LTN Games' Plugins | Megathread

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Started by LTN Games 240 posts Page 12 of 12 View original ↗
  1. Back with another update, this one is rather large because I've been developing multiple projects at once.

    Pause Mode X
    Provides you with a pause scene which allows you to access the main menu and other game options through clickable buttons. The idea for this plugin is to improve mobile accessibility through an improved UI by giving the user access to important options and information in one scene.

    Pause Mode X for RPG Maker by LTN Games

    FeniXEngine Logo
    If you haven't already noticed, FeniXEngine has a new logo. The core reason being I lost the original author to the old logo, it was a free image and I did have the original author but I lost the source file and original author text file. So, I took the time to draw my own logo, now I know who the author is and I have the original source file. I really hope you like it, I think its adorable even though I criticize it a lot in the back of my mind.
    fenix-engine-signature.png
    FeniXEngine Website
    A brand new website for FeniXengine, its more organized, contains updated information and links to every FeniXEngine.

    Edit: FeniXEngine also has a new domain name! https://fenixengine.xyz/ I did not think it would be ready so fast but here we are.


    FeniXEngine Bug Report Form!
    This is no ordinary form either, the unique thing about this form is it will send the bug directly to the plugin's git repository. This means all bug reports will be put in the most important area right away, making development easy and bug fixes will come faster.
    So, feel free to report any bugs from this day forward here https://fenixengine.xyz/bug_report.html

    Itch Io's Butler Service | Faster Updates for Plugins
    I have begun testing a streamlined workflow for bugs and introducing new features. I will now have 2 downloads / plugin, one will be a beta version and the other a final release version. The beta version will update each and every time I make a minor change or introduce a feature to the plugin. The moment I'm done with the change, I commit it, and then the rest is taken care of automatically and uploaded directly to itch as a beta release.

    Illuminate MV (W.I.P)
    An advanced lighting system for RPG Maker MV that utilizes the pixi-Layers
    library for it's rendering engine, PixiJS. The library allows for a fast and efficient lighting system which utilizes groups, layers and allows you to create unique effects and mechanics.

    Illuminate also comes with an in-game editor so you can quickly create and edit the lights in your game.

    This plugin has been getting some serious love from me, I have been doing a total revamp of the lighting editor's UI. Making it more user friendly, more organized and streamlined so you can focus on creating lights and their effects and less about which notetag or plugin command to use.
    Sneak Peek of W.I.P Lighting Editor
    unknown.png

    Master Demo (W.I.P)
    I finally started creating a master demo for all FeniXEngine plugins, this will be the one and only demo available. This will allow me to remove all seperate plugin demo projects and focus on one demo instead of multiple. Not yet available but I hope to have it ready in a couple weeks.
  2. Hi LTN!
    First of all, thanks for the plugins, the ActorItemStash has been a big help!

    I've managed to work a parallel event that automatically opens the TempStash after a battle is won, but the player still has to manually select the auto add option, so I wanted to ask if there is some script call like the "$gameParty.autoAddToStash" that I could add to this event to get all the items won in battle directly to the party and their GlobalStash?
  3. Hey @BrunoDeSN thanks so much for using the plugin!

    Tell you what, I went ahead and added a beta version to the itch plugin page that adds a parameter so that you can have the option of auto adding all battle item rewards, or defaulting to the temp stash way. This feature will be in the next official release. Thanks for your contribution!
  4. Hi! I've tried out your actor stash plugin.
    Whenever I try to unequip a weapon, an error shows up (cannot read property id undefined, something along those lines).

    One of your download page says that the unequip issue has been solved, but I'm still getting it. :(
    Maybe I'm downloading the wrong version? (I've tried out beta and v1.2.1)
    Can you give me a link to download the newest version?
    This is actually a great plugin.
    Thank you for making it. :D
  5. I'm having the same issue as EpicFILE, whenever I unequip something either the game crashes or I lose the item permanently, sometimes using the "Clear" option works, but most times I just lose the items altogether.

    I'm using the beta version that has the "auto add after battle" option.
  6. Hey @BrunoDeSN and @EpicFILE thanks for using our plugin and we’re sorry to hear you’re having problems. We will take a look this week for the bug your experiencing and push an update once we find a fix.
  7. Hello, I've been trying to use the Actor Stash Plugin, but everytime I try to initiate a new game, it gives me an error labelled as 'Uncaught TypeError: Cannot read property "width" of undefined' wich I suppose comes from the parameter 'width' in the Temporary Stash Options.

    In addition, I have Yanfly's Item Core activated, wich is the only plugin I have that affects the Item window, but I tried shutting it off and I get the same error (also, turning off every plugin that changes the menu in any way, but nothing changed). I tried chaning the Temp Stash parameters, such as X, Y, and width; but I still get the same result.

    Is there something I'm doing wrong? Or maybe something to be done? There's also any way to disable the temporary stash? Because I believe the Temp Stash is what's making this error to pop up. Thank you in advance! (Sorry for any grammar and/or spelling mistake.)
  8. Hi Fenix, I'm using your Actor Stash plugin and noticed an error in the plugin help

    Under "User notetags" you have this:

    <ActorStash>
    starting Slots: amount
    startingStack: amount
    </ActorStash>

    Which wasn't working for me, until I noticed the spacing wasn't consistent. I removed the space from the first option, to make it "startingSlots: amount" and it worked.

    Also, any possibility of making this compatible with Yanfly's ShopCore? Because that would be amazing.

    Thanks for the plugin, it's great :)
  9. Pause Mode X for RPG Maker by LTN Games
    We’re thrilled to bring you a host of exciting features, improvements, and bug fixes in this update for Pause Mode X! Notably, we’ve added support for RPG Maker MZ, allowing you to seamlessly integrate our plugin into your MZ projects. The update introduces the ability to pause during battles, providing a much needed coffee break for the player. Additionally, you now have the option to pause playtime and prevent it from incrementing while in the pause menu. We’ve also addressed an issue with the input key sometimes failing to activate the pause menu.

    Changes and Fixes

    Features

    • RPG Maker MZ Support:
      • Enjoy full compatibility with RPG Maker MZ!
    • Battle Pause Enhancement:
      • Pause during battles with disabled save and main menu access.
    • Playtime Control:
      • Pause playtime and prevent it from incrementing in the pause menu.
    • Input Key Fix:
      • Addressed the issue with the input key sometimes not activating the pause menu.

    Plugin Commands

    • Enhanced Plugin Commands:
      • Introducing new plugin commands for added functionality.
      • Call the pause menu from a command.
      • Disable access to the pause menu.
      • Change the location name to a custom name.

    Improvements

    • Layout and Parameters Update:
      • Updated default parameters for an improved layout without requiring additional adjustments.

    Bug Fixes

    • Playtime Update Fix:
      • Resolved the issue with playtime not updating in the pause menu when pause playtime is not enabled.
    • Icon Display Fix:
      • Fixed icons not displaying alongside Location name and playtime elements.
    • Background Rect Fix:
      • Corrected the bug with the background dark rectangle not drawing correctly.

    Known Bugs

    • Playtime Issue:
      • Playtime still updates when accessing the main menu or save menu from the pause menu.

    If you find any bugs or small issues, or you would like to request a feature, please let us know right here in this thread! Stay tuned for future updates! Your support means the world to us.
  10. Hey RPG Maker community!

    We are thrilled to share the latest and most notable developments in our plugin collection over the last month or so. We've been hard at work to enhance your game development experience, and here's a quick rundown of what we've been up to:

    1. Master Plugin Demo for MZ

    We've started crafting a comprehensive master plugin demo that will encompass both our paid and free plugins. This demo is currently tailored for MZ, but we're considering creating a scaled-down version for MV as well. Stay tuned for more updates on this exciting project!

    2. Game Backup Plugin

    The Game Backup plugin for RPG Maker is an advanced backup solution for your games! It makes sure your game and all its data are safe. With this tool, you can easily make copies of your game while you're testing it, so if anything unexpected happens, you have a backup ready.

    Game Backup will be receiving further updates in the month of February; we are hoping to release cloud backups and Git integration.

    3. Exit Control Plugin Release

    Introducing Exit Control - a plugin designed to allow players to exit their gaming experience gracefully and safely. We believe in providing a seamless user experience, even when players decide to leave the game.

    Exit Control will also be receiving further updates in the month of February to include a "Save and Exit" command.

    4. Plugin Fixes Galore!

    We've been busy addressing issues and enhancing functionality across multiple plugins. Here are some highlights:

    Pause Mode X:

    • Users can now hold navigation keys to quickly cycle through buttons.
    • Resume functionality added, allowing the pause key to be used again to unpause and return to the previous scene.
    • Improved handling of keyboard button selection.
    • Fixed a crash caused by disabled buttons during keyboard navigation.
    • Disabled buttons in the plugin's parameters no longer affect menu positioning.

    Skip Video:

    • Added support for multiple keys or all keys to skip a video.
    • Support for multiple gamepad buttons or all gamepad buttons to skip a video.
    • Fixed a bug displaying skip text after consecutive video playthroughs.
    • Mouse and touch support now respect settings in the plugin's parameters.
    • Backend refactor for stability, compatibility, and readability.
    • MZ compatibility added.
    • Hold to skip feature introduced with mouse, touch, and keyboard support.
    • Removed the old press key or click once to skip functionality.
    • Added a skip indicator for a visual cue before completion to prevent crashes.

    What Lies Ahead?

    The future is brimming with exciting developments in our plugin arsenal! Here's a sneak peek at what's on the horizon:

    1. Chapter Select X Update:

    Prepare for an enhanced Chapter Select X experience! We're gearing up to release an update with bug fixes and full compatibility with RPG Maker MZ. Stay tuned for a smoother and more refined Chapter Select X.

    2. Time System Revamp:

    Dusting off the archives, we're revamping our old Time System plugin for a grand re-release. Brace yourselves for an upgraded time-management experience that adds a new layer of depth to your games.

    3. Game Resolution Plugin:

    Ever wished for more control over your game's display? Introducing our upcoming Game Resolution plugin! Unlock advanced screen options in RPG Maker, allowing you to seamlessly select resolution, change aspect ratios, and more—all without the need to restart your game.

    We're constantly working to improve and appreciate your feedback. Let us know if you encounter any issues or have suggestions for future enhancements.

    Happy game making!
  11. Exciting News! Version 2.0.0 of our Chapter Select plugin is here, bringing enhancements and bugfixes.

    Let's dive into the details of the latest features and fixes:


    New Features:
    1. Built-in Autowrap Upgrade:
      • Enjoy a refined presentation! The update introduces an enhanced built-in autowrap method for both chapter descriptions and summaries. This ensures a polished and visually pleasing display of narrative content, taking message codes into account.
    2. Dynamic Chapter Updates for Save Files:
      • Introducing a groundbreaking method! Developers now have the ability to update chapters dynamically for a specific save file. Whether through plugin commands or script calls, this feature offers flexibility for in-game chapter modifications which is especially useful early stages of chapter development.
    3. MZ Compatibility:
      • Seamlessly transition to MZ! The Chapter Select Plugin is now fully compatible with RPG Maker MZ, opening up new possibilities for game developers using the latest RPG Maker engine.
    Bug Fixes:
    1. Switches and Variables Setup Correction:
      • Resolve issues! The update addresses a bug where switches and variables were not correctly set up when selecting a chapter. Now, the functionality aligns seamlessly with the intended design, ensuring a smooth gaming experience.
    2. Title Command Inclusion Fix:
      • Restore the missing link! The previous version had a hiccup in title command inclusion due to incorrect aliasing. This update rectifies the issue, ensuring the title command is now properly integrated.
    3. Thumbnail Dimension Control:
      • Picture-perfect thumbnails! The fix addresses a concern where thumbnails exceeded window dimensions. Now, developers can confidently utilize chapter thumbnails without worrying about display inconsistencies.
    While we've worked diligently to bring you a robust update, please note that, due to time constraints, there may still be undiscovered bugs or issues with our free tier plugins. We greatly appreciate feedback and assistance from the community to identify and address any potential issues. Your continued support is invaluable, and together, we can make the Chapter Select Plugin even better.
  12. I am having the same problem with ActorStash as @EpicFILE and @BrunoDeSN.
    I'd also like to know exactly how the "Add/Remove from stashes" Plugin Command works.
    As far as I can tell, it should be "ItemStash AddToActor 1 Item 1 1", but that isn't working. Any help would be appreciated.

  13. Having some issues with Exit Control

    1. On quit confirm, "To Title" does nothing
    2. Trying to exit from the main menu, and then hitting the X, stacks two quit confirm windows on top of each other. Increasing the click limit in parameters allows you to stack a bunch of quit confirms just by spamming the X.
    3. The exit button the plugin adds to the main menu isn't removed when you toggle it off in parameters.
    4. Adding punctuation to the "Yes/No" options for the "are you sure" part of the quit confirm makes it not load.
  14. NinefoldSpirit said:
    Having some issues with Exit Control

    1. On quit confirm, "To Title" does nothing
    2. Trying to exit from the main menu, and then hitting the X, stacks two quit confirm windows on top of each other. Increasing the click limit in parameters allows you to stack a bunch of quit confirms just by spamming the X.
    3. The exit button the plugin adds to the main menu isn't removed when you toggle it off in parameters.
    4. Adding punctuation to the "Yes/No" options for the "are you sure" part of the quit confirm makes it not load.
    Hey, thanks for much for using my plugin.

    1. So, I can't reproduce the "To Title" problem you're having, no matter where I click "To Title" be it from the menu, or through clicking the X, it always brings me back to the title scene, so this could be an incompatibility with another plugin, what other plugins are you using?

    2. Uploading a fix for this now, it will be under the Beta version of the plugin on itch when you go to download it again. LTN_ExitControl_Beta.js

    3.
    Uploading a fix for this as well, should be up within 15 minutes or so. It's ready now

    4. This is another one I'm unable to reproduce I've added, colons, commas, slashes to both the Yes/No and the "Are you sure" terms in the plugin manager and everything works. I may be misunderstanding what you're doing though.1749230858140.png
  15. LTN Games said:
    Hey, thanks for much for using my plugin.

    1. So, I can't reproduce the "To Title" problem you're having, no matter where I click "To Title" be it from the menu, or through clicking the X, it always brings me back to the title scene, so this could be an incompatibility with another plugin, what other plugins are you using?

    2. Uploading a fix for this now, it will be under the Beta version of the plugin on itch when you go to download it again. LTN_ExitControl_Beta.js

    3.
    Uploading a fix for this as well, should be up within 15 minutes or so. It's ready now

    4. This is another one I'm unable to reproduce I've added, colons, commas, slashes to both the Yes/No and the "Are you sure" terms in the plugin manager and everything works. I may be misunderstanding what you're doing though.View attachment 342319
    Wow, fast reply! Cheers for that. I appreciate those two fixes, I'm glad you had no trouble reproducing them.

    1. I just narrowed it down - Visustella core engine appears to be the one breaking this, which is rough.

    2. Your new version fix is working for me on this issue.

    3. Your new version fix is working for me on this issue.

    4. I initially had periods (Yes./No.) but after narrowing down issue 1 to core engine (by disabling everything but this plugin and core engine) that issue isn't present anymore, and I'm not sure it's worth narrowing down whatever was breaking that syntax for something so minute.
  16. @NinefoldSpirit I'm glad my fixes are working for you. And nice, thanks for the detective work on narrowing down the other issues to Visustella core engine!

    I'll did a little dive in and found what the issue was with Visustella core plugin, I've uploaded a quick fix for the "To Title" problem, however you will need to add the "To Desktop" command manually via Visustella's core engine, I've included the instructions in the documentation. I may improve how this is done in the future, to make things easier and more robust.

    I still could not reproduce the problem you had with punctuation even with Visustella's core plugin enabled.
  17. Everything is working flawlessly for me now. Huge props for the thorough fixes, and providing the steps for VS compatibility! Thanks a ton!
  18. Hello again, having a small niche issue where if the game stops due to error, there's no way to exit it via the menu anymore, so maxing out the click repetition to effectively disable it forces you to quit via task manager or taskbar right click to close, etc. The error screen also seems to bypass the setting for disabling the plugin's functionality when launching as a test from the editor, as I'm unable to exit from an error even while testing.

    Would it be possible to add a flag that prevents the plugin's exit control functionality while on an error screen?

    Edit: The portion where it's not letting me exit during a test when I have always exit on test enabled seems specific to certain errors that occur immediately on load, possibly triggering before that function of this plugin is called. It's not all errors that ignore the test setting, it seems.
  19. Hey @NinefoldSpirit I've pushed a beta update to itch, this should fix your problems. The plugin already handles error screens however like you mentioned it did not account for specific errors on load.

    This new update changes the order the plugin checks when it should exit, it now always checks if an error is on screen and will exit no matter if you're in play test mode or not. It does this before checking max exit attempts and before checking if you're in play test mode. Let me know if you have any other problems.
  20. LTN Games said:
    Hey @NinefoldSpirit I've pushed a beta update to itch, this should fix your problems. The plugin already handles error screens however like you mentioned it did not account for specific errors on load.

    This new update changes the order the plugin checks when it should exit, it now always checks if an error is on screen and will exit no matter if you're in play test mode or not. It does this before checking max exit attempts and before checking if you're in play test mode. Let me know if you have any other problems.
    Everything seems to be working perfectly, thanks again for the speedy fix and communication! I very much appreciate your consistent support for this plugin.