Hello everyone!
So searching the forums and seeing resources I keep coming across the name Mack. I did a search and found more threads that contained modifications of this Mack's work.
I did some digging and found that he made some tilesets for VX ACE and they were hosted on a website which he closed done. I found that the tilesets and his other stuff could be found at first seed material but every link I find to that seems to be down too.
I am a bit lost here. Who is Mack? Where can i find the tilesets?
Forgive me for my ignorance :)
Mack tilesets.....where?
● ARCHIVED · READ-ONLY
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http://forums.rpgmakerweb.com/index.php?/topic/27371-fsm-posters-content-on-blogs/
I believe this is what you want. First Seed Material was the down site. I'm on my phone so sorry if it's the wrong link
wait, not quite what I was looking for. -
Thanks for that link, but I do not see anything that could be macks work. I see some character sets based of his work but not the original work or tilesets.
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I'm working on finding it. On my phone so it's not easy.
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haha I appreciate the help :D - I am searching still but to be honest without actually knowing what his tileset looks like I dont know if its the right ones or not. I already found an old forum post claiming that its mack's work when several members pointed out that its not and its just modifications of his work.I'm working on finding it. On my phone so it's not easy.
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Here, this is what I wanted. It's probably your best bet. To my understanding, a lot of what is considered Mack is really FSM, which was done by Mack and other artists. I'm sure someone will correct me if I'm wrong, but this should be what you want. http://forums.rpgmakerweb.com/index.php?/topic/27123-first-seed-material-refmap-gone-resource-recovery-operation-go/
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Thanks I shall take alook.Here, this is what I wanted. It's probably your best bet. To my understanding, a lot of what is considered Mack is really FSM, which was done by Mack and other artists. I'm sure someone will correct me if I'm wrong, but this should be what you want. http://forums.rpgmakerweb.com/index.php?/topic/27123-first-seed-material-refmap-gone-resource-recovery-operation-go/
I also found this: The "real" Macks tile set. - can someone confirm this? -
This section is for sharing resources. I've moved this thread to Resource Requests. Please be sure to post your threads in the correct forum next time. Thank you.
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Wicked! I'm a complete n00b with tilesets mysef and have gotten so badly overwhelmed (and after having seen others' RPGs) I've wanted to quit this forever.
This is giving me second thoughts. :) -
Nanaki - those are the same ones I have downloaded and saved as Mack, which I believe I got from the FSM site before it went down. I am working on double checking.
edit: Yes, those are the same tiles in the vx sample game listed in the second link I posted. They are Mack/FSM. -
Excellent :D Thanks for you help ^_^Nanaki - those are the same ones I have downloaded and saved as Mack, which I believe I got from the FSM site before it went down. I am working on double checking.
edit: Yes, those are the same tiles in the vx sample game listed in the second link I posted. They are Mack/FSM. -
This is it, with chars and sample maps:
http://www.mediafire.com/download/2jbvk6nvxdpnhnm/vx_sample.exe -
that's what I compared it to Deb, it's the same as the one in the sample game.
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Don't forget, the default Help file included in VX Ace has a topic page for "Resource Standards". This gives me the following for Character tiles:
This means, that any character tile graphic you can divide by twelve units across and by eight units tall is one character pose.Characters (Graphics/Characters)
Files containing images of characters to display on the map screen.
A character can be of any size, and a total of twelve patterns (four directions (down, left, right, up) × 3 patterns) are arranged in the designated order. In each file, arrange characters two down and four across, for a total of eight. The size of this character is calculated based on one-twelfth the width and one-eighth the height of this file.
Note that RPG Maker VX Ace displays characters offset four pixels from tiles so as to more naturally portray them with buildings.
Adding an exclamation point (!) to the beginning of a file name cancels the application of the four-pixel offset, and also turns off the translucent effect applied by the bush attribute. This is used mainly for object-type characters on maps, such as doors and treasure chests. It can also be used in combination with the dollar sign ($) special character.
Adding a dollar sign ($) to the beginning of a file name allows you to treat one character as one file. In this case, the size of the character will be one-third of the width and one-fourth of the height of the file. It can also be used in combination with the exclamation point (!) special character.
The default in the RTP is 32x32 for each "pose"; but a spriter could make "Mack" sprites that are 32px wide by 64px tall; the total size of a Mack spritesheet would be 384px by 512px.