabs.73023/ -
Um, this is probabaly a really stupid question.... but how to I add this to the plugins? I only have the raw file, and I have no idea how to make it into a plugin from there...
Nevermind!
figured it out, mostly by copying the plugin when it showed u when I searched on my computer.... I think it was from one of the games I downloaded! -
There seems to be an issue in MV 1.5 with this plugin, in many times it fails to load and the game gets stuck to an endless "Now Loading...".
Sometime it works, sometime is not.
The issue I think it lies in $._precacheCustomCursors function, more exactly on this line...
Code:fs.writeFile(path + this._indexFilename, JSON.stringify(files), 'utf8', this._loadAndSetupCustomCursorCSS.bind(this));
The entire function is scanning the img\cursors folder, gets all images and recreates the _index.json file with an array list containing all files it finds. The problem I think it is doing this in asynchronous mode, and right after it tries to load the file to read the new images.
Can't say why it fails in doing that... but to cut things short the solution (for me at least) seems to replace the above mentioned code with the synchronous version of the writeFile, like:
Code:fs.writeFileSync(path + this._indexFilename, JSON.stringify(files), 'utf8'); this._loadAndSetupCustomCursorCSS();
What is funny... seems the game will run fine with the original function if deployed, because it no longer recreates the _index.json file. :) -
@Arise I tried doing exactly what you said and it worked once and never worked again! I would really like for this to work for me again. Thanks for trying though. :)
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The plugin doesn't work after the update.
Workaround: in the plugin settings, delete the Custom Cursor Folder (the line should be empty).
After this, remove all your custom cursors to the game directory (where Game.rpgproject file is). -
Thank you! I have been trying to figure out what to do with this since the update.The plugin doesn't work after the update.
Workaround: in the plugin settings, delete the Custom Cursor Folder (the line should be empty).
After this, remove all your custom cursors to the game directory (where Game.rpgproject file is).