This is a long series and will involve many plugins that are freely available.
For the sprites instead of designing them from scratch I will be using the PV Games ones (and tiles too) but I decided to post it here because these tutorials will work with many different styles and assets and hopefully everything can be learned from it.
EPISODE 1: A New Game
Plugins Used
Episode 1:
If you are using PV Game Sprites, I highly recommend the character creator software available from Martin. Sadly I can't post links to where its located due to tos.
Quixos/Quasi plugins are available here:
https://quxios.github.io/#/
- QPlus
- QMovement
- QM + Collision Map
- QSprite & Editor
- Q Sight
- Q Pathfind
- Yanfly Grid Free Doodads
- Galv Layer Graphics
- Q Input
- Q ABS
- Q ABS Gauges
- Q ABS Skillbar
If you are using PV Game Sprites, I highly recommend the character creator software available from Martin. Sadly I can't post links to where its located due to tos.
Quixos/Quasi plugins are available here:
https://quxios.github.io/#/
Video:
[embedded media]
Episodes Link List: Total Running Time: 2 hr 45 minutes
- Basic Set Up - Building the character and implementing pixel movement 36m
- Mapping Pt 1 - Using Galv Layer Graphics and Grid Free Doodads. 43m
- Collisions and Interaction - Using qSprite and eventing. 40m
- Action Battle System Pt 1 - Using qABS and qInput 46m