v1.05
-New Feature: Added Plugin Command to call and change images in different layers anytime.
-New Layer: Added Shadow Layer, displayed below fog and light but above par and ground.
v1.04
-Added Compatibility with Galenmereth's TDDP_BindPicturesToMap Plugin . (See Parameters in the Plugin Settings)
-Added Quick Start Function as default to start the game with automatic switches on.
Read The OP for more info.
Download link is also in the OP.
Loving this so far. I can actually use my fog shadows with this. :3 I got some suggestions.
-Change overlay command. (useful to change the map for nigh and day/ before and after effect. pretty much, ground1 could switch to ground1-2
-Would be helpful if the images were in there own folder rather then the parallax folder.
-Water layer - This would be for useful for those who don't use the map editor. its pretty much a fog layer under the ground layer and has an additional layer under that for the bottom. This would make for some really interesting water. Now, if you want to get fancy with this you can give this layer the pulse effect to add realism to it. The pulse effect would take two images or fogs called dark waves and light waves, have one moving to the top left and the other two the bottom right and at the same time their opacity is changing. As one layer opacity goes up, the other goes down. If you want to give this idea a shot, I can help provide the graphics.
-Change overlay command. (useful to change the map for nigh and day/ before and after effect. pretty much, ground1 could switch to ground1-2
-Would be helpful if the images were in there own folder rather then the parallax folder.
-Water layer - This would be for useful for those who don't use the map editor. its pretty much a fog layer under the ground layer and has an additional layer under that for the bottom. This would make for some really interesting water. Now, if you want to get fancy with this you can give this layer the pulse effect to add realism to it. The pulse effect would take two images or fogs called dark waves and light waves, have one moving to the top left and the other two the bottom right and at the same time their opacity is changing. As one layer opacity goes up, the other goes down. If you want to give this idea a shot, I can help provide the graphics.
-I'll check if its viable when compiling and encrypting your game to secure those images.
-I dont get this water layer stuff you're talking about tho. sounds complicated too.
Can i add more than one lighting? Coz it would be awesome to use not only sun beams but moon beams too.
Or it will be added in future versions? Or it will be never added?)
But still amazing work, thx.
Or it will be added in future versions? Or it will be never added?)
But still amazing work, thx.
Can you make it so that the over lay image the "par" image doesn't fade in. Because for parallax mapping it looks weird when the "top" layer fades in. Maybe an option on the script?
- This only happens when you start on a map with parallaxing.
- This only happens when you start on a map with parallaxing.
Okaaay, if someone ask more, then one wish, I'll try too :)
1. I needed one more layer for shadows (already asked);
2. need a variables for each layer (oh, I think it's too brazen, but I would venture to ask it);
3. a separate folder for each map.
That's all that I wanted to ask. I hope it's not too much, because I only repeat that asked people above >_>
Try "Preload Manager"
http://forums.rpgmakerweb.com/index.php?/topic/46515-preload-manager/
I have not tasted it, but I think it should help.
2. need a variables for each layer (oh, I think it's too brazen, but I would venture to ask it);
3. a separate folder for each map.
That's all that I wanted to ask. I hope it's not too much, because I only repeat that asked people above >_>
Try "Preload Manager"
http://forums.rpgmakerweb.com/index.php?/topic/46515-preload-manager/
I have not tasted it, but I think it should help.
1. Granted
2. What do you mean by variables? you mean multiple fogs multiple light, multiple etc. images displayed at a time? then no. too complicated to script.
3. Will check as I said earlier if it will still be supported and readable if you encrypted your game.
Enjoy v1.05 and don't hesitate to ask if you encounter any problem or have a suggestion. I may or may not include it in the plugin.
-Kaus