@Sabert25 - I believe it's because MZ has a code snippet it's looking for in plugins, that tells the engine "this plugin was written for MZ". The QPlugin conversions seem to not have that snippet, so the engine saying that is as a precaution.
LunaTechs MV/MZ Plugins & Tools
● ARCHIVED · READ-ONLY
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Hello, thanks for the amazing plugins.
I am using your conversion of QMovement for MZ. The mouse movement was not ported. I would like to have it ported. I can commission and pay for it.
Is someone else interesting? -
Hello I am having an issue with your Quit to Desktop Plugin where the Game End button is once again not working with VS Plugins, I was using your latest version 1.0.2 and I have also tried with the nightly version and both of them don't work. I am using the 1.8.0 version of VS's plugins and I get this whenever I try using the button and this is what shows up in the debugLog:
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Does anyone have a copy of the LunaLite documentation? The links in the original post lead to a dead website. Seems they are sadly no longer active.
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I don't know if this is accurate but you can get some info on githubDoes anyone have a copy of the LunaLite documentation? The links in the original post lead to a dead website. Seems they are sadly no longer active.
GitHub - LunaTechsDev/LunaLite: RPGMakerMV/MZ Documentation for the game engines. or you can pull in the info from InternetArchive
LunaLite-MV -
I'm having a weird bug with the plugin QPathFind, I have QPlus plugin and QMovement in the game but when I have all three plugins enabled and try using the "Chase" command script for the Qpathfind, I get this error.
ReferenceError
Cannot access 'isPixel' before initialization
Not sure what I'm doing wrong, any idea? -
Hello,
first of all, thank you very much for the great plugins.
I use the "Luna_CaseFiles" plugin and it works great. The only problem I have is that if the text is too long, not everything is displayed. Is there a way to scroll the text so that you can read longer texts?
It would be great if someone could help me.
Sorry for my bad English, but English is not my native language. -
Does anyone have the Qplugin conversions? When i click on the link it takes me to a 401k page.
I am porting my project over and was using Q. Even if they arent 100%, my programmer will have a much easier time fixing them up if they are already basically converted. Just need to get my hands on 'em haha. -
Hello! I have installed some of your plugins but I may lack some dependecies since the game crashes on startup? Here's the crash report and the Luna plugins I am using. I have tried to install the font requested but it doesn't change anything D:
EDIT: The problem is probably Luna_PressStart. It won't load any font even if I change it in Plugin Parameters.
I also have a problem with:
- Luna_GamePause. It makes the game stuck in "pause" even if I press P again.
- Luna_MapNamePlus. The Name of the map never fades away even when set to 'fade' instead of persistent.
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Thanks for the case files, simple and very functional!
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Is there a fix for Qmovement plugin for followers not following?
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also looking for this if anyone has it. Alongside a compatible diagonal animation workaroundIs there a fix for Qmovement plugin for followers not following?