Code:
$gameVariables.value(1) = $gameActors.actor(1).equips();$gameVariables.value(1) = $gameActors.actor(1).equips();Game_Item data rather than the entire database record, e.g. like the MV / MZ Script Call List examples, Memorise Equipment & Restore Equipment:// Store the party leader's current equipment in variable ID 5
$gameVariables.setValue(
5,
JsonEx.makeDeepCopy($gameParty.members()[0]._equips)
);// Restore the party leader's equipment from variable ID 5
$gameVariables.value(5).forEach(function(item, slotId) {
$gameParty.members()[0].forceChangeEquip(
slotId, item.object()
);
});Array.from($gameActors.actor(1).equips(), function(item) { return item ? item.id : 0; })SceneManager._scene._spriteset.children SceneManager._scene.children. This may not help if the QTE sprites are added/removed dynamically.SceneManager._scene.children.
SceneManager._scene.children. This may not help if the QTE sprites are added/removed dynamically.
Tilemap#_sortChildren), and PIXI.Container has methods like addChildAt for layering.sortableChildren flag for auto-sorting. Looks like it's only a shortcut for changing the child order, though.]SceneManager._scene.children. This may not help if the QTE sprites are added/removed dynamically.