I've been playing with the concept of making actors collapse, using this
#===============================================================================# ● State stance settings#=============================================================================== def state(state_id) case state_id when 1 return "NORMAL_COLLAPSE" when 2 return "POISON_STANDBY" when 6 return "SLEEP_STANDBY" when 3,4,5,7,8 return "BADSTATE_STANDBY" when 27 return "BurnSTATE_STANDBY" when 28 return "FrozenSTATE_STANDBY" when 9 return "GUARD_STANDBY" when 60 return "CHARM_STANDBY" end endbut when they are revived, it messes up. They have some tint and face downward, while changing them into the 1-1 of their character sheet. I fixed part of it by making separate character sheets for each actor, but the rest still stands. The battle function works fine, but the graphic looks bad. It doesn't change from that front view for the rest of the battle. I guess the script never anticipated reviving battlers who had been collapsed.
Would anyone know how to correct this?
**EDIT: I have corrected this by switching actor collapse back to "DEATH," editing the "KO" tag to remove the import of a "_1" and with Victor's Custom Collapse script by using the note tag:
<custom collapse>
duration: 60
[60] sound: "Collapse1"
[60] blend: 1
[60] fade
</custom collapse>
on all actors. thank you to anyone who looked into this.
Lots of playing around with scripts, but it works. :3