Well, we'll try something.
When you're in the game, in the map where you have the light problem, open the console (F8), and type in $gameLighting.list[5].turnOn(); then press enter. It should turn the light on. If it doesn't, that means you have something else, somewhere in the map, set to parallel, that turns it off. If it does, I have no idea what could be the problem.
Also, you can check the plugin command. I often write LIGHT ON 5 instead of Light ON 5, and I've spent a few minutes on such problems to figure out why it doesn't work ^^'
...
When you're in the game, in the map where you have the light problem, open the console (F8), and type in $gameLighting.list[5].turnOn(); then press enter. It should turn the light on. If it doesn't, that means you have something else, somewhere in the map, set to parallel, that turns it off. If it does, I have no idea what could be the problem.
Also, you can check the plugin command. I often write LIGHT ON 5 instead of Light ON 5, and I've spent a few minutes on such problems to figure out why it doesn't work ^^'
...
Forget everything I said please, I found out what caused the problem and it's quite embarassing. My event has 11 pages and I set the light to on on the wrong page which wasn't called in this particular test case. I have 3 similar pages that should all turn on the light (depending on user choices) and I forgot the plugin command in one of the conditional branches that needed it (I thought another page was called, which had the Light ON 5 in it, so that's why I thought it had to work..)
Wow.. Sorry for wasting your time on this one! Keep up the good work! Looking forward to what you have planned with this plugin going forward :)



