Learn Skill from Equipment

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Started by Fomar0153 127 posts Page 3 of 7 View original ↗
  1. Fomar0153 said:
    Sorry I don't have any experience using the VisuStella plugins.
    Not a problems, I dont expect instant support and knowledge of the systems.
    I'll figure it out.

    If I may suggest a feature, could this be linked with traits or passive abilities which can be assigned through points like in FF9?

    For example in FF9, Zidane could have 40 points to allot to passive skills such as Maneater, Gillionaire etc.
  2. Knightmare said:
    Actually I looked through it again and it doesn't. I thought there was a customizable JS section in it for after victories but there is not, I know I looked into a lot of plugins all at once and just assumed it had a section for it like pretty much all other VisuStella plugins.

    I MIGHT be able to find a way to do it through VisuStella Battle Core since it lets you run common events after battle. What code snippet do I use to show if someone has learned a skill with your plugin? If I can just get that I think I can fenaggle (sp?) something to make it work. Thanks for the reply.

    Look for the following line:
    JavaScript:
    $gameMessage.add(TextManager.obtainSkill.format($dataSkills[skillId].name));
    That's the actual display output. Maybe you can store the output in another location or something?

    PixelMister said:
    Not a problems, I dont expect instant support and knowledge of the systems.
    I'll figure it out.

    If I may suggest a feature, could this be linked with traits or passive abilities which can be assigned through points like in FF9?

    For example in FF9, Zidane could have 40 points to allot to passive skills such as Maneater, Gillionaire etc.

    Already done:
    Passive Skills
  3. Just thought I'd post a reply - I managed to get it working with Visustella - must've been the plugin order or something.

    A possible suggestion @Fomar0153
    Could we have equipment learning happen at specific levels?
    So for example:
    The item: Essence of Fire, will have to bestow all fire skills. However, I would like the player until level 15, to be able to only learn Fire One. Once player has reached Level 15, the new skill becomes available to learn from the equipment.
  4. PixelMister said:
    A possible suggestion @Fomar0153
    Could we have equipment learning happen at specific levels?
    So for example:
    The item: Essence of Fire, will have to bestow all fire skills. However, I would like the player until level 15, to be able to only learn Fire One. Once player has reached Level 15, the new skill becomes available to learn from the equipment.

    Sorry it's not a feature I intend to add.
  5. Fomar0153 said:
    Sorry it's not a feature I intend to add.

    No problem, thanks for replying.
  6. PixelMister said:
    Could we have equipment learning happen at specific levels?
    So for example:
    The item: Essence of Fire, will have to bestow all fire skills. However, I would like the player until level 15, to be able to only learn Fire One. Once player has reached Level 15, the new skill becomes available to learn from the equipment.

    Maybe you can do it in other way. Like if you mastered Fire One, you have to go to a shrine to raise your power/wash your mind or whatever, and you can secretly swap your weapon with another same one but with Fire Two to learn. It would look like what you want to achieve. Just a though. :)
  7. Plugin was working last night i saved felt good went to sleep. wake up and tried opening again and it does this now.
  8. Fomar0153 said:
    Look for the following line:
    JavaScript:
    $gameMessage.add(TextManager.obtainSkill.format($dataSkills[skillId].name));
    That's the actual display output. Maybe you can store the output in another location or something?



    Already done:
    Passive Skills
    @Knightmare did you ever get the victory screen to show skills learned from equipment at the end of battle? I am trying to implement this so would be grateful to hear how you managed it if so!
  9. Ophiucus Games said:
    @Knightmare did you ever get the victory screen to show skills learned from equipment at the end of battle? I am trying to implement this so would be grateful to hear how you managed it if so!

    Sorry I gave up on that and swithced to the VisuStella Skill Learn System for Skill Learning. The last thing I tried was editing some of the Settings in the VisuStella Victory Aftermath but to no avail. I think your best bet would be to add that JS snippet that Fomar gave you and try plugging it in in some of the strips in Victory Aftermath. You might be able to do a workaround of sorts another way with events if you can't get it to show with the Victory Aftermath. Sorry I couldn't be more help.
  10. FF9 plugins o_O ''drools''
  11. Love this plugin, currently implementing it into my project for the foreseeable future. I loved FFIX and collecting the equipment to see which cool skills they had. I'm also gonna use this to add passive skills.
  12. Morning all!

    Couple of plugin requests if anyone has the time or already worked/seen solutions:

    1. A way to get this plug in to recognize the AP gained from VisuStellas Learn System? I prefer AP gain being tied directly to Equipment
    2. A way for a skill to learn AP on use only, with a max per battle (Think FF7 materia system). This would allow skills added by traits to be used prior to mastery, and then permanently added to the characters list once the AP meter is filled

    3. Adding prerequisites for spells within the equipment:
      Ex : Skills X & Y must be mastered/completed AP before Skill Z is able to start being learned/used. Essentially required for skills that would be combos of 2 other skills

      Skill X = Water
      Skill Y = Fire
      Skill Z = Boil (Water + Fire)

      For this request, I've developed a slight work around in using Caspers Skill Shop with skill prerequisites for purchasing, but would be great if it could happen independently as well
    Updated with strike through for things I've received solutions for. Still looking to incorporate a prerequisite learning system within this plugin

    PS> Absolutely love this plugin, its a staple of my game so far
  13. Great work! trying this out in my mini game now :D
  14. Good morning!
    Love the concept of this plugin. It will really round out my skill system. However, I have encountered an issue and am uncertain on how to solve it. The AP System plugin seems to be working fine and is above the Equipment Skills plugin. The equipment skills isn't working for me for some reason. Everything is in place and note tagged, but the learnable skills don't show up on the equipment screen to be learned. I also removed all my plugins and still nothing.

    Any idea what might be wrong?

    Thanks in advance,
    Oggy
  15. Oggy said:
    The equipment skills isn't working for me for some reason. Everything is in place and note tagged, but the learnable skills don't show up on the equipment screen to be learned. I also removed all my plugins and still nothing.


    Could you post a screenshot of your Plugins list and also a screenshot of the Traits/Notetags of the equipment you are using for the skills?
  16. Here is the Skill, Weapon, Equipment screen, and Plugins. I had to blot out the icons to avoid repost rules.
  17. Oggy said:
    I had to blot out the icons to avoid repost rules.
    If you're talking about authors restricting you from reposting their artwork...that pertains to actually reposting the artwork in a usable form. It's not talking about the art simply being present in screenshots of your games.

    As far as the setup goes, it looks like it was done correctly. So the two questions are:
    1 - Does the actor in the game have access to the Ability skill category?

    2 - Are you correctly saving your project and starting a new game when you make changes? You can't load a save and see changes reflected.
  18. ATT_Turan said:
    If you're talking about authors restricting you from reposting their artwork...that pertains to actually reposting the artwork in a usable form. It's not talking about the art simply being present in screenshots of your games.

    As far as the setup goes, it looks like it was done correctly. So the two questions are:
    1 - Does the actor in the game have access to the Ability skill category?

    2 - Are you correctly saving your project and starting a new game when you make changes? You can't load a save and see changes reflected.
    The character has access to the ability category. The skill shows up in combat under the abilities tab. And yes, I am saving everything correctly and always start a new game when testing. Thats why its perplexing me.
  19. And you said it's still like that if you turn off all the other plugins except the AP and learn skills, right?

    Next thing to do would be to start a new project, include only those two plugins, and test it. If it works there, then there's something wrong or conflicting in your original project. If it doesn't work there, you're likely making a mistake in the plugin parameters or something.
  20. Yeah ill try the fresh project, because with everything turned off but those two it still doesnt work.

    EDIT: Even on a new project its not showing up. It does change the size of the equip window to accommodate the learn skills list but they are still not showing up.

    I also tested killing things to see if it would still add the learned skill when the ap req was meet just incase it was a display error and the skill never gets learned so its just not registering the tag on the skill i think.