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If a given actor doesn't meet the requirements to use a certain skill, they won't gain AP in it.
if (!this.canUse($dataSkills[skillId])) return;i encountered a problem and was wondering if anyone would know or be will to make a fix.
if a skill needs 2 ap left to learn and you get 10 from a battle, not only do you master the skill but 10 ap is carried over to the next skill. would there be a way to either subtract the 2 ap that the previous skill required and give the 8 to the next skill, or set the ap to 0 after learning a skill and nothing gets carried over to the next.