The Blood Driver not only boosted outrageous combat abilities, but also incredible defensive potential thanks to its life steal abilities. We are shifting the class a tiny wee bit more towards the defensive side of things, while still retaining - though reining-in a little - its deadly combat potential.
The Ranger remains strong, but gains more combat utility thanks to newely introduced abilities. While efficiency was never a problem for the class, there were hardly any options to utilize, making it a stale class to play and use. This should no longer be the case, as the class now offers tons of new options and no more stance restrictions.
Additional changes as well as bug fixes can be found in the patch notes below:
Changelog v0.89
Areas
- Quest modes now are seperated in the map selection screen.
- Investigation: Find and stop the source of the infection!
- Spirit Hunt: TBA
- Tower: Ascend and reach the top of the Tower!
- Investigation: Find and stop the source of the infection!
- Spirit Hunt may already be unlocked, however, will only be made accessible in a future update
- Seperated the Tower area and made it its own quest type
- Curer also heals 'Stunned', 'Silenced', 'Bound' and 'Bleeding' status effects

Blood Driver
- Replaced Weakspot Cut with the new ability Razing Edge
- Razing Edge (3AP) → Attacks and causes bleed on the targeted enemy; casts instantly, cannot miss
- Bloody Harvest will reduce the user's charge level by one
- Reaper Drive's aggro effect changed from +25% → +75%

Preacher
- Cure also heals 'Stunned', 'Silenced', 'Bound' and 'Bleeding' status effects

Ranger
- Added new abilities
- Flame Round (3AP) → Burns the targeted enemy; casts instantly, cannot miss
- Ice Round (3AP) → Freezes the targeted enemy; casts instantly, cannot miss
- Shock Round (3AP) → Shocks the targeted enemy; casts instantly, cannot miss
- Flame Round (3AP) → Burns the targeted enemy; casts instantly, cannot miss
- Aim Mode hit rate has been changed from +100% → +20%
- Aim Mode no longer removes Eagle Eye status effect when activated
- Renamed Rapid Fire Mode → Rapid Mode
- Rapid Mode now solely grants +20% critical rate
- Rapid Mode no longer binds the user to his or her charge level at the time of activation
- Rapid Mode now solely grants +20% critical rate
- Bulletrain no longer requires Rapid Mode to be active
- Bulletrain now can miss
- Renamed Crippling Shot → Crippling Round
- Crippling Round now casts instantly
- Crippling Round can no longer miss
- Crippling Round now casts instantly
- Eagle Eye effect changed from +66% hit rate → +15% attack
- Eagle Eye no longer requires Rapid Mode to be active
- Eagle Eye no longer blocks Aim Mode from use
- Eagle Eye no longer requires Rapid Mode to be active
- Added new status effect 'Bleeding' → Unable to be healed by item or skill effects (2-3 turns)
- The slot machine minigame in the casino now stretches across the whole screen
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