MBS - Map Zoom

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Started by  Masked  196 posts Page 7 of 10 View original ↗
  1. Archeia said:
    I think you quoted the wrong person?

    oups sorry :)


    lol


    yes is true
  2. I noticed you guys have already mentioned a little bit about this but I've found the black lines showing up for me (see pic below)
    the MapZoom is set to 2 and the black line shows up every 19th box (Not sure if that is reference to the Dark Tower, but anyway!)
    I only skimmed through the posts so forgive me if this problem is resolved just thought I'd mention it.
    Honestly it's not that big a deal, just was wondering if there was an easy fix for it... If not no problem, thanks for an awesome plugin (still wanting to call them scripts LOL)
    MapZoomLine.png
  3. An problem when i set "MapZoom set 0.5 duration 120"


    is there any way to solve it?please help me,thank u1.png
  4. lmd0013 said:
    An problem when i set "MapZoom set 0.5 duration 120"


    is there any way to solve it?please help me,thank uView attachment 49490

    Is your background parallax being applied to the spriteset map?
  5. Anisoft said:
    Is your background parallax being applied to the spriteset map?

    yes,54*37 ,ues Galv's Layer Graphics plugin
  6. lmd0013 said:
    yes,54*37 ,ues Galv's Layer Graphics plugin

    if you can make video to see what happened when zoom, it will more easy for make a diagnostics 
  7. I use galv auto message busts.
    And i tried to write [zoom] at the picture file, but it dont zoom ;_;
    Is this possible to build this function in your script or the problem is on galvs script?
  8. Love this plugin! I've noticed when I use the touch screen method of moving my character, it's out of sync. I click a spot to walk and instead it takes me to a tile that's far away. Is there a way to remedy this?
  9. Hi! I don't know if this thread is still active.


    I'm having a problem when using this plugin. When I start the game with a set zoom,  the error "cannot set property 'y' of undefined" pops up and I can't play. 


    Is there any solution to it? 


    Thanks! 
  10. Hi, love the script but I'm looking to find a way to have the map zoom out, is there a way I can do this? I have tried something like: MapZoom set -2.0 duration 120 but it just makes the map go crazy.
  11. Skurge said:
    Hi, love the script but I'm looking to find a way to have the map zoom out, is there a way I can do this? I have tried something like: MapZoom set -2.0 duration 120 but it just makes the map go crazy.





    1 = 100%


    2 = 200%


    0.5 = 50%


    use decimal for zoom out.
  12. I thank you for the quick response, that solves my problem for zooming out, but I'm not sure if this is a discovered glitch- but when zooming out within 0.1 to 0.9 a flickering black lines show almost like a grid- I'm guessing it's having difficulty with pixels or something anyone get this problem?
  13. Skurge said:
    I thank you for the quick response, that solves my problem for zooming out, but I'm not sure if this is a discovered glitch- but when zooming out within 0.1 to 0.9 a flickering black lines show almost like a grid- I'm guessing it's having difficulty with pixels or something anyone get this problem?

    my side, i have not this glitch, but you can try use in a new project to see if this happened.
    If yes , is one of your plugin.
    If not .... maybe your gpu or . i don't know...
    My side not issue with the zoom out, i use 0.8 and 0.9 for a 1600x900 resolution game
  14. Hmm my resolution is currently 1920x1080, might be that. Default resolution on my monitor also. I'll do some experimenting.
  15. @Skurge


    is a hard resolution for WEBGL engine :)
    but try in new project with only this plugin and try found if is one of your plugin parameter.
     
  16. Is there any way to make this script work with a parallax or binding the picture to the map? I love this zoom and want to leave it on for the whole game, but I also have shading I'd like to do.
  17. @Dzhosh


    it compatible.


    verify in your plugin list if the zoom plugin are below the Bindmap.


    Plugin1: Bindmap


    after


    Plugin2: Map Zoom
  18. Jonforum said:
    @Dzhosh


    it compatible.


    verify in your plugin list if the zoom plugin are below the Bindmap.


    Plugin1: Bindmap


    after


    Plugin2: Map Zoom

    Thanks a lot, I can't believe I didn't think to put Bindmap first. Worked perfectly.
  19. Masked said:
    - You can make some images scale along with the map (just add [Zoom] to their names).

    It seems to automatically scale "Pictures" (using the Show Picture command). Any way to disable this?
  20. Hey guys.
    I have one problem. If i use some things that will displayed on events like galvs message styles or an notification window, that appears over the players head, than it all get shifted.

    Here a screenshot as example:
    Picture

    Is there a way to fix it?
    SRDs Camera Core do not have this problem and Galvs Screen Zoom, too.
    But this both have other problems :D

    Greez