VXAce - Linus: The Forgotten Days

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Started by blueperiod 164 posts Page 8 of 9 View original ↗
  1. I await... patiently. =)
  2. Looks good!
    I was wondering, where you changing the font? I remember that sometimes I found it a bit hard to read (in the menu).
  3. BCj said:
    Looks good!
    I was wondering, where you changing the font? I remember that sometimes I found it a bit hard to read (in the menu).

    I am changing the font and the entire window skin. :)
  4. Here are a couple of new screenshots showing off some of the new character
    art and a new dungeon-exploration system I'm introducing in the next demo release. :)
  5. Hello!

    Just dropping in to inform you good folks that the release of the upcoming demo will be delayed to May. Reason being that there will not be enough time to finish all of the new artwork by the original date, and also, I just need a bit more time lol

    In any case, I am happy that I am working on Linus almost non-stop these days. Before I picked up development again, I hadn't worked on it since the beginning of last year, which is pretty terrible. But now that I have a finish line for the next demo in sight, I am really motivated.

    Anyway, here's a new screenshot. Farewell!


    Dame_Ines.png
  6. Aww, shame it was delayed! Was looking forward to playing it in march. But I understand why.
    It's good to be working again, isnt it? I've started working on Escalia again too :) feels so good.
  7. BCj said:
    Aww, shame it was delayed! Was looking forward to playing it in march. But I understand why.
    It's good to be working again, isnt it? I've started working on Escalia again too :) feels so good.

    That's awesome that you're working on Escalia again! And yeah, it's a such an emotional boost sitting down and working on something you've put off for so long lol
  8. Game looks awesome as usual!

    Can't wait for May.
  9. Hello friends!

    Just a quick update.

    It looks like I won't be making the May deadline for the demo. There is still a ton of work to do and I am not progressing as quickly as I need to in order to meet the release date. That being said, I am working very passionately towards finishing the next release and I am excited and hopeful about developing this game again, which is the best thing I can ask for.

    I won't give a new release date to the upcoming demo, except that it will be released soon, as in within the next few months.

    In the meanwhile, here is a new screenshot of Konstantin's new portrait art.

    Konstantin screenshot.png
  10. blueperiod said:
    Hello friends!

    Just a quick update.

    It looks like I won't be making the May deadline for the demo. There is still a ton of work to do and I am not progressing as quickly as I need to in order to meet the release date. That being said, I am working very passionately towards finishing the next release and I am excited and hopeful about developing this game again, which is the best thing I can ask for.

    I won't give a new release date to the upcoming demo, except that it will be released soon, as in within the next few months.

    In the meanwhile, here is a new screenshot of Konstantin's new portrait art.

    View attachment 185950
    I NEED THIS, blueperiod!!


    I've waited years!!

    haha, take you time though, no pressure.

    EDIT
    I also want to know how you pulled off that chariot sprite?!

    Tried to get a similar one myself -- the harnesses proved difficult to animate
  11. Oh, that is looking awesome!! I personally think that perhaps it would be best for any deadlines to not be set, so you can work on it more comfortably and in your pace. Besides that, for everyone who's been keeping tabs on this for more than a decade, a few months are nothing :kaopride:
  12. Been a minute since an update, so here's a new screenshot featuring new art for Lord Celestin Russeau.

    Russeau.png
  13. Looking great, I'll never stop waiting for that new demo, looking forward to it!
  14. How's progress coming along?





  15. Hello everyone! Here is a preview video for the upcoming demo. It shows off a bit of the dungeon exploration/time-of-day system I've been working on as well as a tiny peek at the Emotions and Conditions status system. The video also tips off that the game will now have *a lot* more choices to make as a player.

    There are no battles in this video, owing to the fact that I'm still putting the finishing touches on the game's custom battle system. There will be battles in the next demo release, however. :p

    Anyway, enjoy the video! See you on the next release!
  16. Looking real good! this time system seems to pose a real challenge to the gameplay :oops:
  17. Here are some new screenshots!

    beach.png

    Konstantin.png

    Howling.png
  18. How're things going? I still check occasionally if there've been any updates. Wsh I could play your new demo.
  19. BCj said:
    How're things going? I still check occasionally if there've been any updates. Wsh I could play your new demo.
    Hi!

    I haven't been working on the game at all for a while due to life stuff, but have recently started developing it again. I've been working on becoming a better artist and will now be drawing all of the art for the game myself, including the maps. character busts, ect.

    Here's a look at a work in progress map!




    camp.png


    I'm really happy with the new artstyle!

    As far as a new demo release goes, that's still a far ways off. But I am actively working on the game and am excited to share more soon!
  20. Wow, looking great. Happy to hear you're working on it again.