I did the demo a bit till the airship blowing out of the sky (will feedback more later),
but I do saw some changes about the message, which is better , maybe a bit to big,
but readable without issues.
I think the airship intro was also a bit changed, but it smoother than it was, I do hope
you can make the propellers work in the intro when it's flying over.
Edit:
I played your game for the forum’s Web Feedback Festival.
I play it further and the veins does the same thing, look up when on the edge
without the pressing up button.
also on the bridge at the start where you fall down, you can use your fishing rod,
which can be throw on the grass (facing right).
while I do know the throwing is on the character side (left or right),
its best looking is down, but "up" is worse as it start on the feet behind his back!
the first message name box is halved when saving luma:
further more, I found some little typo's from the sanctuary.
same thing happen there with 2 typo's found there.
which is until
and later with decision
as the name boxes here are often out of screen. as I stop currently at the first campsite,
and will continue later from there when time allows it as it looks really and smooth.
I do hope the veins can be fixed (top to down and down to up) when just walking while not
facing up/down before changing character sprite.
Keep up the good work as the story is great, but I do feel the nodding/shaking head
of "Guy" might be a bit to slow?
Please turn off OrangeMapshot as it keep opening the folder of your parallax images?
or few tiles placed in the editor which is a bit annoying while using printscreen!