LTN Games' Plugins | Megathread

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Started by LTN Games 240 posts Page 7 of 12 View original ↗
  1. So, it's saying the website won't load. Guessing it's down? Or is it a bug :D
  2. My host Is upgrading there infrastructure and it will be back up within 4-6hours. Sorry for any inconveniences but it will all be there shortly.
  3. Hello, can we have social media buttons on custom title screen too ?
    The plugin looks pretty cool.
  4. @microck It should work fine on custom title screens, so long as they use the 'Scene_Title' class. I can't promise you it will work though.
  5. Does your Quest plugin display quest statuses on the side of the main map screen at all, or have an option to do so? I'd kill for one that did that.
  6. @SimProse Do you mean does it show the currently active quest on the map? If so, then yes it does! This plugin will be receiving long term support and updates, so future releases will improve in all areas. Just as soon as I get time :confused:

    Sorry for not releasing new plugins or updates in the last 2 weeks everyone, I've been busy in real life. I've also been learning new skills, like video editing. It's quite time-consuming but It's necessary :)

    If you'd like to see my first video, I just finished uploading it to my channel.
  7. LTN Games said:
    @SimProse Do you mean does it show the currently active quest on the map? If so, then yes it does! This plugin will be receiving long term support and updates, so future releases will improve in all areas. Just as soon as I get time :confused:

    Sorry for not releasing new plugins or updates in the last 2 weeks everyone, I've been busy in real life. I've also been learning new skills, like video editing. It's quite time-consuming but It's necessary :)

    If you'd like to see my first video, I just finished uploading it to my channel.
    Yay! The video is great. :3

    EDIT: If you ever do an update on the waypoints plugin - consider setting up custom icons for each destination. I think it would really enhance it! :)
  8. LTN Games said:
    Updates and latest plugins will be done really soon. I've had quite a bit of life issues and I lost a lot of time to work on plugins. I've got half written articles for my blog and plugins that need updating and I hate not being able to work on them. Aside from worrying about my cat being at the vets this weekend, I'm still hoping to find free time to get my quest journal updated, as of right now there are a few serious bugs.

    As a side note, to anyone interested in beta testing all latest updates, email me at support@ltngames.net with subject like 'Beta Test Plugins' and I'll get around to sending you latest updates. I'm only looking for 3-5 people to beta test.
    Hey LTN! With the waypoints plugin whenever I have a name that's more than one word it always says "cannot parse string to boolean" - is there a way to have it so I can have waypoints with longer strings of words?
  9. About the custom icons, I never noticed this edit from your post, but I will see what I can do before I push out the next update, it sounds like a good idea to me.

    You bet, all you have to do is split the word with a dash -

    eg : Farm-Village

    ATM you can only have 2 word names. I actually have a few updates to about 3 - 4 plugins which are being beta tested as we speak. So, either sometime today or early tomorrow I will be uploading the latest changes. Which does include having longer than 2 words for your Waypoint names (silly me). So, a little bit of patience and you'll have it in no time.

    I will be updating all my plugin to ensure compatibility wit the latest MV. Please be patient while I do so and refrain from posting bugs if your project is updated to the latest version.
  10. Hey everyone, so I'll be taking a bit more time to ensure I use the most of the latest RPG Maker MV update. Mostly the plugin managers latest features. If you'd like to read an article on my delay and the features I'm focusing on, check it out.

    https://ltngames.net/latest-rpg-maker-mv-1-5-short-delay/
  11. You wait 7 days on this forum and your main thread gets booted to the 3rd page, man you guys are great at keeping these plugin authors busy :)
    I've finally released an update, a not fully tested update but it was a large overhaul of the parameters and there will most likely be bugs that got passed the final testing.

    I made a video, woot! My second edited video. I will warn you, it's not the greatest, I had a few mistakes and the last couple minutes is a bit fast but I could not fix due to a corrupt video project file, good enough I suppose. (My perfectionist's brain wants to shoot me for the mistakes)

    I will be making an article with a changelog of all changes and announcing some exciting news. Until then, see you all soon. (With bug reports most likely :p )

  12. LTN Games said:
    You wait 7 days on this forum and your main thread gets booted to the 3rd page, man you guys are great at keeping these plugin authors busy :)
    I've finally released an update, a not fully tested update but it was a large overhaul of the parameters and there will most likely be bugs that got passed the final testing.

    I made a video, woot! My second edited video. I will warn you, it's not the greatest, I had a few mistakes and the last couple minutes is a bit fast but I could not fix due to a corrupt video project file, good enough I suppose. (My perfectionist's brain wants to shoot me for the mistakes)

    I will be making an article with a changelog of all changes and announcing some exciting news. Until then, see you all soon. (With bug reports most likely :p )


    We didn't forget about you. :kaoluv:
  13. New Plugin!

    Pause Mode
    Pause mode gives you an alternate scene which gives players access to important game elements. Quickly show the player things like playtime and current location, as well as give them access to a variety of buttons.
    Pause_Mode.png

    No video this time around, but will get around to making one.
    A few things I missed when developing this plugin,
    • message codes, and text color.
    • All elements have an enable parameter which does not currently work
    Sorry, I'll get around to updating it shortly.
  14. LTN Games said:
    New Plugin!

    Pause Mode
    Pause mode gives you an alternate scene which gives players access to important game elements. Quickly show the player things like playtime and current location, as well as give them access to a variety of buttons.
    Pause_Mode.png

    No video this time around, but will get around to making one.
    A few things I missed when developing this plugin,
    • message codes, and text color.
    • All elements have an enable parameter which does not currently work
    Sorry, I'll get around to updating it shortly.

    I have a question about this plugin: if I use an XBox360 controller, what key I'm supposed to configurate in the plugin paramaters section? Because the "Pause key" parameter is adjusted on 100, but I don't know if it's possible to use the START button from my controller to use your pause scene.
  15. A few things to know about Pause Mode is that it's mostly designed for mouse and touch devices. Although totally possible to use with the controller, you won't be able to navigate to the buttons unless there is a cursor available. That being said in the future I could see what I can do for button navigation through the keyboard and controller.

    As for what key to use in the parameters for a controller, is something I never looked into it. In the next update, sometime this week, I'll look into better support and I'll add a plugin command to open the scene and anything else I can think of to help.
  16. Heya!,

    I'm not sure if this is something I did - but I wasn't getting this error before. It happens any time I open a subcategory in the quest menu.
  17. It has to do with a plugin parameter which deal with text colors. I did a large overhaul on the parameters and you may have to check a few of them to ensure they're still in order.
  18. Hey, everyone, I have a small announcement to make. You may not have noticed but I made a blog post a few day ago about creating a poll for everyone to vote on for the next plugin I will be developing. What I need from everyone here is to come up with some suggestions and let me know what they are. I will be picking 5 from the suggestion here, my discord server and whatever else I can come up with.

    So, if you have any ideas for plugins, an add-on to current plugins or even tools! Let me know, see you around.
  19. I would love to see a quest giver menu add-on for your quest plugin! Kind of like a quest board where you can accept different requests etc. With the ability to support subtext/pictures.
  20. I like that suggestion, sounds really useful to me.
    So, I have not been getting as many suggestions as I'd like but I do have a few.

    1 - Lighting Effects. Will work in sync with Time Engine and Day And Night as well as comes with an in-game editor
    2 - Farming plugin. Again, works in sync with Time Engine. Allows for growing crops with advanced mechanics and conditions.
    3 - Quest Board/Job Board - A scene where you can choose to accept and refuse a quest or multiple quests
    4 - Open for more suggestions .......

    That's pretty much it for now, I would love to see more folks involved and providing suggestions. I know there are some awesome ideas you all have or require for your game. If you have any ideas at all, feel free to drop a message here.