Mano_InputConfig(Gamepad&keyboard config+WASD move/ButtonCommonEvent)

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Started by siguren 159 posts Page 5 of 8 View original ↗
  1. After a lot of trial and error, I got the plugin working perfectly now.
    Probably will also make a pretty background and modifications for it.
    It's a godsend plugin, that we really needed, many people asked me for
    full gamepad support, I also enjoy playing most rpgs with it, so thanks ^- ^

    Edit: I also deciced to just keep page up and down as a function, I just put them
    on keys that are less often used and the main keys are for main functions, so just
    changed their order, including all in reset default order, so when the player presses it
    everything will stay as I put it by default myself as well.
  2. So now I have all buttons setup perfectly, but next problem...
    If I use your plugin for common event call, it can cause lags, like hard once.
    This is cursed -.-
  3. Resolved an issue where changes could not be saved if some operations were deleted.
    However, that update will take some time to publish.

    Regarding the call delay in common events, I can't think of any cause for this.
    This feature shouldn't cause any significant delays that would interfere with your game.
    I am answering assuming that you are using the common event calling function of Mano_InputConfig.
  4. siguren said:
    Resolved an issue where changes could not be saved if some operations were deleted.
    However, that update will take some time to publish.

    Regarding the call delay in common events, I can't think of any cause for this.
    This feature shouldn't cause any significant delays that would interfere with your game.
    I am answering assuming that you are using the common event calling function of Mano_InputConfig.
    @siguren Yes I used your plugin to call the common events, seems it is caused when a common event has the
    Exit Event Processing command in it, but even without, there is still some lag.
    It seems I managed to make your plugin now read other plugins common event buttons.
    Only problem aside from the lag when using a common event is, that it cannot read a bind to spacebar.

    So instead it made a double function, leaving the ? space and then add the skill magic that works with space key aswell, and when I looked into your bindings for common events on your plugin, it seems that it does not support space key. Even tho it is such a important key, it only has a to z keys nothing else.
    Seems I can also use common events while in the menu screen... x~ x
  5. It is a problem that "?:space" is displayed, but it can be improved by setting the event so that it can be called with a gamepad.
    Set which button to press when calling from the gamepad.

    As for the delay, it may be caused by waiting for other common events to finish executing.
    This plugin's common event calls will only work if there are no events running.
    We will improve this issue in the future.
  6. @siguren Thx Kitty. Love your Plugin, but was a pain in the butt to make it work.
    I also mixed it with some other functions of yanfly and Moghunter.
    Just made a general layout change too, and will add some custom graphics soon aswell.
    Yeah if the performance of common events would improve that be great, and again...
    Weirdly enough they can also be triggered when I am in the menu, that is a not intended I hope?
    Found another bug, the default keys like, Page UP Page Down aka Prev Next, OK , Menu, Cancle etc.
    All of those buttons do not show the help text for some strange reason, while the custom once do.
  7. It is made not to move when you are in the menu.
    Events are called only when the player can move on the map.

    If a common event were to be called on a menu, it would be beyond my expectations.
    The problem you're having may be caused by other plugins.
    Anything beyond that is hard to diagnose without actually receiving project data for the game.
  8. yeah I will double check on compatibility issues with other plugins, to see if that reduces lag or bugs.
    Thanks again for this nice plugin, exactly what I needed. ^-^
  9. @siguren Hey Kitty, you know any plugin or can yours make it so that the right gamepad stick
    can have the function of mouse movement?
  10. I have made a plugin to get information about sticks.
    However, it is neither translated nor maintained.
    Translation can be completed easily, but stable operation cannot be guaranteed.

    The attached file is not translated.
    I think it worked without changing the plugin parameters, but I'll do the full-scale adjustment later.
  11. @siguren Sadly it does not move the mouse cursor with the right controller stick.
    At least not without adjustment, not sure if it can at all.
    I would be grateful if you can try that out at some point and make it happen.
    That would be very useful for some games, and overall functionality.
  12. Not enough information to respond.
    I need the following information.
    ・Photo of the gamepad ·Manufacturer
    ・Product model number
    ・Screen display when a gamepad is connected (This information is a clue as to whether the input is DirectInput or XInput.)
  13. siguren said:
    Not enough information to respond.
    I need the following information.
    ・Photo of the gamepad ·Manufacturer
    ・Product model number
    ・Screen display when a gamepad is connected (This information is a clue as to whether the input is DirectInput or XInput.)

    Controller:Xbox Elite Wireless Controller​

    @siguren It supports Xinput, aswell as DirectInput as far as I can tell.
    But I was hoping to make the function universal for the game.
    That all controller types that your plugin supports, can have the right stick
    move mouse cursor in the game.
  14. @siguren I guess it cannot be done? =/
  15. I was working on Saturdays and Sundays, so my reply was delayed.
    I'm currently working on fixing Mano_InputConfig, and other work is scheduled after that.
    I'm planning to work with a friend to fix some minor issues and then publish the new plugin.
  16. siguren said:
    I was working on Saturdays and Sundays, so my reply was delayed.
    I'm currently working on fixing Mano_InputConfig, and other work is scheduled after that.
    I'm planning to work with a friend to fix some minor issues and then publish the new plugin.
    If it then gives controls over the controller sticks and allows to move the cursor via controller
    That would be really awesome, hope you can achieve that, it's the only thing missing
    to make your plugin a complete super control plugin for all kinds of buttons and controllers.
    Because sadly atm, my player would be unable to use some functions in my game,
    if they would play with controller, since some functions only trigger with mouse cursor movement.
  17. if they would play with controller, since some functions only trigger with mouse cursor movement.


    Does this mean that the operation information obtained by the stick is treated as if it were a mouse?
    I recognized the function as a form of preparing a mouse cursor on the screen and manipulating it with a gamepad.
    Does this perception meet your expectations?
  18. siguren said:
    Does this mean that the operation information obtained by the stick is treated as if it were a mouse?
    I recognized the function as a form of preparing a mouse cursor on the screen and manipulating it with a gamepad.
    Does this perception meet your expectations?
    Yes exactly this! Being able to manipulate/move the mouse cursor with the right gamepad stick!
  19. siguren said:
    Does this mean that the operation information obtained by the stick is treated as if it were a mouse?
    I recognized the function as a form of preparing a mouse cursor on the screen and manipulating it with a gamepad.
    Does this perception meet your expectations?
    @siguren Hey Kitty, any updates on the plugin update, for the gamepad mouse cursor movement?
  20. @siguren Hmm, I wonder if you still working on the plugin and request.
    Been I while I heard from you, if it not let me know.
    Then I have to find a different way of doing things with the functions in my game.