huh? just do the find option and write zoom and it will redirect you a the good place...
◄Journey Battle System v.03►(Tankentai translation project)
● ARCHIVED · READ-ONLY
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Is it one of these?
Spoiler


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gosh...it say : resize and the key is zoom..so it is a little obvious...
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Okay, so here is what I've done so far...
I changed the time to 0:
"BEFORE_TURN" => ["camera", 6, [ 40, 0], 0, 40], "TURN_END" => ["camera", 6, [ 0, 0], 0, 40], "END_COMBAT" => ["camera", 6, [ 100, 0], 0, 50],And no matter what I do, nothing changes when I change any of this part:
Code:"H_SHRINK" => ["zoom", 12, [1.0, 1.0], [0.5, 1.0], 0], "V_SHRINK" => ["zoom", 12, [1.0, 1.0], [1.0, 0.5], 0],
And I have not touched this at all:
Code:"CAM_RESET"=> ["camera", 6, [ 0, 0], 100, 40, false], "ZOOM_IN" => ["camera", 6, [ 0, 100], 120, 40, false], "ZOOM_OUT" => ["camera", 6, [ 0, 0], 80, 40, false],
What am I doing wrong here? -
huh...did you know how to input a keyword in action before? just for be sure
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No I don't.
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ho my ....
goo check the section FULL_ACTION and examine how it seem to work....
and create new key not edit the one ...key don't work if you don't input them in FULL_ACTION things.... -
Okay, so I've searched down all of the full_action lines and found lines 132, 283, 339, 340, 343, 385, 391, 1012, 1186, 1188, 1240, 1262, 1268, 1278, 1290, 1298, 1305 in "Journey System."
Do I type "zoom" in the brackets of the relevant full_action lines? Like I notice some say "Action branch" or "Loop Termination." -
not what I meaned before begin to edit the system try to understand how he works in the setup part because you will have dificulty to understand what I mean I just say to look in the full action things and check how it seem to works
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I don't want to be that guy again, but I ran into a problem with the Yanfly Core Engine.
When I use this script, Yanfly's, Moghunter's battle hud ex, and Moghunter's atb (or any atb), I'm not able to do anything in the second turn because nothing happens when I click an action.
There's nothing that can be done about this right now right? -
weird bugs.... what it is the order you have your system?I don't want to be that guy again, but I ran into a problem with the Yanfly Core Engine.
When I use this script, Yanfly's, Moghunter's battle hud ex, and Moghunter's atb (or any atb), I'm not able to do anything in the second turn because nothing happens when I click an action.
There's nothing that can be done about this right now right? -
Yanfly Core
Journey
Moghunter battle hud ex
Atb (every atb has the problem) -
hum ....you can wait for elise to answer this bugs seem unknow to me
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I just tried out another ATB. C Winter's ATB is the only ATB that I found to work with all of those scripts combined.
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C winter ATB is simply the atb compatible with tankentai is normal it work ;3
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Can you use 4x4 spritesheets? And if so, how?
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How can I create a weapon animation that throws the weapon and returns it to the user, such as a boomerang or a shuriken? I know there's a skill and an animation for thrown weapons, but I want the weapon to be thrown when selecting the Attack command and not have a cast animation.
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You'll need a script to change an actor's or weapon's to use a skill other then attack. Check Yanfly's site for attack replace script.How can I create a weapon animation that throws the weapon and returns it to the user, such as a boomerang or a shuriken? I know there's a skill and an animation for thrown weapons, but I want the weapon to be thrown when selecting the Attack command and not have a cast animation.
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hey absolute zero...How can I create a weapon animation that throws the weapon and returns it to the user, such as a boomerang or a shuriken? I know there's a skill and an animation for thrown weapons, but I want the weapon to be thrown when selecting the Attack command and not have a cast animation.
you can check my alternate demo in imperfect indonesia tankentai version...
here...
https://www.dropbox.com/s/lh2xtue4qbzodtd/Kaduki%20Indonesia.rar
the password is : Deempty
NB : i already make some weapon types in tankentai... such as... Gun(not really),Magical Staff, Boomerang, and Spear :) -
people all these attack can be made easely
you have first to go in tyhe skill setting in configuration part
and after you do this
when 1return weapon_persoendenddef weapon_persocase weapon_idwhen 1 return "boomerang"endendand after you do yourself the key word no need of extra script all of these option are integrate in the system