Localization - Translate your project into several languages

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Started by DK 139 posts Page 7 of 7 View original ↗
  1. DK said:
    is this the last line in the file?
    No, it's not the last.

    Position 1173 is in the word "mundo", between the N and the D, if it helps
  2. Aukan said:
    No, it's not the last.

    Position 1173 is in the word "mundo", between the N and the D, if it helps
    I will check.
  3. Aukan said:
    No, it's not the last.

    Position 1173 is in the word "mundo", between the N and the D, if it helps
    Can you send me the json file in a personal message?
  4. Version 1.4.6
  5. I have 2 fonts in my game fonts folder, but I couldn't get them to change accordingly to the language the player choose. It always uses SHPinscher-Regulars.otf.

    Screenshot 2023-04-13 101838.png
  6. Lee Sang said:
    I have 2 fonts in my game fonts folder, but I couldn't get them to change accordingly to the language the player choose. It always uses SHPinscher-Regulars.otf.

    View attachment 258814
    without a plugin it is possible to use the font NamumGothic? Or doesn't work either?
  7. DK said:
    without a plugin it is possible to use the font NamumGothic? Or doesn't work either?
    The fonts work fine because even with the plugin enabled, the font still works, sometimes. The behavior of the plugin was weird. Sometimes it shows the Korean font for all languages and sometimes it shows the English font for all languages.
  8. This is useless . All that had to be done was to return the switch in the locale line in the system.json through the character name input interface. Without any change in the structure of directories and files, no stupid additions of tags and other unnecessary , so as not to make a mess where you will never find what is written in the wrong place
  9. Hey...so please take a look at the forum rules. This is a PG13 forum so keep the swearing a little more tasteful...primarily, don't swear AT people. We also do not allow being well...mean? If you'd like to offer feedback, do it constructively.

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  10. Hi, I would like to ask if there's a safe and (less probable) easy way to translate a game with this plugin.
    I have a game all written in italian but I wanted to add the english localization, how should I do it?
    I am a real noob when coming to these things, so any help will be appreciated!
  11. Polaris_First_Star said:
    Hi, I would like to ask if there's a safe and (less probable) easy way to translate a game with this plugin.
    I have a game all written in italian but I wanted to add the english localization, how should I do it?
    I am a real noob when coming to these things, so any help will be appreciated!
    Hi.
    The plugin has a plugin command that can download all untranslated text.
    But you will have to manually edit all the text in the game for the localization plugin to work.
    You need to wrap each text in brackets {}
  12. DK said:
    Hi.
    The plugin has a plugin command that can download all untranslated text.
    But you will have to manually edit all the text in the game for the localization plugin to work.
    You need to wrap each text in brackets {}
    guess winter holidays are coming for a reson, then... XD
  13. Polaris_First_Star said:
    guess winter holidays are coming for a reson, then... XD
    You can see an example in the demo of how to use text localization. Next, you can install the plugin into your project, then run the plugin command, which will create a file with untranslated strings. In this case, the entire text of the project should be obtained.
  14. Version 1.5.0:
    • Added the ability to select a separate language for audio files. This can be useful if you use dialogue voiceover plugins.
    • Help updated.
  15. I'm having trouble finding the demo version of the plugin. Could you point me in the right direction? Also, the link in your initial post seems to be broken.

    1731938512816.png
  16. So this plugin work only together with visustella core?
  17. Malkovichi said:
    So this plugin work only together with visustella core?
    No. This is a standalone plugin. It does not require Visustella to work.
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