LunaTechs MV/MZ Plugins & Tools

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Started by LunaTechsDev 112 posts Page 2 of 6 View original ↗
  1. Really appreciate Kino updating the Luna Map Name Plus with persistant display after battles. Looking forward to the script/plugin command to hide/show it.
  2. @MikeMakes

    The changes have been made and should be available for you to use in your own project with plugin command support for MZ and script call support for MV.
  3. Nice, QPlugins ported over!
  4. Are you guys going to port QMap and QABS? Those are two of my absolute favorite Qplugins.
  5. @Sleepy Kitten Games Yes, in fact, both of those exact plugins are in progress and should be available soon. QABS may take a bit longer due to the requirment of MV animation fallback support for MZ as well as including effekser animations on map. QMap will most likely be ready within the next couple of days since I plan to use it for our Hawktober Game Jam game.

    The main plan is to get all major QPlugins working in MZ with updated plugin commands and parameters while ensuring compatability wit MV still, and then we will do bug fixes and new features after all major QPlugins have been "stable" enough to run in MZ.

    EDIT:
    For those interested, the Github repo is open to the public, all plugins currently available have been split into modules so it makes it very easy to work with. If you want to help or have issues you would like to report, feel free to submit an issue or a PR.
    GitHub - LunaTechsDev/Luna-QPlugins: A revamped and maintained repository for QPlugins which were a set of plugins originally developed by @quxios for RPG Maker MV. `Luna_QPlugins`
  6. The link for Qplugins in the first post doesn't work, this one is ok.
  7. That's exciting news (for when I finally get my own copy of MZ - the demo was fun to play with for the 20 days I could)!
  8. Huh, I didn't think anybody would port them. Well if you port QSprite, you'll have ported every QPlugin I use. Nice job! :LZSexcite:
  9. Hello. Thanks for your plugins collection. They're really great.

    A small remark however concerning the "Luna Game Pause" plugin: the text area is not really centered in the window, and a little too narrow to display a long text.

    Before
    1602788213937.png

    The good news is that with a few small improvements in the code, we can get that.

    After
    1602788716129.png

    I opened an issue in the GitHub repo. Hope this can help. :ehappy:
  10. We've made the update based on the pull request; we appreciate the feedback! @r66r
    The plugin should be updated in the main post now.
  11. Hiya there! Just got finished porting QMap and updating QMap Editor to work with MZ projects! Also updated the editor to use the latest electron version, which in theory, may improve performance..

    Only available for Windows at the moment but QMap Editor will recieve linux and mac support in the future.
    Latest QPlugins (nightly, zip, 81kb): Download
    QMap Editor (.exe, 59mb): Download |
    QMap Editor Release Page (Download link is under the "Assets" section of the latest release)
  12. This looks really good but I'm having the following error when using the Mouse System:

    ReferenceError
    core_TouchInput is not defined
  13. LunaTechsDev said:
    This is a collection of plugins originally created by Quixos, which we have ported over to MZ and are updating with new features for MV/MZ. This includes:

    • QPlus
    • QMovement
    • QCollisionMap
    • QColliderMap
    • QInput
    • QAudio
    • and more in the future!
    Note these are under active development but are stable.
    You can download it by clicking
    here.
    inc0der said:
    Latest QPlugins (nightly, zip, 81kb): Download
    Unfortunately it looks like both of these links just lead to Github's 404 page.
    inc0der said:
    QMap Editor (.exe, 59mb): Download |
    QMap Editor Release Page (Download link is under the "Assets" section of the latest release)
    These two links do work, though.
    I downloaded the LunaQMapEditor-Setup-win10-x64.exe file from the QMapEditor Release Page, and when I tried opening an existing project this error appeared any time I tried using the right mouse button or the mouse wheel to move around the map (zooming worked just fine, though). I'm assuming it's because I can't get access to the new QMap.js and QPlus.js files?
    Spoiler
    1602882373239.png
  14. Appears links don't work for those not a member of the GitHub repository, so I made a couple of changes to the repository and now have it so the plugins are downloadable from the release page.

    Releases · LunaTechsDev/Luna-QPlugins
    Under the Pre-Release version "Nightly Build" click the "Assets" word and it should display all plugins including the MV versions. The Nightly Build will always have the latest updates, kind of like a beta release, in the future I will change it so official releases(v1.x.x) also have the same links available.
    1602893732672.png

    As for the QMap Editor mouse click issue, I actually fixed that today, it was an issue due to the updated Electron. I've also added a small welcome screen with the most recently opened projects and I will create a release tonight or tomorrow with the changes.

    EDIT: Nightly build is available on the release page for LunaQMapEditor
    1602894017378.png

    @ThePedro004 I'm having problems replicating the issue as everything appears to be working fine on my end. If you don't mind letting me know when and where this error occurs, and if you could provide a screenshot of the console log, then I would love to help figure this out with you.
  15. Seems something got mixed up for the Show Colliders param in Luna_QMovementMV:
    Spoiler
    1602903756804.png
    1602903769624.png
    And when I try opening the QMapEditor (after downloading from the release page, I'm always greeted with a completely blank window. I've tried re-downloading it, but it doesn't seem to work.
    Spoiler
    1602904642868.png
  16. The messed-up parameter was due to MZ's new @command tag, I hate it lol Anyway, I pushed an update to the repository which should fix any MV parameters problems from here on out. As always, you can get the latest version from the releases page under Nightly Build.

    Releases · LunaTechsDev/Luna-QPlugins
    For the QMapEditor not displaying anything for you, that is strange, it worked fine for me last night and is working fine for me right now. I will do some more debugging later to see if I can find out what the problem is. In the meantime, I guess you could try totally unisntalling QMap editor and then re-downloading and installing it again but you made it sound liike that is something you've already tried.
  17. We just released two new plugins as part of Wednesday Tea Time! You can find them in the first port.
  18. Hi Luna Techs,

    I've just added your Copyright and VersionNumber MV plugins to my project and it threw just a couple of errors at me. I've found and fixed the issue, but for anyone else wanting to use those plugins for MV they may not want to touch them...

    It's a really simple thing of the lines i've got below have an extra ; between the last two )

    Copyright lines: 368 and 417
    Version Number: 365 and 414

    I've just removed the extra ; and have had no problems with them since.
  19. Hey Usaku-chan, we will take a look at these and fix those two lines and see why that might have happened. Thank you for mentioning it! @Usaku-chan


    Edit: 10/24/2020
    It's been updated accordingly and fixed for MV!
  20. I'm using the Luna Case Files in my project in MZ, followed the instructions for items with <LNCFile> in notebox, and add items to player inventory, but when I call the scene with LunaCaseFiles.gotoCaseFileScene() it just shows the scene, with Case Files in the upper left, but none of the case file items I created, and they are in my players inventory, I double checked.

    1604912603748.png