Is it compatible with RMMV version 1.6.2?
I heard there's plenty of plugin that has the compatibility issue with the current version
Jay's Dual Tech system
● ARCHIVED · READ-ONLY
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Edit: solved
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Jay and I have been chatting about this on the side. But just to see:
Curious if there's anyone out there running Jay's Dual Tech plugin in MZ in conjunction with any of the Visustella plugins. I'm using Visustella's CTB and skills/states, and am curious if anyone's made the two work?
Plugins for MZ are so limited that I don't know if I could make my game without some of Visustella's Battlecore, etc. But just curious if anyone's found workarounds. -
Hey all,
For the life of me I cant get damage to occur when it definitely should be.
The damage formula:
The note tag:
Im using the MZ version, turns are being shared when the Dual Tech is used, cost is being paid by both actors, but I'm only getting 0s
Is there anything I'm doing wrong here?
Also is there a way to make it so the dual tech only appears if all needed members are present and know thier components? -
I'm not sure what is going on with the 0 damage from this post alone. Also, the dualtech only appearing if all members are present with their components should be default behavior. I might have to do more MZ testing, but from this post alone I don't know the problem. Could there be other plugins involved? (Also, the MZ version isn't mentioned in this forum; asking in the itch.io shop would have been better.)
EDIT: Not seeing the zero damage bug. You sure the characters' stats are able to overcome the monster's magic defense? I am seeing weirdness for when the skill appears and will look into that.
EDIT2: Oh, wait, never mind, I forgot about skill categories. Yeah, I'm seeing no problems here. I suspect there could be a plugin incompatibility. Check to see if any of your other plugins, especially those listed after Dualtechs in your plugin list, are modifying Game_Action.prototype.evalDamageFormula and/or Window_SkillList.prototype.includes (and I know some MZ plugins are obfuscated to prevent people from looking at the code.) -
I'll look into this. Very likely it's a plugin conflict, I have a LOT of skill altering plugins going on at once hahaCheck to see if any of your other plugins, especially those listed after Dualtechs in your plugin list, are modifying Game_Action.prototype.evalDamageFormula and/or Window_SkillList.prototype.includes
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not available anymore... where CAN i find it?
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Edit: removed the link. Its available at Itch.ionot available anymore... where CAN i find it?
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Any advice for using Visustellsa's battle core to make the users animated when the skill is used?
I am trying to get them to do the action, but it seems to only be targeting the one I casted with.