Okay. Weird question time. I know the default "MOVE_TARGET" has:
- an X of 0
- a Y of 0
- and an H of 0
And I know by editing the action, you can change where the actor is drawn based on the numbers you input. That's awesome, it really is, BUT... Is there any way to define the middle of the target's Y as the default Y that an actor would run to? I've tried replacing the Y with Graphics.width, but that just makes it go everywhere. Here's some images explaining what I'm asking in a little more visual detail:

Here is the default position the actor's run to on an enemy's battler image. It's defined as a location of 0 Y

Here is the location I'm hoping to get things to go to by default. Is there a way to grab the enemy's battler dimensions and just half it?
For instance, let's say a battler image is 80 x 100, is there a call like battler.height/2 that I could use so that the character goes to whatever half of the Y value of the battler image dimensions is? I'm sorry if this question is kind of confusing, but any help would be amazing.
:D I'm working with custom artwork for my battlers, and it looks weird when the character runs to the far bottom right corner of every enemy's image.
Thank you in advance
:D