@kiriseo - I have changed the variable that you have set for 20 to a different one per stat, so each stat would be independant of each other, turns out you have it set for everything to be tied to a variable based on the actor. How would you change that so each stat can grow in cost independant? I've been messing with it for awhile but no go, I'm no programmer haha.
$gameVariable #20 is a container for the cost.
But you have to change the counter used for every skill for the independant cost, too.
That variable is indeed tied to the actorId.
If you have more than one skill, you need to change every
$gameVariables.value(user.actorId())for every skill.
Maybe to something like
$gameVariables.value(user.actorId()+ 10)for the next skill.
Then it would use every 10th variable for an actor.
So actor one would have the $gameVariables #1 & #11,
actor two $gameVariable #2 & 12.
When you know, how many actors you're gonna have, you can use that to avoid unused variables between them as well.
So when you would've a maximum of seven actors, it would look like this for the second skill:
$gameVariables.value(user.actorId() + 7);and for the third skill
Code:$gameVariables.value(user.actorId() + 14);