TRADE REQUEST - Looking for Playtesters

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Started by Biestmann 45 posts Page 1 of 3 View original ↗
  1. Engine: RPGMaker MV
    Positions needed: Playtester
    My Position: Developer


    Hey everyone,

    I am looking for playtesters for my battle-focused RPG, Eternal Dreamers. The game is not a traditional JRPG, and instead focuses on combat and item collecting. You create your own avatar, compose your own party, and battle hordes of enemies, hoping for that elusive weapon or armor piece to finally drop.

    With development nearing completion, I would once more like fresh opinions on every facet of the game. You can help make this game something truly special! Any feedback you have to offer, I will gladly accept and reflect upon. Harsh criticism helps the most in furthering a game, and I very much welcome it.

    Ideally, you would share your feedback in the active development thread of the game:
    >Development Thread<

    What I offer in return
    • Your name will be listed in the Playtester section of the Credits screen
    • Create and namea rare weapon or armor (sensible choices only)
      • Example:
        Spoiler
        oXyTz9P.png

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    Eternal Dreamers is a battle-focused RPG offering deep tactical combat action. With a wide selection of classes and equipment pieces, the game puts much emphasis on customizability and player choice. This game is for all of you that cannot get enough of the high finding the next piece of shiny loot.

    Albeit a demo, the game is meaty in content. Fight your way through five areas on two difficulty settings, find the ideal party composition, or gamble your soul away in the casino. There is no shortage of things one can do.

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    >Itch.io<

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    Character Busts Standard Variation

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    Following the outbreak of a mysterious illness, people fall into an unending coma from which there is no awakening. After months of loss, researchers discover that victims share the same dream, and succeed in artificially causing the coma to send their staff inside. What they find is a world between worlds, connected to many more than our own. And inside this world, the race to end the illness begins.

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    • 8 playable classes for a total of 70 unique party combinations
    • A unique and tactical combat system
    • 4 quest types, 5 areas across 3 difficulty levels
    • Over 100 weapons, armors and other items
    • Get hooked on the gamble in an elaborate casino
    • Relationship system (Coaching)

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    Art
    Addrossi
    Janice Bosters
    Platy
    Vanessa
    Atreyo Ray
    Bobstah
    DreamX
    Fallen Angel Olivia
    G.A.M. Kertopermono
    Galv
    HimeWorks
    Hudell
    Jeremy Cannady
    Lecode
    mjshi
    Moghunter
    Moogle_X
    Mr. Trivel
    Nekoyoubi
    Sabi
    Sasuke KANNAZUKI
    Takeya Kimura
    Yanfly Engine Plugins
    Zalerinian
  2. Hello,

    As I am interested in the setting and gameplay details you have noted in the description, I would be happy to help playtest your game. As a personal fan of games like Diablo, Borderlands, and many other Loot hunting games, I am very interested in your game and will offer you my assistance in playtesting.

    If you are interested, please PM me about the offer and send a download link if you accept.
  3. Sent a PM!
  4. How long is the game? If it is isn't too long (I can't do a 60 hour epic right now) and you can wait 2 weeks until I finish testing the current game I signed up for this might be a perfect game for me to test in 15 - 20 minute intervals in my breaks.
  5. bgillisp said:
    How long is the game?

    It's fairly short. Each adventure is a series of back to back battles that return you to town after each of them. It takes about 20-30 minutes for the final boss fight of each area, then you repeat this in a new area.
  6. bgillisp said:
    How long is the game? If it is isn't too long (I can't do a 60 hour epic right now) and you can wait 2 weeks until I finish testing the current game I signed up for this might be a perfect game for me to test in 15 - 20 minute intervals in my breaks.

    @MMMm has been a very loyal player of my game's demo, so you can take his word at face value. To begin with, it's the kind of game you can just jump in and out of practically at any moment. It even has autosaving for practically everything outside of battles.

    That said, I'd be honored if you gave your honest opinion of the game. I will gladly wait two weeks.
  7. Still looking for playtesters!
  8. Biestmann said:
    Still looking for playtesters!
    Count me in! As long as you eventually playtest my game, okay? :)
  9. Arend Galenkamp said:
    Count me in! As long as you eventually playtest my game, okay? :)

    Before I can call that a deal, could I get some information on your project? Just to ensure I could really commit to it with the amount of time I have available.
  10. Biestmann said:
    Before I can call that a deal, could I get some information on your project? Just to ensure I could really commit to it with the amount of time I have available.
    This is the project: https://forums.rpgmakerweb.com/index.php?threads/almanac-the-third-portal.98421/
    I don't have a date yet, but once I'm ready I would like feedback per World I made. The game teaches you the mechanics and only involves logic solving puzzles instead of searching for something to complete them (and sometimes under time pressure, which I don't use). There are 12 or 13 Worlds in total and finishing one takes about 30 minutes. Ofcourse it's your choice if you want to play the next world or not. And no, not everything will be released at once for testing, I work my way up to the final World (the Worlds themselves are already made, but the stories and Shrines aren't complete yet).
  11. Arend Galenkamp said:
    This is the project: https://forums.rpgmakerweb.com/index.php?threads/almanac-the-third-portal.98421/
    I don't have a date yet, but once I'm ready I would like feedback per World I made. The game teaches you the mechanics and only involves logic solving puzzles instead of searching for something to complete them (and sometimes under time pressure, which I don't use). There are 12 or 13 Worlds in total and finishing one takes about 30 minutes. Ofcourse it's your choice if you want to play the next world or not. And no, not everything will be released at once for testing, I work my way up to the final World (the Worlds themselves are already made, but the stories and Shrines aren't complete yet).

    Sounds interesting! Sure, we've got ourselves a deal. I'll send you all necessary information via PM.

    Edit: Your PMs are disabled, so I just copypasted everything into the spoilerbox below.
    Spoiler
    Hey, Arend Galenkamp!

    Thank you so much for showing an interest in playtesting my game. You are of course free to critize any aspect you find deserving of criticism, but feel free to praise systems you like too. Other than that, you can approach this however you want. I only ask that you post your feedback in the thread linked to the development of the game. (https://forums.rpgmakerweb.com/inde...rs-battle-crawler-rpg-patch-10-03-2018.75702/)

    The newest version of the game can be downloaded here:
    https://www.dropbox.com/s/xeaymf05i91586y/Eternal Dreamers v0.88.rar?dl=0

    Of course, please let me know when your game is ready for playtesting as well.
    Thank you again, and I hope you enjoy Eternal Dreamers! Let me know if you have any questions!
  12. Biestmann said:
    Sounds interesting! Sure, we've got ourselves a deal. I'll send you all necessary information via PM.

    Edit: Your PMs are disabled, so I just copypasted everything into the spoilerbox below.
    Spoiler
    Hey, Arend Galenkamp!

    Thank you so much for showing an interest in playtesting my game. You are of course free to critize any aspect you find deserving of criticism, but feel free to praise systems you like too. Other than that, you can approach this however you want. I only ask that you post your feedback in the thread linked to the development of the game. (https://forums.rpgmakerweb.com/inde...rs-battle-crawler-rpg-patch-10-03-2018.75702/)

    The newest version of the game can be downloaded here:
    https://www.dropbox.com/s/xeaymf05i91586y/Eternal Dreamers v0.88.rar?dl=0

    Of course, please let me know when your game is ready for playtesting as well.
    Thank you again, and I hope you enjoy Eternal Dreamers! Let me know if you have any questions!
    Hi, sorry for the late reply. Last few days have been stressy. I'll check it out as soon as I get the chance.
  13. Arend Galenkamp said:
    Hi, sorry for the late reply. Last few days have been stressy. I'll check it out as soon as I get the chance.

    That's fine! Thanks for letting me know!
  14. Hey Biestmann. I'm new to RPG Maker and have much to learn. I would love to test your game.
    Is this going to be an [executable file] or the [RMMV game build file]? I'd love to be able to dig around inside your setup to see what I can learn.
    But if you're only sharing the compiled executable, I'd still be happy to play it and give you feedback on your game. It would still be a valuable experience for me to engage in from the player perspective.
  15. AidenDouglass said:
    Hey Biestmann. I'm new to RPG Maker and have much to learn. I would love to test your game.
    Is this going to be an [executable file] or the [RMMV game build file]? I'd love to be able to dig around inside your setup to see what I can learn.
    But if you're only sharing the compiled executable, I'd still be happy to play it and give you feedback on your game. It would still be a valuable experience for me to engage in from the player perspective.

    Hi, Aiden! First of all, thanks for showing an interest in my game. Sadly, I will only be providing an executable game file with every single file encrypted. A lot of the assets used in the game are paid third party additions, and I do not want to effect creators losing out on potential sales.
  16. @AidenDouglass tbh by just playing trough rpgs with similar styles as yours you can already learn so much! And in this community you can freely ask any questions about eventing and plugins (if no awnsers are provided on youtube already) to get to know what you want to know (like how to event a certain game mechanic)

    That out of the way I am happy to playtest! I playtested another game just a few days ago but it kept crashing and didn't have autosafe/safe options so I am happy you do )_(. I already found the link so imma use that. Just wanted to say that I am going to test it out to learn. Get inspiration and to be a generally nice person :)
  17. JazzGotBlues said:
    That out of the way I am happy to playtest! I playtested another game just a few days ago but it kept crashing and didn't have autosafe/safe options so I am happy you do )_(. I already found the link so imma use that. Just wanted to say that I am going to test it out to learn. Get inspiration and to be a generally nice person :)

    Hi, JazzGotBlues! Thank you so much for going ahead and giving my game a go! I'll be looking forward to your and @AidenDouglass feedback. The game is very uncharacteristic of most RPG Maker games, so don't expect the commonplace JRPG, but a slightly different experience. The program, thanks to all the various plugins, allows us to do more than you'd at first imagine. I hope you'll like what I came up with!
  18. Work schedules slowed me down. I hope to play this sometime this month for you. Looks like link is in the initial post?
  19. Biestmann said:
    Hi, Aiden! First of all, thanks for showing an interest in my game. Sadly, I will only be providing an executable game file with every single file encrypted. A lot of the assets used in the game are paid third party additions, and I do not want to effect creators losing out on potential sales.
    ~That's cool Biestmann. It's helpful to know that there are paid 3rd party additions utilized. I'm seeing things in your game that are awesome that I didn't think were in RMMV vanilla. But, as I am new, I may just be unaware of their existence! >_<
    ~~As for the plugin Devs losing out on potential sales, you should list all the plugins you used and link to them and BOOST some interest and sales for them! 8^D It's always nice to see a plugin in action before purchase.
    (Sorry if I have missed this list somewhere, I've read the synopsis page and don't think I've overlooked anything important, but if you have listed these somewhere, then kudos to you. Maybe I just missed it.)
  20. bgillisp said:
    Work schedules slowed me down. I hope to play this sometime this month for you. Looks like link is in the initial post?

    That's right. I've just made the download link easier to see as well.

    AidenDouglass said:
    ~That's cool Biestmann. It's helpful to know that there are paid 3rd party additions utilized. I'm seeing things in your game that are awesome that I didn't think were in RMMV vanilla. But, as I am new, I may just be unaware of their existence! >_<
    ~~As for the plugin Devs losing out on potential sales, you should list all the plugins you used and link to them and BOOST some interest and sales for them! 8^D It's always nice to see a plugin in action before purchase.
    (Sorry if I have missed this list somewhere, I've read the synopsis page and don't think I've overlooked anything important, but if you have listed these somewhere, then kudos to you. Maybe I just missed it.)

    A list of plugin creators can be found in the synopsis and within the game's credits. Using the names will allow you to find most plugins I used with ease. Really, the encryption is mostly for audio and image files.